ptbptb Posted December 8, 2009 Share Posted December 8, 2009 There's a huge great moon in the night sky, but no tides (OK, fantasy world, I know). I just think it would be nice if the sea level varied with time of day for a tide effect. Possible? Link to comment Share on other sites More sharing options...
alex2avs Posted December 8, 2009 Share Posted December 8, 2009 I haven't seen any options for the exterior water level in the CS , not in the .ini file , so my guess is no. Link to comment Share on other sites More sharing options...
VictoriaG Posted December 8, 2009 Share Posted December 8, 2009 Well there is this resource: http://www.tesnexus.com/downloads/file.php?id=8781 Link to comment Share on other sites More sharing options...
grmblf Posted December 9, 2009 Share Posted December 9, 2009 There's an OBSE function to retrieve this value, GetParentCellWaterHeight, should we expect the "set" one? Link to comment Share on other sites More sharing options...
QQuix Posted December 9, 2009 Share Posted December 9, 2009 OBSE v17 added a SetCellWaterHeight. But only for interior cells and has some limitations if the player is in the target cell. Link to comment Share on other sites More sharing options...
Jacob Black Posted December 15, 2009 Share Posted December 15, 2009 the eleswyre mod its coastlines hace waves coming in and out so it is not far fetched Link to comment Share on other sites More sharing options...
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