reallancem Posted June 13, 2014 Share Posted June 13, 2014 (edited) Would that break any of the scripting?He's really only involved in Enemy of My Enemy, besides that he is just that drunk and cranky Ranger that calls Mr. House a goat f***er, but I don't believe it will break anything. Edited June 13, 2014 by reallancem Link to comment Share on other sites More sharing options...
maybenexttime Posted June 13, 2014 Share Posted June 13, 2014 thanks for the suggestion man, ill give it a go. the couriers that were suppose to give me letter on the orphanage, saving chester, etc. never came either. Link to comment Share on other sites More sharing options...
reallancem Posted June 13, 2014 Share Posted June 13, 2014 thanks for the suggestion man, ill give it a go. the couriers that were suppose to give me letter on the orphanage, saving chester, etc. never came either. Did you take at least one gold bar after you killed Jesus? Link to comment Share on other sites More sharing options...
maybenexttime Posted June 13, 2014 Share Posted June 13, 2014 No I have not. Really? I had to do that? I did that in my first playthrough because I was so poor but on second go around I was so rich in caps I never needed extra money. Link to comment Share on other sites More sharing options...
reallancem Posted June 13, 2014 Share Posted June 13, 2014 No I have not. Really? I had to do that? I did that in my first playthrough because I was so poor but on second go around I was so rich in caps I never needed extra money.To initiate almost all of the sidequests, you need to pick up the gold. Link to comment Share on other sites More sharing options...
CiderMuffin Posted June 13, 2014 Share Posted June 13, 2014 (edited) So I'm guessing we're going to be joining Martin's Marines in 3, if so wouldn't that mean we'll be more mercenary then bounty hunter? Anyway, more to what I was thinking is maybe add in a radiant contract system if we do join the Marines which is in essence more mercenary-esque then bounty hunter. Maybe stuff like protect a caravan, taking out a raider den, protecting a town from raiders. Stuff like that. Edited June 13, 2014 by CiderMuffin Link to comment Share on other sites More sharing options...
Immodium Posted June 13, 2014 Share Posted June 13, 2014 He's mentioned Martin's Marines as a possibility for Fallout 4. And really a Bounty hunter is basically just a Mercenary that goes after bounties. Link to comment Share on other sites More sharing options...
CiderMuffin Posted June 13, 2014 Share Posted June 13, 2014 He's mentioned Martin's Marines as a possibility for Fallout 4. And really a Bounty hunter is basically just a Mercenary that goes after bounties. Ah, alright. Shame though it would've been interesting to see a joinable mercenary company in New Vegas. Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted June 13, 2014 Share Posted June 13, 2014 He's mentioned Martin's Marines as a possibility for Fallout 4. And really a Bounty hunter is basically just a Mercenary that goes after bounties.Ah, alright. Shame though it would've been interesting to see a joinable mercenary company in New Vegas. I can rule that one out right now. It will have to wait until FO4 or until I knock out some other mods on my list. Link to comment Share on other sites More sharing options...
NordRonnoc Posted June 13, 2014 Share Posted June 13, 2014 (edited) I've been wondering: what would the stories of your mods be like if they're set after the events of the game? How would they change depending on who'll be in charge of the Mojave? Edited June 13, 2014 by NordRonnoc Link to comment Share on other sites More sharing options...
Recommended Posts