Guest deleted2159825 Posted July 8, 2014 Share Posted July 8, 2014 The reason noone talked about the staredown is because the dialogue gets grayed out, so people think theres nothing there.When I saw that happen though, I laughed my *ss off.What on Earth is "the staredown"? It's an obscure reference that requires Wild Wasteland. The player can repeatedly stare at certain NPC's, and after a prolonged exchange, they can select a new, unique option that will trigger a gruesome, Scanners-esque ending for the NPC in question. I was quite drunk when I implemented it. Link to comment Share on other sites More sharing options...
TheCourier13 Posted July 8, 2014 Share Posted July 8, 2014 The reason noone talked about the staredown is because the dialogue gets grayed out, so people think theres nothing there.When I saw that happen though, I laughed my *ss off.What on Earth is "the staredown"? It's an obscure reference that requires Wild Wasteland. The player can repeatedly stare at certain NPC's, and after a prolonged exchange, they can select a new, unique option that will trigger a gruesome, Scanners-esque ending for the NPC in question. I was quite drunk when I implemented it. LMAO, I rarely ever used the staredown option, now I'm going to have to try that out. Link to comment Share on other sites More sharing options...
Thenryb Posted July 9, 2014 Share Posted July 9, 2014 That alone makes me want to select the Wild Wasteland trait. Link to comment Share on other sites More sharing options...
CaptBlackbeard Posted July 9, 2014 Share Posted July 9, 2014 It's the kind of thing that makes me wish Wild Wasteland was a setting or option instead of a trait slot hog. Link to comment Share on other sites More sharing options...
LittleMantis Posted July 9, 2014 Share Posted July 9, 2014 A bit late, just seeing this, but god damn, you have no idea how happy this makes me :). Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted July 9, 2014 Share Posted July 9, 2014 (edited) EDIT: Nevermind, issue resolved. Edited July 9, 2014 by someguy2000 Link to comment Share on other sites More sharing options...
zezia333 Posted July 9, 2014 Share Posted July 9, 2014 I have a question would it be possible to say tweak yours so they would fit in post game. I have been using CAGE - Continue After Game's Ending mod since it first came out and I thought it would interesting to play through your mods after the main game. It would be interesting to listen to Russel commenting on which faction won. Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted July 9, 2014 Share Posted July 9, 2014 I have a question would it be possible to say tweak yours so they would fit in post game. I have been using CAGE - Continue After Game's Ending mod since it first came out and I thought it would interesting to play through your mods after the main game. It would be interesting to listen to Russel commenting on which faction won. Sorry, it's really uncertain territory so far as lore is concerned, so I'll probably steer clear of it. Link to comment Share on other sites More sharing options...
zezia333 Posted July 9, 2014 Share Posted July 9, 2014 I mean nothing major just minor stuff like some tweak dialog. I don't think it would affect the lore in anything by hearing someone commenting of what they think about the faction that won the Second Battle of Hoover Dam. Link to comment Share on other sites More sharing options...
Reebdoog Posted July 11, 2014 Share Posted July 11, 2014 Reebdoog wants too...but he simply hasn't found time to do ANYTHING for some time. New baby...long hours at the car dealership... it's been a long time since I had a chance to sit down and do anything like this. Part of the problem is that the time I'd have to do it is the time my family is all at home with me and it's really not an environment that lends itself to recording violent voice over... I'll try and help any way I can...but I can't make any promises. Link to comment Share on other sites More sharing options...
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