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If an experienced modder comes to me with a serious plan, I'll consider it. However, I'm more protective of that project than most others. It's dead, but that doesn't mean I will easily relinquish it.

I was literal when I said "resource". I was thinking of using the worldspace and cells to potentially represent Arizona, New Mexico, and Southern California as needed for "sets" for my story; as you know, my protagonist has business in those areas in the past and future. Anything you would be willing to share is that much less I'd need to fabricate on my own and some of the locations you've shown off had me drooling from the get go. I'd love to put them to use instead of knowing that nothing may ever be done with them. If I did develop anything release-worthy out of it I'd be more than happy to share, but my plans/intent was to create something more like movie sets as needed in different locations. On that note, if anybody has sets for New Reno, Vault City, Klamath, Modoc, Sac-Town [sacramento], San Fran...

 

For images and machinimas, it's free to use, no question.

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So long as you don't have it end like Mass Effect 3 I'll be a happy lady! :teehee:

It was indoctrination! (I haven't played ME since the first one - I'm one of those curmudgeons that hates ME2)

 

 

The Courier isn't going to be physically broken by this experience, right? Just emotionally and spiritually? I have to say that Marko is looking to be a much better final enemy than Ulysses or Legate Lanius ever could be.

 

Will people in any future mods you make recognize that we faced him? Maybe a "that's the guy who killed Caesar!" style reaction from generic NPCs

It's rough, but just consider yourselves lucky, as I didn't use the "Lake of Fire" treatment. It was almost comically harsh (some of the character arcs were just absurd, which is why I didn't use it). Hell is still hell, though, even if you're in a higher circle.

 

I won't touch vanilla NPC's, but new NPC's in future mods and certainly Russell will comment on what transpired in Utah. It will be a topic of discussion...

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I just wrapped up the dialogue for

Glanton

, and it was fun. There will be a certain perk-related speech option that ya'll should enjoy. ;)

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So long as you don't have it end like Mass Effect 3 I'll be a happy lady! :teehee:

It was indoctrination! (I haven't played ME since the first one - I'm one of those curmudgeons that hates ME2)

Its okay, I hated the second one too. Oh God! I'm just thinking how NVBIII would end if given the Mass Effect 3 treatment!

And then right when the Courier was about to have the final showdown with Marko, a strange, blinding white light appeared and the Courier was somehow transported to The Lucky 38 where a hologram of the irritating Mick and Ralph crier apeared and gave the player three choices in which none of the choices you made prior will matter, you die no matter what and your friends are transported to some podunk area of the wasteland without any explanation because F*** You! Its art!

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So long as you don't have it end like Mass Effect 3 I'll be a happy lady! :teehee:

It was indoctrination! (I haven't played ME since the first one - I'm one of those curmudgeons that hates ME2)

Its okay, I hated the second one too. Oh God! I'm just thinking how NVBIII would end if given the Mass Effect 3 treatment!

And then right when the Courier was about to have the final showdown with Marko, a strange, blinding white light appeared and the Courier was somehow transported to The Lucky 38 where a hologram of the irritating Mick and Ralph crier apeared and gave the player three choices in which none of the choices you made prior will matter, you die no matter what and your friends are transported to some podunk area of the wasteland without any explanation because F*** You! Its art!

 

Like the april fools ending to Mothership Zeta Crew for fallout 3:

https://www.youtube.com/watch?v=-Hw1b5b2pJ0

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Not to sound cocky...

 

But I knew you would come back.

 

"For one last score"

 

XD

 

I can't wait to see this... Really like... no words....

Please tell me this will be done by the end of June(my birthday)

Heh, think... October-ish (which is around my birthday, ironically).

 

In all seriousness, production is moving along well, but this is a rather detailed project. It might not have the sheer scale of other plugins like NVBII and/or FBZ, but it will have much more depth in terms of level design, dialogue, and branching outcomes for characters. It could very well have more dialogue than several of my other projects combined, so brace yourselves for lengthy delays when we get to late alpha/early beta phases. I also want to make this a polished release in order to avoid the pitfalls that afflicted Russell. Take heart, though - the main quest is nearing completion and I'm working my way through peripheral content. There might even be another "hold the line" quest... ;)

 

Thanks for the comments and feedback!

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