Guest deleted2159825 Posted August 21, 2014 Share Posted August 21, 2014 Hello Someguy. I know that mod incompatiblities aren't the best thing, but I think this topic is the best place to report them. Here is the list:1. "Russel" has an incompatiblity with "A World of Pain"(AWOP). The entrance to Spears cavern(Powder Gangers den) is partially covered by AWOP-added landscape and the Hart tunnel entrance is in the same place as one of AWOP locations and is only accessible via TCL2. All of your "major" mods are incompatible with "Freeside Open" by Moburma. As you know, that mod re-merges Freeside into one worldspace,making its vanilla northern part and Old Mormon Fort inaccessible in game. This means several NPCs from your mods (in particular, Alex, Vickers, Heinz , Matt Jackson and (possibly) Papa Chapman) won't appear in "Open" Freeside and have to be spawned via console.So, is there any chance for you to make compatibility patches for these issues?(NVB1 already has one for FSO)Thank you.To be candid, I have other priorities. If someone else takes the initiative and produces such patches, however, I'd be happy to upload them and credit the author. Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted August 21, 2014 Share Posted August 21, 2014 My rig is grinding out the LOD meshes as I type this. Once the LOD is wrapped up (hopefully by tonight or tomorrow), I'll begin preparing scripts and proofreading dialogue. If everything proceeds smoothly, auditions could begin this weekend, which puts us back on schedule. At present, there are 38 speaking roles and over 2,500 lines of dialogue. Link to comment Share on other sites More sharing options...
theDemonJackal Posted August 21, 2014 Share Posted August 21, 2014 If thats the case I would like to offer my services as a voice actor. Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted August 21, 2014 Share Posted August 21, 2014 If thats the case I would like to offer my services as a voice actor. Patience, patience! I'll post character descriptions and samples when the auditions formally begin. Link to comment Share on other sites More sharing options...
FabianBogart Posted August 21, 2014 Share Posted August 21, 2014 I'm prettty excited for the auditions eventhough I fear my s#*! tier mic won't get me any roles... Oh well... Link to comment Share on other sites More sharing options...
theDemonJackal Posted August 21, 2014 Share Posted August 21, 2014 Dont worry man, I dont think my mic is much better. Just do your beast, as I will, and see what happens. Link to comment Share on other sites More sharing options...
FabianBogart Posted August 21, 2014 Share Posted August 21, 2014 Dont worry man, I dont think my mic is much better. Just do your beast, as I will, and see what happens. I hope you're right, though I recall someguy once saying that a lot of roles will be more about audio quality than about "acting" and that only a few roles will actually require acting. Still, I'm keeping my fingers crossed for a minor role at least. Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted August 22, 2014 Share Posted August 22, 2014 Goddamn terrain mesh generation was interrupted by a crash, so I may just postpone LOD until after VO. I will be posting roles tomorrow or Sunday. Link to comment Share on other sites More sharing options...
maybenexttime Posted August 23, 2014 Share Posted August 23, 2014 The joys and pains of GECK :( Link to comment Share on other sites More sharing options...
Guest deleted2159825 Posted August 23, 2014 Share Posted August 23, 2014 The sheer hell of GECK :sad:Fixed. ;) Link to comment Share on other sites More sharing options...
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