ptbptb Posted December 10, 2009 Share Posted December 10, 2009 Now Operation Optimization replaces some of the same meshes that the Unofficial Oblivion Patch does. I'm assuming that this, at least potentially, means that some of the Operation Optimization meshes are 'optimized but buggy' so I'm installing Operation Optimization first in the assumption that the Unofficial Oblivion Patch will overwrite anything dodgy. Sensible move? Operation Optimization hasn't been updated since 2007, so would it be worth seeing if someone would look at the clashing meshes and do a 'best of both worlds' version? Maybe I should ask the guy who did the Unofficial Oblivion Patch Hotfix v323a (Arthmoor) Link to comment Share on other sites More sharing options...
galacticninja Posted August 30, 2011 Share Posted August 30, 2011 Bumping this up as I have the same question as the thread starter. Link to comment Share on other sites More sharing options...
Fonger Posted August 30, 2011 Share Posted August 30, 2011 IIRC they are produced by the same modder/modding-group install unofficial patch firstthen O-O Link to comment Share on other sites More sharing options...
galacticninja Posted August 31, 2011 Share Posted August 31, 2011 IIRC they are produced by the same modder/modding-group install unofficial patch firstthen O-OI did the same as the thread starter, for the same reasons:Now Operation Optimization replaces some of the same meshes that the Unofficial Oblivion Patch does. I'm assuming that this, at least potentially, means that some of the Operation Optimization meshes are 'optimized but buggy' so I'm installing Operation Optimization first in the assumption that the Unofficial Oblivion Patch will overwrite anything dodgy. Sensible move? Operation Optimization hasn't been updated since 2007, so would it be worth seeing if someone would look at the clashing meshes and do a 'best of both worlds' version?Basically the same reason as this: UOP fixes bugs, while OO is just a graphical optimization, hence I installed OO first before UOP. Like the thread starter, I'd also like to know if this is a sensible move (is UOP designed to override OO, or is it the reverse?). I also have UOP Supplementals which I installed after UOP. Also, which was the mod that was updated last, is it OO or UOP? I am thinking that since they are made by the same authors, the mod updated last would be the better updated one. I can only see the last time the mod description was updated and the date the file was uploaded on their respective tesnexus sites. Link to comment Share on other sites More sharing options...
Keirgarth Posted August 31, 2011 Share Posted August 31, 2011 (edited) Based on what I am seeing OO was released before UOP which is before the UOP supplemental. Now presuming that they are all 3 written by the same author and he worked on one till it was done prior to working on the next, this would suggest that the install order should be OO, UOP and finally UOP Supplemental. Edited August 31, 2011 by Keirgarth Link to comment Share on other sites More sharing options...
luxwing0go Posted August 31, 2011 Share Posted August 31, 2011 (edited) Install OO first. When you first install Oblivion, I would install it as the first mod. (That is, unless you install FCOM or another overhaul. In that case, install OO after that.) I personally dislike OO. Fragged up my meshes. Prefer Stutter Remover - it doesn't edit the actual files. Edited August 31, 2011 by luxwing0go Link to comment Share on other sites More sharing options...
galacticninja Posted September 1, 2011 Share Posted September 1, 2011 Install OO first. When you first install Oblivion, I would install it as the first mod. (That is, unless you install FCOM or another overhaul. In that case, install OO after that.) I personally dislike OO. Fragged up my meshes. Prefer Stutter Remover - it doesn't edit the actual files.In what ways did it frag your meshes? (This is so I can check if it "fragged" mine too.) Did you override OO with UOP in the Oblivion installation with the fragged meshes? I use Oblivion Sutter Remover too. Replacing the vanilla Oblivion heap (not enabled by default) with one of OSR's is one of the best performance-boosters. Link to comment Share on other sites More sharing options...
luxwing0go Posted September 1, 2011 Share Posted September 1, 2011 In what ways did it frag your meshes? (This is so I can check if it "fragged" mine too.) Did you override OO with UOP in the Oblivion installation with the fragged meshes? I use Oblivion Sutter Remover too. Replacing the vanilla Oblivion heap (not enabled by default) with one of OSR's is one of the best performance-boosters. Three of the houses in Anvil had...I guess you could call them 'dents' in them. Half of the roofs were caved in. Wish I had a shot of them - looked like black holes eating them from the inside. Also, pieces of the ground near the Imperial City were layered wrong. Like...there was a distinct void in the hills near this inn. Got rid of OO and it was all fixed. When this first happened I used the patch first and then OO, but I don't think that was the prob since none of those places are touched by UOP. Derp derp. OSR for the win. Link to comment Share on other sites More sharing options...
LFact Posted September 1, 2011 Share Posted September 1, 2011 If you want to optimize meshes, it is recommended to use PyFFI. Link to comment Share on other sites More sharing options...
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