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The Master Of Zooz


Malchik

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Now that Tiax was back and stood there for several seconds he scraped his throught.

 

"Just for the ones who care.. That Honeycomb is a big hole with no railing or guard and several hundred feet deep."

 

<whispering>

"So that warning about not to wander at night... seems like there to much guard for any criminal to do something..... Just there.. a hole..... What a strange creatures are humans"

</whispering>

 

Out of sight of the non-group people Tiax mutters some words and his staff reapears.. "good.." A few other words let them disapear again.

 

"So in which groups shall we split?"

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The Ideal splits would be;

 

T’Skar and Kalmer - Ara, Gnaag and Myself – Tiax and Mandrake

 

Tiax and Mandrake to try and find lodgings at The Water gate.

 

T’Skar and Kalmer somewhere in the middle and the rest of us in the Honeycombs if we can. :P

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Gnaag was quite satisfied when he heard that he is about to stay with Baba, although he was split from his new master. The Honeycombs seemed to be dangerous enough, but Gnaag was good fellow. He wasn't coward, no one could say him that...

 

"Ok, I like Baba's decision. I hope it might help me show my abilities pro bono of the group."

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Glancing at Kalmer, T'skar shrugs, nods, and heads off down the street, stepping in beside the tracker. "Somewhere about half way down sounds good to me. It is still early, so we should have time to check out the museum before meeting the others," she whispers for his ears only, "seems the natives really aren't too friendly, though, so I wonder how it will go."
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Mandrake a bit sad because baba didn't say anything about Mandrake's trouble hiding his sword, gets his guitar of the horse and starts walking to the south gate. "come Tiax, I believe that they want us to go."

with his staff on his back mandrake walks towerds the Water gate.

 

he starts to play the bleus, without watching the people that are looking at him.

 

"listen to my tale

 

and listen to it good

 

cause what I'm about to tell you

 

isn't how it shoud"

 

guitar solo

 

"a friend of mine

 

told me he need my help

 

he wanted to conceal his sword

 

and i sayd fine

 

I worked my magic

 

and tryed real hard

 

but after that he didn't say thank you

 

and that broke my haerth"

 

another guitar solo playing until he was out of hearing reach.

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(OOC- soory for posting so sporadically, but my PC has been playing up a lot)

 

 

 

 

 

Kalmer looks around at the street and the people in it, and smiles almost sarcastically. He turns to T'skar.

 

 

 

"The Dohotians - or whatever the appropriate term for them is," he says in a hushed tone, but with a humorous glint in his eye, "do not take kindly to tourists. So tourists we are not. And you are right, we have plenty of time to visit the museum, but perhaps we should go as researchers, or historians - make the curator feel important and try to get some kind of 'guided tour'. Quite by chance, we become fascinated by the sword, and gleen as much information about it as possible. And if that doesn't work, at least we can scope the place for a plan B, if you know what I mean, young T'skar!" He almost even chuckles as he says this.

 

 

 

"And on the way we look out for a place to stay tonight."

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Mandrake's sad song gets him fourteen nipin (the local currency worth about 7 Euros equivalent) but the passers by shove the coins at him without word. Perhaps they were not donations so much as requests for him to be silent. The two storey Water Gate has steps to the top and as it is a good place to look out over Dohoti they ascend. They are in for a shock. Looking into the town towards the South Gate is what they expected. The Honeycomb exists in two parts on each side of the one road. But when they look out to sea the Gate is not two storeys but at least thirty. Boats bobbing about in the harbour look like so many toy ducks. By staring down the vertical face they see a small undistinguished building, presumably the Jade Temple, and nothing else other than dock buildings.

 

There is no lodging down there. The road by the Water Gate has the Governor's Palace and the municipla offices. Then there is the grandly titled 'The Dohoti Palace Hotel'. It had a certain faded grandeur but is as run down as everywhere else they have seen at least on the outside. Other lodgings included 'The Happy Camel', 'The Pride of Dohoti' and 'The House of Exotic Delights', where rooms can be rented by the hour.

 

The centre of the street has only one lodging house 'The Dancing Bear' in the same condition as everything else. It is opposite the city museum. As T'skar and Kalmer go in they are pointedly ignored by those at the information desk, two men and a woman.

 

Baba-John, Ara and gnaag take some time to find the path that leads to the Honeycomb, beginning on the west side. It is clear that they are going to have to be very careful in noting where they go if they are going to get out again. The path they are on drops steeply for about three storeys and then branches in five directions. South up, south west flat, west down, north west down and north up. Within a few paces each branches again. There is a lodging close to where the divide occurs 'Honeycomb e ven' (Two letters had dropped off Heaven). The reception area opens directly off the street. The rooms have beds, washing facilities and latrines all in full view of anyone passing. This clearly does not bother the inhabitants of Dohoti.

 

You can see that in some of the deeper ravine-like streets, light scarcely penetrates. It is possibly a good idea to save going too far without the whole party. A woman at the reception desk of the lodging house is scowling at you.

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Gnaag was getting lost while they were going through narrow curveous streets. Finally they found a place suitable for sleep. The main sign was damaged. Something was surely missing, but Gnaag didn't know what it could be. Interior seemed a bit strange, but it wasn't as bad.

 

"Maybe we can stay here if others didn't find anything better. I think someone should wait here until two others meet the another group to share the knowladge."

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Shrugging at Kalmer, T'skar nods her head toward the stairs, as if saying 'What do you think?' Not waiting for a reply, she turns and heads up them, saying nothing to the attendants at the information desk.
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OOC> Did I say stairs? As it happens you are right.

 

On topic

 

The museum is on three floors with two basements and covers an extensive area. There are brochures and guides available at the information desk. It will take you a while to search the whole place.

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