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Overall Game Performance


TGSMRG

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Greetings all,

 

I am curious as to what hardware people have in their PC's that are playing this game. I have a mid-range PC and for me the game runs like crap. Indoors it's ok, but outside it's pretty poor and during combat, it's almost unplayable. While true, I do insist on having eye candy on, the game still runs poorly.

 

So, please post here your specs and at what setting you play the game on. For you little kids out there, this is not an excuse to flex your "E-you-know-what" I could care less if your PC is uber or low-end. I am just curious as to your hardware & overall performance.

 

My Pc is a:

 

P4 3.0ghz OC to 3.4ghz

1GB DCDDR400 OC to 454mhz

e-VGA 6800 Ultra

SB Audigy 2

WinXP SP2

 

I'm playing @ 1024x768 with shadows & HDR on. All settings at medium. My FPS are approx 15-40 outside & inside my FPS are @ a steady 40+.

 

-MRG

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My system specs:

 

P4 3.0ghz

1.5GB RAM

ATi x800

XP SP2

 

My system plays relatively fine on medium -- shadows and HDR off and all view distances and object spawning to max. I did a full format and reinstall of windows prior to playing Oblivion and it gave me a very nice speed boost. I'd recommend it to anyone who hasn't done it in the last 2 months.

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My system specs:

AMD Athlon 64 3200+ (2.01ghz)

1.0GB RAM

nVIDIA GeForce 6600 LE

Windows XP SP1 and SP2

 

Outside runs like 15-50fps depending on what's all on the screen

Inside runs like 40-60fps depending on how many NPC there are

 

I have two window partitions, one meant for only games (SP1) and the

other for my day to day work (SP2) the SP1 one runs faster then SP2,

SP2 has slower FPS.

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AMD Athlon 64 3000+

1.5GB RAM

XFX GeForce 7800 GS Extreme Edition

Windows XP, no service packs.

 

I have all the options turned up except grass distance (about half), anti-aliasing, and HDR/bloom lighting. Also have exterior shadows turned down to half, I think.

 

Outside it runs usually 15-30 FPS at a guess, dropping to 10 in a fight, depending on where I am. In some fights it holds up fine, in others (especially during rain) it lags. I can run it with everything on max (even anti-aliasing) but performance is very iffy, especially when fighting. Doesn't half look nice though, hehe.

 

Inside it runs just fine. Never drops below 20-30 FPS (of course it might be higher, I don't have any readings, just guesswork).

 

All in all I think it runs better than I was expecting. ^^

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P4 3.2 Duo, Zalman CNPS9500 fan

2 gigs Corsair XMS2 6400 RAM

BFG 7800GTX OC, no second graphic card for SLI yet

Asus P5ND2-SLI Deluxe

PC Power & Cooling Turbo 550 psu

 

Game runs fine except I have the same problem with distant graphics as Switch has.

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MS Windows XP Home Edtion

CD1 Samsung CDRW/DVD SM-352B / CD2 Plextor CDRW/DVD

Sound Blaster Audigy 2 (5.12.0001.0441) / LTB 5.1 Headset

ATI RADEON 9800 XT 256MB (6.14.0010.6458) / Monitor NEC Multisync FE2111sb

ASUS P4C800-XT

INTEL P4 3.2MZ (overclocked to 4MZ)

HARD DRIVES (2) Western Digitial 200GB

RAM DDR 4GB

 

Machine runs the game really good, all settings are maxed, and details are set to high instead of medium, res is at 1600. Anti asling is at 6X

 

Took shadows on char off, it just didnt look right.

 

Game plays flawlessly after I renamed a file that caused me to randonly crash, basically in windows/system32 folder it was the mpeg2data.ax file renamed it to mpeg2data.ax OLD, and the game replaced ti next startup and been crash free since.

 

Also in the process of putting together another more powerful machine...

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well its running fine for me

Have a Athlon xp 2800+ cpu

one gig of ddr (pc3200 running dual channel)

Ati X700 pro video card

intergrated sound

running at 1024x768 medium detail,, getting decent frame rates

about what I expected , some clipping and artifacts but they are rare

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Asus P4PE motherboard

P4 3.4 Ghz

3 Gb DDR400

SB Audigy

WinXp Pro (sp2)

ATI X800 256 Mb (All-In-Wonder)

 

Oblivion plays OK but with a noticeable stutter as you pan around outdoors at 1920x1200 (24" widescreen) with all settings maxed. Leaving the resolution alone and turning off the 6x antialiasing (to disabled), it runs much smoother. At the high resolution, it still looks prety good without it anyway.

 

The only issue I'm having is an occational random system lockup. I dont' think it's a heat issue as both the CPU and video GPU are water cooled.

 

It seems to happen most often during the autosave right after walking through doorways (within the next few seconds)

 

If I don't move untill the autosave message goes away, I seem to be OK. When I'm in a hurry to go somewhere, hit a door and forget to let go of the movement key (W), that's when it (occationaly) will cause a total system lock. EG: screen freezes and I hear a sort of high pitched (almost inadible) "eeeeeee" coming from the speekers.

 

It will sit like that untill I hit the reset button to reboot the PC. I restart the game after the system boots back up and play as normal from my last "intentional" save. Sometimes the hang will corrupt the autosave file and cause the game to crash to desktop if I try to reload from it. Sometimes it reloads from the previous autosave point OK (however long ago THAT was taken... Grrrr....) so I've learned to hit F5 a LOT and make frequent regular save files any time I level or complete a quest/dungeon, etc. while I'm playing to try to minimize the damage when it does decide to hang.

 

It seems to be something related to loading the new cell while saving the game simultaneously could cause a bus lockup on my system. It happens going from insde to outside more often than from outside to inside which makes sense as teh outdoor cells are generaly larger than the indoor ones.

 

--------

Idea: I'll try moving the installation from the IDE bus C:\ drive over to one of the faster drives on a SATA bus and see if running it from there makes any difference.

 

-dc4bs

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Asus P4PE motherboard

P4 3.4 Ghz

3 Gb DDR400

SB Audigy

WinXp Pro (sp2)

ATI X800 256 Mb (All-In-Wonder)

 

Oblivion plays OK but with a noticeable stutter as you pan around outdoors at 1920x1200 (24" widescreen) with all settings maxed. Leaving the resolution alone and turning off the 6x antialiasing (to disabled), it runs much smoother. At the high resolution, it still looks prety good without it anyway.

 

I have a X850XT @ PE, playing at 1280x1024, most settings max, no AA and no AF and it doesen't run good. Can you post your detail settings?

 

Regards, Partizan

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OK, I'll dig up the hardware/driver version details for you tonight when I get home from work. (around midnight EST).

 

As for last nights experiments, I disabled "autosave on travel".

 

Wonder of wonders, 4 hours straight of lockup-free play!

 

And then a lockup just as I exited the general store shop in Skin(gral/glar/graft/whatever :) )...

 

So I then tried the other Idea and moved the installation from the C drive over to one of the drives on the SATA controller. I didn't have time to play much after that, but it seemed OK. We'll see tonight if it locks up again.

 

----------------------

EDIT:

OK Partizan, here's my full specs/settings. The only REALY noticeable slowdown I get with this is combat in a rainstorm is LOW FPS.

I hadn't really fiddled with the ingame settings prior to tonight as I thought the default setup was OK. Earlier I had meant maxed settings on the PRE-GAME options menu other than anti-alias. I'll try fiddling with the various sliders and settings below to see if I can get any better visuals without hammering the framerate too much. ;)

 

XP Pro (5.1 build 2600) Service Pack 2

DirectX 9.0c (4.09.0000.0904)

 

Asus P4S800D-E (Sorry for saying it was a P4PE earlier, my LAST motherboard was a P4PE. I gave it to my sister and upgraded myself when her PC died last year...)

BIOS Ver: 08.00.09 1/6/04

 

ATI A-I-W X800 256Mb

driver: ati2dvag.dll Ver: 6.14.0010.6561 8/3/2005

 

SB Audigy (motherboard audio disabled in bios)

driver: ctaud2k.sys Ver: 5.12.0001.0443 2/23/2004

 

PRE-GAME menu options:

----------------------

Adapter: "ALL-IN-WONDER X800 Series"

Resolution: "1920x1200 (widescreen)"

Antialiasing: "None (best performance)"

Mode: "V.Sync"

Screen Effects: "Bloom"

Distant Rendering: All 3 selected

 

IN GAME menu options:

---------------------

Resolution: "1920x1200(*)"

Brightness: 1/2 (middle)

Texture Size: Large

tree fade: 2/3 (a bit to the right of center...)

actor fade: 1/4

item fade: 1/8

object fade: 1/4

grass dist: 1/3

view dist: 1 (max)

DL: on

DB: on

DT: on

int shadow: 2/5

ext shadow: 1/4

self shadow: off

SoG: off

TCS: off

SF: off

Spec dist: 3/4

HDR: N/A (unsupported by hardware)

BLoom: on

water: normal

water reflect: on

Water ripple: on

window relect: on

blood: high

anti alias: off

 

-dc4bs

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