TGSMRG Posted March 26, 2006 Share Posted March 26, 2006 Greetings all, I am curious as to what hardware people have in their PC's that are playing this game. I have a mid-range PC and for me the game runs like crap. Indoors it's ok, but outside it's pretty poor and during combat, it's almost unplayable. While true, I do insist on having eye candy on, the game still runs poorly. So, please post here your specs and at what setting you play the game on. For you little kids out there, this is not an excuse to flex your "E-you-know-what" I could care less if your PC is uber or low-end. I am just curious as to your hardware & overall performance. My Pc is a: P4 3.0ghz OC to 3.4ghz1GB DCDDR400 OC to 454mhze-VGA 6800 UltraSB Audigy 2WinXP SP2 I'm playing @ 1024x768 with shadows & HDR on. All settings at medium. My FPS are approx 15-40 outside & inside my FPS are @ a steady 40+. -MRG Link to comment Share on other sites More sharing options...
Dark0ne Posted March 26, 2006 Share Posted March 26, 2006 My system specs: P4 3.0ghz1.5GB RAMATi x800XP SP2 My system plays relatively fine on medium -- shadows and HDR off and all view distances and object spawning to max. I did a full format and reinstall of windows prior to playing Oblivion and it gave me a very nice speed boost. I'd recommend it to anyone who hasn't done it in the last 2 months. Link to comment Share on other sites More sharing options...
Ellises Posted March 26, 2006 Share Posted March 26, 2006 My system specs:AMD Athlon 64 3200+ (2.01ghz)1.0GB RAMnVIDIA GeForce 6600 LEWindows XP SP1 and SP2 Outside runs like 15-50fps depending on what's all on the screenInside runs like 40-60fps depending on how many NPC there are I have two window partitions, one meant for only games (SP1) and theother for my day to day work (SP2) the SP1 one runs faster then SP2,SP2 has slower FPS. Link to comment Share on other sites More sharing options...
Switch Posted March 26, 2006 Share Posted March 26, 2006 AMD Athlon 64 3000+1.5GB RAMXFX GeForce 7800 GS Extreme EditionWindows XP, no service packs. I have all the options turned up except grass distance (about half), anti-aliasing, and HDR/bloom lighting. Also have exterior shadows turned down to half, I think. Outside it runs usually 15-30 FPS at a guess, dropping to 10 in a fight, depending on where I am. In some fights it holds up fine, in others (especially during rain) it lags. I can run it with everything on max (even anti-aliasing) but performance is very iffy, especially when fighting. Doesn't half look nice though, hehe. Inside it runs just fine. Never drops below 20-30 FPS (of course it might be higher, I don't have any readings, just guesswork). All in all I think it runs better than I was expecting. ^^ Link to comment Share on other sites More sharing options...
atoddmoore Posted March 26, 2006 Share Posted March 26, 2006 P4 3.2 Duo, Zalman CNPS9500 fan2 gigs Corsair XMS2 6400 RAMBFG 7800GTX OC, no second graphic card for SLI yetAsus P5ND2-SLI DeluxePC Power & Cooling Turbo 550 psu Game runs fine except I have the same problem with distant graphics as Switch has. Link to comment Share on other sites More sharing options...
alildevil Posted March 27, 2006 Share Posted March 27, 2006 MS Windows XP Home EdtionCD1 Samsung CDRW/DVD SM-352B / CD2 Plextor CDRW/DVDSound Blaster Audigy 2 (5.12.0001.0441) / LTB 5.1 HeadsetATI RADEON 9800 XT 256MB (6.14.0010.6458) / Monitor NEC Multisync FE2111sbASUS P4C800-XTINTEL P4 3.2MZ (overclocked to 4MZ)HARD DRIVES (2) Western Digitial 200GBRAM DDR 4GB Machine runs the game really good, all settings are maxed, and details are set to high instead of medium, res is at 1600. Anti asling is at 6X Took shadows on char off, it just didnt look right. Game plays flawlessly after I renamed a file that caused me to randonly crash, basically in windows/system32 folder it was the mpeg2data.ax file renamed it to mpeg2data.ax OLD, and the game replaced ti next startup and been crash free since. Also in the process of putting together another more powerful machine... Link to comment Share on other sites More sharing options...
Hammer_head Posted March 27, 2006 Share Posted March 27, 2006 well its running fine for meHave a Athlon xp 2800+ cpuone gig of ddr (pc3200 running dual channel)Ati X700 pro video cardintergrated soundrunning at 1024x768 medium detail,, getting decent frame rates about what I expected , some clipping and artifacts but they are rare Link to comment Share on other sites More sharing options...
dc4bs Posted March 28, 2006 Share Posted March 28, 2006 Asus P4PE motherboardP4 3.4 Ghz3 Gb DDR400SB AudigyWinXp Pro (sp2)ATI X800 256 Mb (All-In-Wonder) Oblivion plays OK but with a noticeable stutter as you pan around outdoors at 1920x1200 (24" widescreen) with all settings maxed. Leaving the resolution alone and turning off the 6x antialiasing (to disabled), it runs much smoother. At the high resolution, it still looks prety good without it anyway. The only issue I'm having is an occational random system lockup. I dont' think it's a heat issue as both the CPU and video GPU are water cooled. It seems to happen most often during the autosave right after walking through doorways (within the next few seconds) If I don't move untill the autosave message goes away, I seem to be OK. When I'm in a hurry to go somewhere, hit a door and forget to let go of the movement key (W), that's when it (occationaly) will cause a total system lock. EG: screen freezes and I hear a sort of high pitched (almost inadible) "eeeeeee" coming from the speekers. It will sit like that untill I hit the reset button to reboot the PC. I restart the game after the system boots back up and play as normal from my last "intentional" save. Sometimes the hang will corrupt the autosave file and cause the game to crash to desktop if I try to reload from it. Sometimes it reloads from the previous autosave point OK (however long ago THAT was taken... Grrrr....) so I've learned to hit F5 a LOT and make frequent regular save files any time I level or complete a quest/dungeon, etc. while I'm playing to try to minimize the damage when it does decide to hang. It seems to be something related to loading the new cell while saving the game simultaneously could cause a bus lockup on my system. It happens going from insde to outside more often than from outside to inside which makes sense as teh outdoor cells are generaly larger than the indoor ones. --------Idea: I'll try moving the installation from the IDE bus C:\ drive over to one of the faster drives on a SATA bus and see if running it from there makes any difference. -dc4bs Link to comment Share on other sites More sharing options...
Partizan Posted March 28, 2006 Share Posted March 28, 2006 Asus P4PE motherboardP4 3.4 Ghz3 Gb DDR400SB AudigyWinXp Pro (sp2)ATI X800 256 Mb (All-In-Wonder) Oblivion plays OK but with a noticeable stutter as you pan around outdoors at 1920x1200 (24" widescreen) with all settings maxed. Leaving the resolution alone and turning off the 6x antialiasing (to disabled), it runs much smoother. At the high resolution, it still looks prety good without it anyway. I have a X850XT @ PE, playing at 1280x1024, most settings max, no AA and no AF and it doesen't run good. Can you post your detail settings? Regards, Partizan Link to comment Share on other sites More sharing options...
dc4bs Posted March 28, 2006 Share Posted March 28, 2006 OK, I'll dig up the hardware/driver version details for you tonight when I get home from work. (around midnight EST). As for last nights experiments, I disabled "autosave on travel". Wonder of wonders, 4 hours straight of lockup-free play! And then a lockup just as I exited the general store shop in Skin(gral/glar/graft/whatever :) )... So I then tried the other Idea and moved the installation from the C drive over to one of the drives on the SATA controller. I didn't have time to play much after that, but it seemed OK. We'll see tonight if it locks up again. ----------------------EDIT:OK Partizan, here's my full specs/settings. The only REALY noticeable slowdown I get with this is combat in a rainstorm is LOW FPS.I hadn't really fiddled with the ingame settings prior to tonight as I thought the default setup was OK. Earlier I had meant maxed settings on the PRE-GAME options menu other than anti-alias. I'll try fiddling with the various sliders and settings below to see if I can get any better visuals without hammering the framerate too much. ;) XP Pro (5.1 build 2600) Service Pack 2DirectX 9.0c (4.09.0000.0904) Asus P4S800D-E (Sorry for saying it was a P4PE earlier, my LAST motherboard was a P4PE. I gave it to my sister and upgraded myself when her PC died last year...)BIOS Ver: 08.00.09 1/6/04 ATI A-I-W X800 256Mbdriver: ati2dvag.dll Ver: 6.14.0010.6561 8/3/2005 SB Audigy (motherboard audio disabled in bios)driver: ctaud2k.sys Ver: 5.12.0001.0443 2/23/2004 PRE-GAME menu options:----------------------Adapter: "ALL-IN-WONDER X800 Series"Resolution: "1920x1200 (widescreen)"Antialiasing: "None (best performance)"Mode: "V.Sync"Screen Effects: "Bloom"Distant Rendering: All 3 selected IN GAME menu options:---------------------Resolution: "1920x1200(*)"Brightness: 1/2 (middle)Texture Size: Largetree fade: 2/3 (a bit to the right of center...)actor fade: 1/4item fade: 1/8object fade: 1/4grass dist: 1/3view dist: 1 (max)DL: onDB: onDT: onint shadow: 2/5ext shadow: 1/4self shadow: offSoG: offTCS: offSF: offSpec dist: 3/4HDR: N/A (unsupported by hardware)BLoom: onwater: normalwater reflect: onWater ripple: onwindow relect: onblood: highanti alias: off -dc4bs Link to comment Share on other sites More sharing options...
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