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Durability mod


terzer

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Hi, I know there is such mod http://www.nexusmods.com/skyrim/mods/33411/? , but it's not working well, it's bugged and abandoned. Also I'm surprised there is no detailed mod about durability, especially when there are such great mods for needs (food, sleep...), Frostfall and other immersive mods.

 

Usually after a while, when you forge most needed items (usually at blacksmith level 50) there is no useful and immersive need to use the forge, grindstone and workbench. To get the high level perks, I found myself spamming iron daggers, which breaks immersion.

 

So there's an idea:

 

Weapons and armor, equipped by the player have durability percentage (0 - damaged, 100 - good as new). For every hit taken or dealt, a certain percentage is subtract from the weapon/armor, reducing the damage or armor rating. So you need workbench for armors and grindstones for repairing weapons. Using them for repair, will increase the blacksmith experience. Also you can use repair hammers, but they will break just like in oblivion and will be not as effective as the workbench. But if the blacksmith level is high, the hammers will repair more.

Deadric artifacts will not need repairs, as they are "divine"

 

So instead spamming daggers to level, you will find yourself in need to go to the city and use workbench and grindstone FOR A REASON and the experience will level immersively.

This will also force the player to invest in certain perks, as you can't repair orcish armor or weapon without the perk, and also force the low level character to play with low level armors and weapons, enhancing immersion and difficulty.

Also very damaged gear will require ingots and leather strips to repair, punishing the player for not repairing regularly, also requiring workbench or grindstone, as you can't repair broken gear only with a hammer.

 

I think this is much needed mod for immersive players and warriors, I don't have any idea how to mod and script at all.

 

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There was also a rumor about Dragondude1029 making a new degradation mod. And i say rumor because I read that in the comment section of the mod notmyhome linked. But i guess that mod sank. Several months passed with no additional informations.

 

That said, i particulary like your idea of repairing more or less depending on the smithing skill. Just like in Fallout 3. Or maybe we can keep things simple and make it so if you have the proper perk you can repair the item completely, and if you have no perk jou can just repair it to 50-60%.

Also, Hyacathusarullistad speaks sense. Without an alternative way of repairing your things you'll be forced to be a blacksmith in every single playthrough.

 

EDIT: Looks like tonycubed2 is willing to resume his work on the mod once he has finished another work. I'll try to post some ideas on the comment section and see what happens.

Edited by Hosseldon
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