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Skill-based Knowledge


Domhnall

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A long while back I had the idea for all pop-up info to be based on one's skill %. This would be copying the general structure of how they set up Alchemy, where you get a list of "?" marks when your % is low.

 

So, now that Obl is out, is it possible to apply this structure to other areas? E.g., Locks for Novices would not say "Easy" or "Hard", but just a "?". Dispositions of people without a good Speechcraft skill would also just give a "?" or perhaps an approximation like "38?".

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Unless you're going to add to a thread, please don't post "me too" one liners, as this is considered to be spam around here. Thanks. See "Posting Don'ts" at the top of the forum for a full list of the rules.
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I like this idea. If we could add skills you could make a whole range that would apply to things, like and Exploration skill which altered the distance at which icons for structures appear on your UI. But we can't, which blows.

 

I don't know about the lock thing though - all you;d have to do would be open the lock into the minigame and see how many there are to know. Still, excellent idea, I'd be interested to know what else it applies to.

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