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Fallout new vegas


evilmicevil

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Come on guys, do a little search before you post. 1950's Vegas wasn't a big gambling hive, it was a small gambling hive. It (probably) didn't have quick marriages, it didn't have Caesar's and lots of big casinos.

 

Read.

 

Also.

 

A quote from IGN:" This atomic future is important to consider when imagining what New Vegas will be like. Remember, the Las Vegas of today is very different from that of the 1950s. The Bellagio and other s*censored*y casino-hotels did not exist. The glitz and glamour of the main strip simply was not there. In fact, the world famous strip was just being populated with some of the classic hotels during the first boom period in the '40s and '50s with the Sands, Riviera, Fremont, and Flamingo hotels all being built. It's hard to imagine that the futurism of this period would have depicted the massive Luxor pyramid or the New York, New York fake skyline. "

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I hope that there will be "towns" with more than 4-5 people in them.

I hope there won't be any unmarked quests.

I hope there will be equally good/unique "rewards" for being good OR bad boy.

I hope there will be more quests that actually matter in the whole grand scheme of things.

I hope it won't be as stupidly buggy as F3.

I hope it won't be as crashy as F3.

I wish they'd hire some of the lovely people who make excellent mods with great ideas and increased immersion for F3 into making Vegas.

I hope it won't be made to consoles (Making games to consoles as well as to PCs f*cks them up good, gaming consoles = limits the game - games for PCs = the only limitation is your imagination)

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Id love to have a way to Link Fallout 3 with New Vegas.... Like a Combined mod of resources and the like... use Resources, armor, weps and whatnot from each other...

 

Are we expecting a NEw Reno feel to it? I liked New Reno all the gangs and junkies and whatnot.....Enclave making an appearance too... hehe.

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New Vegas is being made by the very same people who made Fallout 1 and Fallout 2 (maybe Tacticas as well, I can't remember).

 

No.

Yes,

 

No.

for those of you that know the previous creatiors, Black Isle Studios are coming back onto the Fallout scene, under the name of the new company Obisidian.

 

Actually the only ones that matter went on to form another company... which wasn't Black Isle Studios (protip : Troika).

 

 

----

 

 

I hope that there will be "towns" with more than 4-5 people in them.

I hope there won't be any unmarked quests.

I hope there will be equally good/unique "rewards" for being good OR bad boy.

I hope there will be more quests that actually matter in the whole grand scheme of things.

I hope it won't be as stupidly buggy as F3.

I hope it won't be as crashy as F3.

I wish they'd hire some of the lovely people who make excellent mods with great ideas and increased immersion for F3 into making Vegas.

I hope it won't be made to consoles (Making games to consoles as well as to PCs f*cks them up good, gaming consoles = limits the game - games for PCs = the only limitation is your imagination)

 

With a 12mth window in which to develop this "mod" I doubt you will see anything different. I'm willing to bet that you will indeed see alot of re-used textures and models.

 

The lack of a unique forward strafing animation will still be there...

The terrible considerations to how a bullet leaves the barrel of a gun will still be present...

Melee attacks will still be unable to target specific body parts...

 

 

But here is something I want to see :

 

1. real hacking on terminals, use programs you load up from your pip-boy to circumvent various types of computer security... none of this mastermind crap.

2. Real gun mechanics... real trajectorys, ability to easily implement different guns, grips and animations (including ways to hold unique guns), geck was useless in customising this regard.

3. better walking animations (in all directions), more ways to use cover.

4. Better dialouge trees, backup stories to account for the sandbox nature of the game (if i kill a key NPC it should open more options and stories trees in the game not limit my options to nothing or just a casual line of text)

5. A lot more subways and utility tunnels to explore with a great deal more unique aspects to them.

5a. Various places from those in which I can claim for my own, but with the obvious expectation that continued defence of them is required to maintain ownership.

6. no more stupidity like mothership zeta... (wtf was that even have to do with the fallout story?)

7. explain why cars blow up...i mean really.

8. more realistic deaths and non fatal dismemberment should not mean immediate death.

 

 

But hey, who am I kidding? this game will be designed for console and those who like 10mm guns producing big mushroom clouds.

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Come on guys, do a little search before you post. 1950's Vegas wasn't a big gambling hive, it was a small gambling hive. It (probably) didn't have quick marriages, it didn't have Caesar's and lots of big casinos.

 

Read.

 

Also.

 

A quote from IGN:" This atomic future is important to consider when imagining what New Vegas will be like. Remember, the Las Vegas of today is very different from that of the 1950s. The Bellagio and other s*censored*y casino-hotels did not exist. The glitz and glamour of the main strip simply was not there. In fact, the world famous strip was just being populated with some of the classic hotels during the first boom period in the '40s and '50s with the Sands, Riviera, Fremont, and Flamingo hotels all being built. It's hard to imagine that the futurism of this period would have depicted the massive Luxor pyramid or the New York, New York fake skyline. "

Yes, but, bear in mind that the War didn't start in the 1950s, it started in 2077. I think it's reasonable to assume it took a parallel evolutionary path, except with the "Googie" architectural aesthetics we know from the previous games. So yes, maybe not a Bellagio, but likely something on that scale and a city on par with today's Las Vegas in terms of size.

But hey, who am I kidding? this game will be designed for console and those who like 10mm guns producing big mushroom clouds.

I have never been an optimist. From my own high school graduation to the 2008 election, I have gone into everything expecting the worst possible outcome. New Vegas is probably the first time in the past decade where I've reversed course and thought, "Maybe things will be alright after all." I'm not saying you have to believe that, but I am saying that if Obsidian's participation is enough to overturn my rancorous and quite often despondent worldview, that's an accomplishment worth noting.

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New Vegas is probably the first time in the past decade where I've reversed course and thought, "Maybe things will be alright after all." I'm not saying you have to believe that, but I am saying that if Obsidian's participation is enough to overturn my rancorous and quite often despondent worldview, that's an accomplishment worth noting.

 

Yes, true... valid point for optimism.

 

However : A large element of my skeptical outlook remains mainly because :

a) None of the three key persons responsible for the first two fallout series are present in the team for New Vegas.

b) The same game engine will be used, hence certain aspects that ruin immersion for me will still be present (see above about bullet trajectory and 3rd person walking animations)

c) only twelve months in which to create this new game (which is essentially a stand-alone mod)

 

 

I do however expect that we will receive a story of far greater quality than we recieved from bethesda... and by virtue of this it will :

1) unfold in many more directions according to the players choices... resulting in lasting changes to the social and physical landscape that the story takes place in. This results in not just one main quest line with side quests hanging on like parasites, but a multiverse as envisaged by einstein.

2) develop NPCs that are more believable, become something you could care about.

3) present logical, coherent and consistant reasons why every single NPC is in the location they are in... one that relates to the story and immediate geography... not because the player has not seen an NPC in the last ten minutes.

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omfg before i here this again let me clear the air FALLOUT 4 and FALLOUT: New Vagas have NOTHING IN COMMON except for the fact of the nuclear stuff THEY ARE NOT THE SAME GAME basically long long long story very short new vagas is basically going to build up suspense and satisfy people who are wetting them selfs thinkin they are gona have to wait years and years again for a new fallout its kinda like Call Of Duty every year two companys switch so one gets more time to make a game and not have people waiting for a new one every two years instead they make it yearly and the only problem is that the old ones lose players FAST so like i was saying THEY ARE NOT THE SAME

 

 

EDIT: one more thing about the new vagas having casinos and a couple posts up someone said that the war started in 2077 so they would have casinos or w/e WRONG the war did not start in 2077 the storyline has it set that the bombs dropped 2077 and that before that there was the 1950's basically frozen in time i could drone for hours about a fallout history lesson but im not making my own thread but i will say that the way its set up is that basically the only thing that advanced after mid 1950's is military

 

sorry for the bluntness but if your gona post about something like this get your history on first

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