Edeldios Posted May 30, 2014 Share Posted May 30, 2014 (edited) Some of my favorite quest lines in TES have been the ones to obtain the various Daedric artifacts. However the quest lines have no stakes and sometimes require your character to do things that is not consistent with your play style if you want to collect all of them. For example if you are playing a "good" character it doesn't make sense for him to cannibalize a guy to get the Ring of Namira, or sacrificing a friend to Boethia for the Ebony Mail. And if you are playing a "bad" character it hardly makes sense for him to aid Meridia. Sure, there are mods like Namira for good guys and Boethia for good guys, but they just don't raise the stakes high enough. The load screen hints even provide a solution to make these quests more dynamic and interesting, as well as allow a "good" character to get some of the darker artifacts. It's stated that adventurers of all stripes seek out the Daedric artifacts to aid them in their journeys. So what if you weren't the only option a Daedric Prince had for their champion? What if there were 15 new adventurer NPCs added to the game who's sole purpose was to personally seek out their favored Daedric prince for their favor? They would have course need to allow you to have enough time to get the artifacts for yourself, but I believe the best way to activate the change in the quest lines is if you refuse to help a Daedric Prince. They simply find another to do their bidding resulting in new quests which would allow you to achieve the artifact in a different way. Think of it as an if you won't do it someone else will. Here are a few ideas I have off the top of my head: Namira: You meet Eola in the Hall of the Dead, she talks to you about eating the dead and cannibalization, you think it's disgusting and refuse to help. This option introduces a new character to the game. A set number of game days after you refuse you begin hearing rumors of a serial killer going from town to town. The MO is always the same, the killer is eating parts of the victims before moving on. It's now your task to investigate and track this npc down and upon their death you find the ring of Namira. Mephala: This one actually has some unused elements taken out of the final release of the game. It appears from some unused dialogue that if you didn't do this quest fast enough that one by one Jarl Balgruuf's kids fall under her influence resulting in patricide, where Hrongar would have taken over. I had another idea of a member of the Jarls court investigates the kids himself if you don't do it quick enough, marking the quest as failed. This is followed by being asked by the same member of the court asking you to accompany him on a quest somewhere, and he abruptly attempts to use the Ebony Blade on you when you are both alone. Boethia: He/she has plenty of followers out there by the shrine. One of them could just as easily win the contest, and then come after you to prove their worth. Clavicus Vile: You don't help Barbas, he finds someone else. Using The Masque of Clavicus Vile this adventurer now has the ability to get into whatever town or city you are traveling through, and sell his stuff to the vendors wiping out their daily gold quota, effectively cutting off your ability to sell there for the day. Your only option to stop this from happening now is to kill this adventurer in cold blood. Meridia: You don't clear out the shrine, someone else handles it. Your only option now to bet Dawnbreaker is to kill a well liked adventurer. Once this npc has it you will only encounter them in the big cities. All of the NPCs introduced here would need to be extremely difficult to beat, since they possess the artifacts and their natures should be consistent with followers of their particular Daedric Prince. This mod should also give you ample opportunity to gain the daedric artifacts that are consistent with your play style. If you are playing a good guy do the daedric quests that follow your personality, and find the darker ones through beating an extended quest line that lets you thwart the will of the Daedric princes you despise. Play a bad guy and get the appropriate artifacts then kill the champions of the neutral/good Daedric Prince. You choose which Dadric Princes you work with. I am not a mod maker myself, so I hope this idea gets into the hands of a great mod maker. I'd love to see this idea in action! Edited May 30, 2014 by Edeldios Link to comment Share on other sites More sharing options...
tx12001 Posted May 30, 2014 Share Posted May 30, 2014 That is not actually a Bad Idea but here is a Simpler Idea...If you don't do a Quest within 1 ingame month of it being added to your journel will no longer beable to do that quest, However a new random High Level encounter will happen where you encounter the "new" wielder of that artifact where you can kill them to get your hands on it. Link to comment Share on other sites More sharing options...
Aboogie1 Posted November 19, 2015 Share Posted November 19, 2015 (edited) I would love this mod so much. I have the exact same gripe with forced morality or amorality in the Daedric quests. There are a few mods which attempt to make some of the more evil quests playable for good characters, but no total fixes which allow you to still get all the artefacts regardless of your moral leaning. Edited November 19, 2015 by Aboogie1 Link to comment Share on other sites More sharing options...
jpbeat Posted November 20, 2015 Share Posted November 20, 2015 why would a 'good' guy attempt to do the TES equivalent of bargaining with a demon in exchange for some artifact? that just doesn't really make sense to me. also, it's unlikely (lore-wise) that you would be able to take an artifact from another champion as the daedra have a tenancy to... ensure.. that their champions hold onto the artifacts for quite some time, typically a daedric artifact is held by one champion until he dies, then it is 'mysteriously' lost until the next era. Link to comment Share on other sites More sharing options...
Aboogie1 Posted November 20, 2015 Share Posted November 20, 2015 Yeah...lore wise. I'm a collector, and not really that into the lore. I just want to role play the way I want and still get everything to display in my awesome Dragonborn Museum mod. Link to comment Share on other sites More sharing options...
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