Cait833 Posted June 6, 2014 Share Posted June 6, 2014 (edited) Hello again. I am trying to lighten the load, mainly script-heavy mods, from my load order. I have already lost diseased, deadly spell impacts, burn freeze shock effects, fire and ice overhaul, and hunterborn. I know that ones such as SkyBirds, Birds of Skyrim, Frostfall, Wet & Cold + add-ons all use scripts, but I am not sure about any others. My recent playthrough started off fine, but the script calling got slower as it went along, and I started to CTD outdoors. I am willing to part with wet & cold- holidays (although maybe the whole package), and just maybe, frostfall. I don't particularly want to get rid of either bird populator, but I will if it comes to it. The memory blocks log did not reach it's threshold, so it is not a memory issue. Any help would be appreciated. :smile: I will be starting a new game, or using my control saves in Riverwood with the new setup, so no need to clean my saves. Load order:Skyrim.esm ActiveUpdate.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Skyrim Patch.esp Version 2.0.4a ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Dawnguard.esm ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Unofficial Dawnguard Patch.esp Version 2.0.4 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}HearthFires.esm ActiveUnofficial Hearthfire Patch.esp Version 2.0.4 ActiveDragonborn.esm ActiveUnofficial Dragonborn Patch.esp Version 2.0.4a ActiveBash Tag suggestion(s): {{BASH: Delev}}Falskaar.esm Version 1.1.4 ActiveWyrmstooth.esp Version 1.10 ActiveClimatesOfTamriel.esm Version 3.1 ActiveSMPC.esp Version 1.53 ActiveNoDiseaseAbsorb_DB.esp ActiveSMPC_windows_fix.esp ActiveHighResTexturePack01.esp ActiveHighResTexturePack02.esp ActiveHighResTexturePack03.esp ActiveUnofficial High Resolution Patch.esp Version 1.1.7 ActiveWeapons & Armor Fixes_Remade.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}Clothing & Clutter Fixes.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev, Stats}}SMPC_sounds.esp Version 1.18 ActiveChesko_Frostfall.esp ActiveBetter Dynamic Snow.esp ActiveExpandedSnowSystems-CoT.esp ActiveAOS.esp ActiveNote: See also AOS compatibility patches page on Nexus.ClimatesOfTamriel-Sound.esp Version 3.1 ActiveImmersive Sounds - Aural Assortment.esp Activemintylightningmod.esp ActiveMintyLightningMod_COT_Patch.esp ActiveCutting Room Floor.esp Version 1.0.6 ActiveSMIM-DragonbornTernFix.esp ActiveSMIM-DungeonsCliffsIceSkirts.esp ActiveSMIM-FarmhouseFlickeringFix.esp ActiveSMIM-FurnitureChestSnowFix.esp ActiveSMIM-ShackRoofFixes.esp ActiveSMIM-ShackRoofFixesDragonborn.esp Active83Willows_101BUGS_V4_HighRes.esp Version 4.1 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Babettes Feast v1_2.esp ActiveBirdsofskyrim.esp ActiveBooksBooksBooks.esp ActiveCookingExpanded.esp Version 1.2b. ActiveCookingExpanded - Hearthfire.esp ActiveCookingExpanded - Dragonborn.esp ActiveEpisodeParallax.esp ActiveskyBirds - Airborne Perching Birds.esp Version 0.93 ActiveSkyrim Immersive Creatures.esp Version v6.5.2 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Skyrim Immersive Creatures - DLC2.esp Version v6.5.2 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Skyrim Flora Overhaul.esp ActiveUnique BOOZE Bottles.esp ActiveWetandCold.esp Version 1.41 ActiveWetandCold - Ashes.esp Version 1.08 ActiveRaceMenu.esp ActiveRaceMenuPlugin.esp ActiveNote: RaceMenuPlugin is optional and provides support to alter Height, Breast, Glute and Biceps. If you experience issues with it, disable RaceMenuPlugin.esp and inform the author.SkyUI.esp Version 4.1 ActiveAMB Glass Variants Lore.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}BloodWitchArmor.esp ActiveCloaks.esp ActiveCloaks - Dawnguard.esp Active1nivWICCloaks.esp Version 2.3 ActiveBash Tag suggestion(s): {{BASH: Relev}}1nivWICSkyCloaksPatch.esp Version 2.3 ActiveContractor Armor.esp ActiveDragonbornArmorFix.esp ActiveEvil MasterMind Armor.esp ActiveHothtrooper44_Armor_Ecksstra.esp ActiveHothtrooper44_ArmorCompilation.esp Version 7.1 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Immersive Weapons.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}imp_helm.esp Activeimp_helm_imp.esp Activeimp_helm_dawn.esp Activeimp_help_dbrn.esp Activeimp_guard_helm.esp ActiveImproved Closefaced Helmets_Legendary.esp ActiveKnight Of Thorns Armor.esp ActiveLore Weapon Expansion.esp Version 1.2 ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Lore Weapon Expansion - Daedric Crescent.esp Version 1.0 ActiveLore Weapon Expansion - Goldbrand.esp Version 1.1 ActiveLPotD Armor Merged.esp ActiveLpotDHorse.esp ActiveLustmordVampireArmor.esp ActiveMavari Armor.esp ActiveMedusa and Drakul Armors.esp ActiveRaven Witch Armor.esp ActiveSilverDragonArmor.esp ActiveThanatos Dragonx.esp ActiveTribunal Maskes by Zairaam.esp ActiveTribunal Robes by Zairaam.esp ActiveUniqueBows.esp Version 1.1 ActiveComplete Crafting Overhaul_Remade.esp ActiveCCO_SIC_Patch.esp ActiveCCO_WAFTrueWeapons_Patch.esp ActiveSkyRe_Main.esp ActiveBash Tag suggestion(s): {{BASH: Relev, Delev}}Note: If lockpicking is not work then try to delete 'interface\lockpickingmenu.swf'.Note: If you have a problem with aiming try to install this mod.Note: To make aiming easier add the following lines to Skyrim.ini:Note: [Actor]Note: fVisibleNavmeshMoveDist=12288.0000Note: [Combat]Note: f1PArrowTiltUpAngle=0.64Note: f3PArrowTiltUpAngle=0.64Note: fMagnetismStrafeHeadingMult=0.0Note: fMagnetismLookingMult=0.0SkyRe_Main_Fix.esp ActiveSkyRe_Combat.esp ActiveSkyRe_CraftingFix.esp ActiveSkyRe_EncounterZones.esp ActiveSkyRe_EnemyAI.esp ActiveSkyRe_EnemyScaling.esp ActiveBash Tag suggestion(s): {{BASH: Relev}}SkyRe_EnemyScaling_Fix.esp ActiveSkyRe_StandingStones.esp ActiveSkyRe_StandingStones_Fix.esp ActiveCCF PreReProccer Patch.esp ActiveSkyRe_Survivalism.esp ActiveUnique Uniques.esp Version 1.5 ActiveUnique Unique's_Skyre Patch.esp ActiveSkyRe_SIC Crossbowfix.esp Version v6.1.2 Activequest_andtherealmsofdaedra.esp Activebuildablehouse.esp ActiveInconsequential NPCs.esp ActiveInconsequential NPCs - Enhancement.esp ActiveInconsequential NPCs - CRF Compatibility Patch.esp Activequest_nomercy.esp ActiveOBIS.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}OBISDB.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}quest_pitfighter.esp Activequest_pitfighter_dlc01.esp Activequest_sorcery.esp ActiveRun For Your Lives.esp Version 2.0.1 ActiveWhen Vampires Attack.esp Version 2.0 Activequest_seaofghosts.esp ActiveTame Beast.esp Activequest_thebiggertheyare.esp ActiveThe Paarthurnax Dilemma.esp Version 1.2.8 ActiveUndeath.esp ActiveWyrmstoothTravelCrashHotfix.esp ActiveWyrmstothMapMarkerHotfix.esp ActiveBook Covers Skyrim.esp ActiveBCS - CCOR Patch.esp ActiveBCS - SkyRe Patch EN.esp ActiveCivil War Overhaul.esp ActiveAOS_CWO Patch.esp ActiveDifferently Ebony.esp ActiveGuard Dialogue Overhaul.esp ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.FCO - Follower Commentary Overhaul.esp ActiveWeaponsArmorFixes_GuardDialogueOverhaul_Patch.esp ActiveImmersiveFP.esp ActiveOpenFaceGuardHelmets.esp ActiveRealistic werewolf speed.esp ActiveRebirth Monster.esp ActiveBash Tag suggestion(s): {{BASH: Delev, Relev}}Rebirth Monster - SIC Patch.esp Version v1 ActiveSFO - Dragonborn.esp ActiveSkyTEST-RealisticAnimals&Predators-Dawnguard.esp ActiveSkyTEST-RealisticAnimals&Predators-Dragonborn.esp ActiveSkyTEST-RealisticAnimalBehavior.esp ActiveSIC Patch for Skytest Lite.esp ActiveConvenient Horses.esp Version 14950 ActiveNote: Do not clean. "Dirty" edits are intentional and required for the mod to function.aMidianborn_Skyforge_Weapons.esp ActiveaMidianBorn_ContentAddon.esp ActiveHelgen Reborn.esp Version 105.3 Activetos_amber_guard.esp ActiveContains dirty edits: 36 ITM, 0 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.tos_laintardale_hf.esp Activetos_oakwood_hf.esp ActiveContains dirty edits: 3 ITM, 3 UDR records. Needs TES5Edit cleaning. A cleaning guide is available here.CampingKitNorthernRanger.esp ActiveNote: Use only one CampingKitNorthernRanger esp.Unique Grasses.esp ActiveEnhancedLightsandFX.esp ActiveELFX - Exteriors.esp ActiveELFX - Dawnguard.esp ActiveELFX - Dragonborn.esp ActiveClimatesOfTamriel-Dawnguard-Patch.esp Version 3.1 ActiveClimatesOfTamriel-Dragonborn-Patch.esp Version 3.1 ActiveClimatesOfTamriel Falskaar.esp ActiveSupreme Storms - Cot Version.esp ActiveCoT-WeatherPatch.esp ActiveCoT-WeatherPatch_DB.esp ActiveCoT-WeatherPatch_Snow-40.esp ActiveCoT-WeatherPatch_SupStorms.esp ActiveCoT-WeatherPatch_ESS.esp ActiveBetter Vampires.esp ActiveContains dirty edits: Do not clean. "Dirty" edits are intentional and required for the mod to function.Predator Vision.esp ActiveBloodmoonRising.esp ActiveWerewolfMastery.esp ActiveForgottenMagic.esp Version 4.3.0 ActiveDragonCombatOverhaulDragonborn.esp ActiveAOS_DCOd Patch.esp ActiveHorsemen.esp ActiveHorsemen Combat Enhancement.esp ActiveImproved Dragon Shouts.esp ActiveImproved Dragon Shouts - Dawnguard.esp ActiveImproved Dragon Shouts - Dragonborn.esp ActiveVampirelordroyal.esp ActivedD-No Spinning Death Animation.esp Active3DNPC.esp Version 3.06 ActiveClothing & Clutter_3DNPC_Patch.esp ActiveInigo.esp ActiveEMCompViljaSkyrim.esp ActiveEMViljaInSolstheimAddOn.esp ActiveHearthfireMoveKidsfix.esp ActiveSpousetocustomhome.esp ActiveNonEssentialChildren.esp ActiveBash Tag suggestion(s): {{BASH: Delev}}Gri_BeastFeet.esp ActiveSkyRe_Races.esp ActiveCCOR_Merged_Patch.esp ActiveSkyRe_Races_Fix.esp ActiveSkyFalls + SkyMills + DG + DB + FS + WT.esp Version 3.0.esp ActiveRealisticWaterTwo.esp Version 1.11 ActiveRealisticWaterTwo - Legendary.esp ActiveRealisticWaterTwo - Wyrmstooth.esp ActiveRealisticWaterTwo - Waves - Wyrmstooth.esp ActiveRealisticWaterTwo - Falskaar.esp ActiveRealisticWaterTwo - Waves - Falskaar.esp ActiveAOS2_DCOd Patch.esp ActiveAOS2_GDO Patch.esp Version 2 ActiveAOS2_RealisticWaterTwo Patch.esp Version 2 ActiveAOS2_SkyRe Patch.esp ActiveAOS2_WAF Patch.esp Version 2 ActiveAOS2_WetandCold Patch.esp Version 2 ActiveVividian - Extended Weathers.esp ActiveVividian - Weather Patch - ESS + SS.esp ActiveWatercolor_for_ENB_RWT.esp ActiveBVandRB_Formlist.esp ActiveOBISCloaks&IA7.esp ActiveWetandCold - Holidays.esp Version 1.06 ActiveVividian - Diverse Weathers - AOS.esp ActiveBashed Patch, 0.esp Version 06/06/2014 17:48:55 ActiveAutomatic Variants.esp ActivePre ReProccer WAFR IA7 IW UU aMidianSS Content Addon Patch.esp ActiveReProccer.esp ActiveFalskaar Undeath Skyre Patch.esp ActivePost ReProccer Fixes CCOR IA7 IW UU aMidianSS Content Addon Patch.esp ActivePost ReProccer Fixes IA7 IW UU aMidianSS Content Addon Patch.esp Activeqotsafans LeveledLists Patch.esp ActiveLeveledLists Extension Patch.esp Active Edited June 6, 2014 by Cait833 Link to comment Share on other sites More sharing options...
Hyacathusarullistad Posted June 6, 2014 Share Posted June 6, 2014 Running more than one new lands mod often places lots of strain on the engine, even when you're not actively using them. I'd recommend picking either Wyrmstooth of Falskaar. Falskaar is a larger and more diverse wordlsapce, but Wyrmstooth has a better story. Both feature some excellent dungeons and an amazing attention to detail though.Helgen Reborn, while not strictly speaking a new lands mod, can also be rather weighty the deeper into it you get. But it's such a great mod that I can't in good conscience recommend removing it. :PWet & Cold is fairly script intensive, especially alongside mods like Inconsequential NPCs or others that add a lot of new people to the worldspace. You can turn down the script refresh rate from within the mod's MCM menu, and that will help with script lag. Turning off some features can also help.Removing Frostfall mid-playthrough is risky if done incorrectly. Be sure to follow the uninstall procedure to the ltter if you choose to remove it. I have to say, though, that Frostfall is insanely well optimised and clean. I'd personally suggest that if you like it, that uninstalling it should be a last resort.You also seem to have a lot of unecessary armour mods installed. Tribunal Robes and Masks, for example, are already included in Immersive Armors and CCOR respectively.The Civil War Overhaul is notoriously delicate, especially in larger load orders. I'm not saying you should remove it or anything, just be aware of it. Especially once you join the war. I've never been able to complete a CWO playthrough of the war, I always run into some story-halting bug that forces me to give up on the war and sometimes even the playthrough entirely.SkyTEST is also rather touchy in larger load orders, even though the mod itself is script free. It increases spawns which can put strain on an engine that you've already got running Wet & Cold on more NPCs than it's used to handling. Again I'd suggest cutting back on Wet & Cold's functionality and refresh rate to maintain stability.I've already mentioned the issues Inconsequential NPCs can bring to the table, but the same can also be said for OBIS. It adds a LOT of new NPCs that the engine doesn't normally handle, so it does put strain on the game regardless of its script status (I don't know offhand if it uses many scripts or not; Immersive Patrols does something vageuly similar without using scripts).I'm also going to assume judging from your use of the CoT Weather Patch that you're using an ENB, as it's geared towards use with one. ENB is incredibly demanding, even with the memory management tweaks of ENBoost. If you're looking to enhance stability, compromising on or even entirely removing your ENB preset is definitely something you should consider. Depending on which preset you're using, there are other more traditional in-engine mods that can do very much the same thing with significantly less of a performance hit.You may also want to take a look at a save cleaner that can remove orphaned scripts and thus help with random CTDs. I used one recently on a save I thought was relatively orphanless, and found 32 errant scripts that I didn't realise were still there. It didn't solve all my stability issues entirely, but it definitely helped. Even with such a program, though, uninstalling mods in the middle of a playthrough is asking for trouble. In the end I'd suggest that you at least prepare for the possibility of starting a fresh save if you're going to go uninstalling script reliant mods. Link to comment Share on other sites More sharing options...
Cait833 Posted June 6, 2014 Author Share Posted June 6, 2014 Thank you for the suggestions - completely skipped over Tribunal masks being in IA. ^_^; I think I shall remove Wet & Cold completely - I'll miss the cold breathe of my horse, but I can do without it. SkyTEST is only the lite version - no new spawns, just the AI of the existing creatures. I am using the Vividian Extended weathers system, and it's respected ENB, which actually increases opening load times by quite a bit because of the weather incorporation - I'm guessing that the likes of RCRN can be a good alternative, perhaps even to CoT, too (plus it means I can revert a lot of the ini tweaks for the enb). I could probably get rid of iqNPCs and OBIS as well. However, as for the quest related mods, I am loathe to remove them unless it becomes absolutely necessary. Hoping I can keep the rest unless new, better alternatives are released in the future. Looking out for Awake. :) Also, I had already deleted all of my later saves prior to this, so there's nothing to clean. xD I'm so used to starting over that it was kind of second nature to me - at least I didn't lose to much. lol Link to comment Share on other sites More sharing options...
Cait833 Posted June 7, 2014 Author Share Posted June 7, 2014 (edited) So, removed a handful of mods (including the enb and enboost), installed RCRN AE, it crashed loading a new game, verified the files with steam, got 6 back (only ever got '1' before), started the game through steam to reconfigure things (infinite loading screen). Started it through skse, and seemed to be going well until the title came up for the intro and kind of smeared across the screen, as well as the mod initiation info - screen stayed on the black background for a bit with the text and then crashed.... so either I did something wrong or RCRN is buggering up quite gloriously. xD Edit: Just going to uninstall all of my mods and reinstall the game, leave it for a bit (got tons of others to play, but keep trying to fix this blasted thing, lol), hoping to get some updates/merges, and then I'll come back. :) Edited June 7, 2014 by Cait833 Link to comment Share on other sites More sharing options...
ripple Posted June 7, 2014 Share Posted June 7, 2014 (edited) Inconsequential NPCs shouldn't put a lot of strain on your system. There are fewer NPCs than 'Interesting NPCs'--although the total number of NPCs a mod adds does not matter. What matters is the total number of actors present in a single location or cell. All of the InconNPCs have appropriate location persistence flags. They are only loaded when you enter the location in which they are persistent, then unloaded when you transition to another location. But yes, more NPCs that needs to be managed by running script from 'Wet n' Cold' may add additional strain. You can try disabling InconNPCs temporarily and test (without making saves) for 15 minutes or so during the times in cities when you are experiencing slow downs, but I don't think it will help much. Most of the InconNPCs are spread across various interior cells, and would not be impacted by 'Wet n' Cold' for the most part of their AI package stacks. With the exception of the Carriage Guards, InconNPCs also doesn't add any actors to the Tamriel worldspace (which includes the small settlements), so it won't help your 'outdoor CTDs' or any performance issues in that worldspace. Edited June 7, 2014 by ripple Link to comment Share on other sites More sharing options...
Recommended Posts