evilmicevil Posted January 25, 2010 Share Posted January 25, 2010 Just remember if you make a weapon or armor set to try and make it look a little wastelanded. because if it gets into fook it looks like hell if its in the hands or some dusty raider and the gun looks like it was just built the day before unless its like an enclave gun...the always seem to have nice clean gear Link to comment Share on other sites More sharing options...
Ghogiel Posted January 25, 2010 Share Posted January 25, 2010 Just remember if you make a weapon or armor set to try and make it look a little wastelanded. because if it gets into fook it looks like hell if its in the hands or some dusty raider and the gun looks like it was just built the day before unless its like an enclave gun...the always seem to have nice clean geara non issue for modellers. If they wanted it wastelandish, then it'll be wasteland. for the most part, we do out best at what we want. Unless I'd want a crusty version of samus' power suit or something, I'll be making it bling with relfection maps, and only add dust and grime to suit the project and my texturing asthetic. Most modellers are not developing for fook. It would be fooks job to make the content they use seamless, not necessarily the original artists.. Link to comment Share on other sites More sharing options...
bfg10k17 Posted January 25, 2010 Share Posted January 25, 2010 It's mostly texturing. You get the original texture, then put some rust on it, maybe some color loss, and voila. It sound easy, but it needs skill. (I don't have it, before you ask :ermm: ) Link to comment Share on other sites More sharing options...
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