Ryze Posted April 30, 2010 Share Posted April 30, 2010 Looking forward to it! :thumbsup: Link to comment Share on other sites More sharing options...
Thor. Posted May 2, 2010 Share Posted May 2, 2010 http://www.youtube.com/watch?v=yIdZ0yP6t0w&feature=player_embeddedNew Vegas interview Link to comment Share on other sites More sharing options...
Skotte Posted May 3, 2010 Share Posted May 3, 2010 New Vegas interview the "Companion wheel" seems really cool, I would like to see a mod that let's it work on nearly all npc's though, like a SCC or "groovy follower" type of mod Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 7, 2010 Share Posted June 7, 2010 Well, this just reinforces the wish I have about getting to work for Bethesda some day. I would sign up for an internship, but it says I need to be able to 'lift 60 pounds of equipment'. Bleh. Link to comment Share on other sites More sharing options...
BloodRaven666 Posted June 7, 2010 Share Posted June 7, 2010 That is some smart move, Bethesda. No need to praise Oscuro more because I'd just be repeating you guys :) Two people I'd like to see hired the most are Quarn and Kivan, because they have the most stunning work I've seen, and just what buggy Bethesda's games need. :woot: Link to comment Share on other sites More sharing options...
BloodRaven666 Posted June 7, 2010 Share Posted June 7, 2010 That is some smart move, Bethesda. No need to praise Oscuro more because I'd just be repeating you guys :) Two people I'd like to see hired the most are Quarn and Kivan, because they have the most stunning work I've seen, and just what buggy Bethesda's games need. I'm really looking forward to Fallout: New Vegas :woot: Link to comment Share on other sites More sharing options...
Vindekarr Posted June 8, 2010 Share Posted June 8, 2010 hmm, its nice to know that he got a job, but Im a little worried about how NV will run, I had no end of problems and crashes with OOO, it was rarely stable and the .esp had some huge code issues in it, namely that npcs lost most of their scripting my install(which had no other mods) making 9 out of 10 quest unfinishable, Im sure a lot of people will PM me after reading this to berrate me for "instakllinged wonrgg" but these were .esp issues, nothing I did wrong, the .esp is the supposedly pre packaged part of the mod, in years of work I've never needed to do anything with them OOO is one of only two mods Ive ever seen with broken .esp that dont run even with no other mods, on a fresh install, even with the lastest official patch. Link to comment Share on other sites More sharing options...
ub3rman123 Posted June 8, 2010 Share Posted June 8, 2010 I think he might find a way to fix that, now that he's actually getting paid to mod. Link to comment Share on other sites More sharing options...
BloodRaven666 Posted June 8, 2010 Share Posted June 8, 2010 Just what i wanted to say. He was aware of all the present issues. However time and money were a limitation, here, only time. Also, remember that he's ONE of the many people working on the project. Link to comment Share on other sites More sharing options...
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