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I get Karma loss for killing Midea? What now?


madman132

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It's a very interesting decision, when both options have downsides.

 

You have to decide whether you want to free some self-serving, short-sighted slaves by kidnapping a child and destroying said childs family, OR siding with slavers, who want to enslave and mistreat hundreds of people.

 

I always preferred Ashur from the start. He actually has a goal and a purpose. A reason for what he does. He wants to create a working, producing city again. Besides the Enclave and the Institute, no other faction in Fallout actually produces new material - they're all scavengers. (Aside: a reason for me to also dislike the Brotherhood)

To do this, he's forced to use the pitt raiders as his muscle to enforce his rule and the slaves as his workforce, because no one would work under the risk of Trog willingly.

 

His daughter is immune and he therefore wants to use her for synthesizing a cure. It's a given that he will use this cure as a form of power, giving it only to favoured individuals and allies - but that's exactly what the cure is to both sides: the prize to be coveted. Wernher won't share it either. He rebelled in the 1st place when he learned about Marie. She was his path to power.

 

On the other hand, you have the slaves, who only want to escape the Pitt. The 1st group you meet in the wasteland run away should you free them. The next group, on the Bridge, are also running.

The point being, they don't want to build a producing city, they just want to escape work.

Siding with the slaves, I would forsee the Pitt abandoned to the Trogs within weeks if not days, all Ashurs work for nothing.

What is also interesting is that if you kidnap Marie and express your reservations to Wernher about this act, he'll whine at you about being "too sentimental" to get your hands dirty. Yet this is the same way Ashur sees it: he is doing what needs to be done to get the Pitt producing.

 

So, I sided with Ashur. Killing Wernher is very satisfying, though. He gets so vindictive when he realises you've sided with his enemy ....

 

:)

 

EDIT: A further thought is that I wouldn't like the idea of giving a child to the people who hated her parents and ordered the death of her parents. People who will experiment on her willingly (without the restraint of being her parents) and ordered you, some random mercenary, to kidnap her.

 

The ideal solution would have been to bring her out of the Pitt entirely, either to the Citadel or Rivet City, where there are people who actually know what they're doing. The game doesn't fascilitate this, however.

 

I could easily forsee some unfortunate "laboratory accident" at the hands of Wernher ...

 

But my core way of looking at this is between someone who does matter, in a large sense, Marie, set against a group of people who don't matter at all individually, the Pitt Slaves.

 

My instinct would be to protect Marie, at their expense.

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The whole DLC oozes death and despair. It's like walking into Mordor. The sky has a creepy orange glow at all times, so you can't even tell day from night. The whole time you're there, you hear really wretched, down-beat sounds and music. When you enter The Pitt, you see several examples of slavers mistreating slaves with total disregard for their lives. I love how bleak and depressing the feel of the artwork is.
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