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Grab permissions?


Pygmyowl

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So, I'm trying to make it possible to grab deployed mines and move them around, but I can't find any flags or switches that might be responsible. Could someone please point me in the right direction? Or maybe projectiles are ungrabbable, period?

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Ah, a fellow Fallout: New Vegas fan ^-^

 

A quick search led me to this mod.

http://www.nexusmods.com/newvegas/mods/42493/?

 

I believe that mines are static items and cannot be moved normally, but maybe you'll find some use in this one?

 

My god, I just thought about how fun it would be to be a suicide bomber.

*grabs live frag mine and sprints toward enemy*

FOR MR. HOUSEEEEEE

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Sadly, Grab Anything merely increases weight thresholds (fGrabMaxWeightWalking and fGrabMaxWeightRunning)... from what I can see, at least. Mines are still immobile.

It's like you can't even initiate the grabbing. Ordinarily, when you grab something heavy, you slow down to a crawl. With mines, nothing happens at all.

Edited by Pygmyowl
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Yeah, I thought it wouldn't work. From what it looks like though, you can't really pick up static objects like Mines, since they plant themselves into the ground similarly to furniture in FO:NV :x

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Been running tests, so far it seems that projectiles (which include deployed mines) are inherently "ungrabbable".

They're not static per se, though, they can still move around if you bump them with something. Unlike furniture.

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my guess is the mines are static objects themselves, and have an aoe trigger attached to them, the best thing to do is look at the area in the geck and reverse engineer it not sure what they use for that type of thing but I guarantee its some type of invisible object that does an aoe affect.

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