Pygmyowl Posted June 22, 2014 Share Posted June 22, 2014 So, I'm trying to make it possible to grab deployed mines and move them around, but I can't find any flags or switches that might be responsible. Could someone please point me in the right direction? Or maybe projectiles are ungrabbable, period? Link to comment Share on other sites More sharing options...
a28371 Posted June 22, 2014 Share Posted June 22, 2014 I'm assuming this is for Fallout, right? Link to comment Share on other sites More sharing options...
Pygmyowl Posted June 22, 2014 Author Share Posted June 22, 2014 Well, yeah, it's for New Vegas. Link to comment Share on other sites More sharing options...
a28371 Posted June 22, 2014 Share Posted June 22, 2014 Ah, a fellow Fallout: New Vegas fan ^-^ A quick search led me to this mod.http://www.nexusmods.com/newvegas/mods/42493/? I believe that mines are static items and cannot be moved normally, but maybe you'll find some use in this one? My god, I just thought about how fun it would be to be a suicide bomber.*grabs live frag mine and sprints toward enemy*FOR MR. HOUSEEEEEE Link to comment Share on other sites More sharing options...
Pygmyowl Posted June 22, 2014 Author Share Posted June 22, 2014 (edited) Sadly, Grab Anything merely increases weight thresholds (fGrabMaxWeightWalking and fGrabMaxWeightRunning)... from what I can see, at least. Mines are still immobile.It's like you can't even initiate the grabbing. Ordinarily, when you grab something heavy, you slow down to a crawl. With mines, nothing happens at all. Edited June 22, 2014 by Pygmyowl Link to comment Share on other sites More sharing options...
a28371 Posted June 22, 2014 Share Posted June 22, 2014 Yeah, I thought it wouldn't work. From what it looks like though, you can't really pick up static objects like Mines, since they plant themselves into the ground similarly to furniture in FO:NV :x Link to comment Share on other sites More sharing options...
Pygmyowl Posted June 22, 2014 Author Share Posted June 22, 2014 Been running tests, so far it seems that projectiles (which include deployed mines) are inherently "ungrabbable".They're not static per se, though, they can still move around if you bump them with something. Unlike furniture. Link to comment Share on other sites More sharing options...
donta1979 Posted June 23, 2014 Share Posted June 23, 2014 my guess is the mines are static objects themselves, and have an aoe trigger attached to them, the best thing to do is look at the area in the geck and reverse engineer it not sure what they use for that type of thing but I guarantee its some type of invisible object that does an aoe affect. Link to comment Share on other sites More sharing options...
luthienanarion Posted June 27, 2014 Share Posted June 27, 2014 Placed mines are actually projectiles (type ID 51) as mentioned above. I don't think you can grab projectiles at all, which would make snatching missiles out of the air a humorous possibility. Link to comment Share on other sites More sharing options...
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