Mattiewagg Posted June 23, 2014 Share Posted June 23, 2014 Basically what the title says. I want to make a book kind of like a static - you can't pick it up. I ticked the box in the CK that says "Can't Pick Up" which only kind of worked. I can't pick up the book by pressing the button 'Take' in-game, but I can by pressing the activate key (E). Is there any way to make it so you can't pick it up at all? Thanks Link to comment Share on other sites More sharing options...
lofgren Posted June 23, 2014 Share Posted June 23, 2014 do you want to make it so that you can't activate it at all? if so you can just create a static that uses the same graphics as a book. Link to comment Share on other sites More sharing options...
Mattiewagg Posted June 24, 2014 Author Share Posted June 24, 2014 In theory, the book would be readable, so you could activate it, but you can't pick it up (add it to your inventory). Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 24, 2014 Share Posted June 24, 2014 There is a note attached to a post by a knife on the edge of the giant camp along the road between Kynesgrove and Riften. This note can be read but does not get added to the player inventory. It does havok settle to the ground as if the player ripped it from the knife to read it. Looking at how that is done might give you an idea of how to make a book readable but not added to the player inventory. Link to comment Share on other sites More sharing options...
Mattiewagg Posted June 24, 2014 Author Share Posted June 24, 2014 There is a note attached to a post by a knife on the edge of the giant camp along the road between Kynesgrove and Riften. This note can be read but does not get added to the player inventory. It does havok settle to the ground as if the player ripped it from the knife to read it. Looking at how that is done might give you an idea of how to make a book readable but not added to the player inventory.I would if I could. Right now I don't have a computer that's mine with me, so I'll have to look at that a few weeks from now. But thanks anyway. It's just been a problem that's been bugging me for a while. Do you happen to know the note's editorID in the CK, so I can look at it later? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 24, 2014 Share Posted June 24, 2014 Not off the top of my head. Link to comment Share on other sites More sharing options...
Mattiewagg Posted June 24, 2014 Author Share Posted June 24, 2014 That's fine. Thanks anyway, I'll check it out when I can. Link to comment Share on other sites More sharing options...
IsharaMeradin Posted June 29, 2014 Share Posted June 29, 2014 I was thinking about this... 1. Make a static copy of the book2. Place it where you want it to appear3. Create a triggerbox volume around the book4. Set the triggerbox to act as an activator (i.e. player gets the E to whatever message)5. Create the book that gets read6. Apply this script to the triggerbox ScriptName SomeScript Extends ObjectReference Book Property MyBook Auto Event OnActivate(ObjectReference Someone) If Someone == Game.GetPlayer() MyBook.Activate(Game.GetPlayer()) EndIfEndEvent This should produce a fixed book that cannot be picked up yet is readable Link to comment Share on other sites More sharing options...
Mattiewagg Posted June 29, 2014 Author Share Posted June 29, 2014 I was thinking about this... 1. Make a static copy of the book2. Place it where you want it to appear3. Create a triggerbox volume around the book4. Set the triggerbox to act as an activator (i.e. player gets the E to whatever message)5. Create the book that gets read6. Apply this script to the triggerbox ScriptName SomeScript Extends ObjectReference Book Property MyBook Auto Event OnActivate(ObjectReference Someone) If Someone == Game.GetPlayer() MyBook.Activate(Game.GetPlayer()) EndIfEndEvent This should produce a fixed book that cannot be picked up yet is readable Okay. I'll look at both those methods. Link to comment Share on other sites More sharing options...
jaxonz Posted June 29, 2014 Share Posted June 29, 2014 One might expect that just checking the Can't Be Taken option for the book in Creation Kit would accomplish this, but sadly that is not so. If it were me, I would add a script to your book listening for the OnContainerChanged event to return the book to its original location (or at least cause it to drop to the ground). Not offering this as a better option, just an alternative in case the activation still allows the player to take the object. Link to comment Share on other sites More sharing options...
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