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Recruiting Enemy NPCs?


PeterTheRockDude

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it'd be cool, but to create the scripts for this would be about the equivalent of making Better Vampires from scratch.

 

So it wouldn't suffice to remove all their factions and add them to a new, custom one via dialogue? Maybe expanding off an existing yielding mod, such as kuertee's, where you can initiate dialogue with the defeated opponents to loot them?

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So it wouldn't suffice to remove all their factions and add them to a new, custom one via dialogue? Maybe expanding off an existing yielding mod, such as kuertee's, where you can initiate dialogue with the defeated opponents to loot them?

sadly no. its far more complicated then it may at first sound. this is something that had it been mentioned (probably was to some degree) about two years ago we would have had a better chance because modding teams were far easier to form than they are now. to do this would take a lot of work and would take a few months to produce with a good team working on it. sadly at this point there aren't enough freelance modders available who would make a working team. so the idea of making this is out.

 

on another note FO4 is supposed to come out next year, and when that happens the modders community will return and you will have better luck than. so I recommend you hold onto this idea and repost (DONT JUST BUMP IT) after it comes out.

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Well, I've heard that the Skyrim slavery mod makes it so you can when someone enters bleedout stage, they can be enslaved and later turned into a follower. Your mod could be like that, except without all the brutality and slavery and such. Just call it recruiting or something.

 

Your mod seems it would be simpler than Skyrim slavery, and you could just make them surrender instead of making them a slave. I'm not sure, but maybe one could move the function where you "enslave" (recruit, in your case) to when they yield and are running, instead of when they bleed out.

 

I can't help you make this myself, though.

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