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JangSunHee

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Everything posted by JangSunHee

  1. It's come to my attention that in a follower mod I released a while ago, I had accidentally deleted Mjoll's follower dialogue from the Quests. I have been away from CK for a long time, so I was wondering if someone could tell me if there is a way to restore the dialogues I had deleted. They do not appear in the info pane as deleted. Thanks!
  2. Download Personalized Music, find the combat folder and throw that song in!
  3. YES. I was thinking about this myself a few weeks ago when I played Chivalry. Battle cries are so satisfying in that game, and it'd be interesting if your battle-cry would trigger your allies to yell as well when in combat. Wish I could help you, but my modding knowledge is very limited.
  4. I made Katria a follower earlier this month, and kept her original voice. She'll be pretty happy to see you again. I didn't make any quests to gain her though. http://www.nexusmods.com/skyrim/mods/55879/?
  5. While I could never do this, I still think that she'd be deserving of such a quest line and such. She's a popular character after all~ You didn't read, did you ... OP wants a Lydia overhaul that includes unique voice, possibly a new appearance, and a lore friendly quest line that has the option of romance + marriage in it.
  6. Main quest doesn't include civil war. That's a whole other questline. http://elderscrolls.wikia.com/wiki/Main_Quest_(Skyrim) I'm afraid I can't help the OP though, try scouring through the save game section of the nexus.
  7. You can try Darker Nights , but I'd advise the lighter options. It might be still too dark though, your call.
  8. MFG console by Kapaer includes a little function where you can add every new item added by mods to the container you have selected. Keep in mind that it includes every mod installed, so you'll still have to search through the list. Oh, and you should probably clear it afterwards with removeallitems on the container.
  9. You're not supposed to say something like that
  10. My bad with the base ID thing. But Lydia is always in the game, she's just disabled until you become Thane, and then she appears. No matter what, she'll appear in the console if you search for her. Your follower may be disabled from the game due to the Housecarl script from Lydia. If you can find out their ref ID, you can use the command enable on them, and then moveto.player. Or become Thane of Whiterun, and see if she appears. If this is a follower just made from the base game, maybe send me the .esp and I'll see if I can find her.
  11. Lydia's scripts? Which scripts? Did you duplicate Lydia? If so, you copied her Housecarl scripts and it's affecting your follower. Maybe they'll appear if you're the Thane of Whiterun? Or, better yet, type help yourfollower'sname 0 into the console, find their ID, and use the moveto.player command to teleport them to you. help yourfollower'sname 0 prid yourfollower's ID moveto.player If all else fails, don't use Lydia's scripts, and just start a new NPC record. Also, that error message appears if you've disabled/uninstalled something. So it shouldn't have anything to do with your follower mod, unless you disabled it by accident or something.
  12. Well ... the last time somebody tried to make a multiplayer mod, Bethesda dropped a copyright bomb on them. Although they were trying to make an online version, and not a LAN. You can watch this mod as it develops. It's the closest existing thing to what you want, I believe.
  13. Type "tm" without the quotes into the console to disable the HUD + crosshair. To reenable it, you'll have to type it in again, but the console will be invisible as well. Or try this handy mod, as long as you're willing to install some extra things: Screenshot Hotkeys by Matthiaswagg
  14. I'd actually love that. It's not that fun having them parade behind you in a straight line. I also wonder if there's a way for them to start moving sooner, so they don't fall behind as much.
  15. I used the Deck16 tutorial I found a couple of months ago, and my custom voiced follower works like a charm. But I have a question. I followed the tutorial by the book, and therefore my follower's voice type was appended into the Quests "DialogueFavorGeneric" and "DialogueFollower". I was wondering if I were to use this mod with another custom voiced follower that was made through the same method, would one of them break, seeing as they both use the same Quests? I'd like this follower to not break any other voiced follower mods when I release her. If so, would I have to create whole new favor + follower dialogue quests for her, so it doesn't use the vanilla one? I want to make sure before I do anything I don't need to do. Thanks!
  16. Okay, here's the way I think you can do it yourself. I think you can try to get ahold of the male walking animation files, and pack into a mod under the female animation path. BUT unless you want every female in Skyrim to walk like that, you'll need PC Exclusive Animation Path so installed animations only affect you. When you install this, you can go to data/meshes/actors/character/animations/PCEA/male and find your male walking animation(s) in there. All of the ones prefixed by "mt_" I think are the empty handed ones, but you may want more. PCEA requires Fore's New Idles. Pack the animations you want into a .zip/.7zip/.rar so that they lead to data/meshes/actors/character/animations/ and install it yourself with NMM. BUT that requires usage of a custom race, and you want to use a Breton. To get around this, you have to use the Custom Races and choose "Custom Breton Race" in the race menu ingame. If you do this, it will reset your stats. However, if you use this mod, ShowRaceMenu Alt, you can change your race without stat loss as long as you launch the race menu from the spell it gives you. (I've never used this so I'm trusting it does what it says on the label)
  17. Well, I've heard that the Skyrim slavery mod makes it so you can when someone enters bleedout stage, they can be enslaved and later turned into a follower. Your mod could be like that, except without all the brutality and slavery and such. Just call it recruiting or something. Your mod seems it would be simpler than Skyrim slavery, and you could just make them surrender instead of making them a slave. I'm not sure, but maybe one could move the function where you "enslave" (recruit, in your case) to when they yield and are running, instead of when they bleed out. I can't help you make this myself, though.
  18. I'd love to have smoky/energy/glow effects coming out of my eyes. The closest I can think of is Glowing Eyes v4 , but it doesn't have too much. I support this idea though.
  19. Looking for a tutorial on how to make random/ world encounters with multiple NPCs. Eg. I want to create a medium sized Stormcloak patrol that will randomly spawn in my general location, follow paths, and attack others. I finished the Civil War, but I still want to slaughter Stormcloaks while I'm adventuring.
  20. Well, here's one called "어검술" that you can use, but only as a weapon.
  21. As a devout Imperial soldier, I wondered that myself. Awhile back I found the Legionettes mod, which adds some female Legionnaires.
  22. Here's a Civil War Repair mod; it apparently fixes Whiterun, Solitude, and Windhelm. I can't help you with Hold guards though. Wow. If don't you have anything useful to say, don't say anything.
  23. Well, it's a given that what they think looks good won't be the same as what you think. You're going to have to do it yourself. You can probably change everything you want about followers by just using Creation Kit in tandem with the SPF console command and/or export head in race menu. Just load up a bunch of .esm files of the hair/clothing/race mods if you want to use them with your follower mod. There's also the Skyrim NPC Editor , but I think CK is better.
  24. Thanks for the info, guys. I'm not much of a scripter, so I'm unsure about all these behind the scenes things. I'll try to look into the "equipped wet female body". For now, I suppose I can try "Copy Armor Stats" , which would work well with armors not used by NPCs~
  25. If you are familiar with Creation Kit, you can open her entry up and make changes. You may have to make a new .esp file if they gave you an .esm. Change her aggression to "Unaggressive" and then assign a new combat style to her that has the "ranged multiplier" jacked all the way up, and give her an archer class or make your own. If you don't want her to be detected, check off "Doesn't Affect Stealth meter" as well.
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