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Using Assets from Other .esp in my Own


Mattiewagg

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It is a good idea to not mix your files with the game files or other mod files whenever possible. This helps in tracking down what you are working with when it comes time to pack up your mod.

 

One method is to create a subfolder and put your files in there with any folder structure as desired. Unfortunately, it would need to be done for each file type because the game will not recognize meshes that are not in the mesh folder, etc.

 

Examples:

Data > Meshes > MyMod > Armor > Female > files

Data > Meshes > MyMod > Armor > Male > files

Data > Textures > MyMod > Armor > files

 

Exceptions:

The ESP has to be in the data folder but you'll name that so you can recognize it among any others that might be there.

PEX files need to be in the scripts folder but if you use a prefix you'll be able to locate them easily as well.

PSC files need to be in the source folder but aren't even needed by the game and you'll have named them the same way as PEX files so they should easily be found too.

 

Another method is to use a mod manager that installs mods to their own directory. Mod Organizer does this. Create a new mod directory within the program and copy all the necessary files to all the necessary locations within that directory.

 

And some with plenty of storage space set up a directory outside of the game just for holding copies of the used files in the proper directory structure. They would have the files where necessary in the Data folder and then mirror it in their other folder.

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