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NV needs more pre-war ties


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I feel like the reason i like fallout 3 a tad bit better than fallout new vegas is that it has more pre-war ties to it your living in the world of the pre-war in new vegas alot of it still is but i feel needs more pre-war ties. Maybe its that fallout 3 has more pre-war american ties that it makes it a bit more believable of a scenario and a bit funner just my opinion i would love to hear your opinions.

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How do you mean?

 

The CEO of Robco, the largest pre-war manufacturer of robotics is a central character of New Vegas. It takes place in one of the US's most iconic cities. Most other locations throughout the Mojave are real-world/pre-war towns and locations. Though it's somewhat uneven, New Vegas respects Fallout's timeline and tries, somewhat unevenly to show how post-war factions like the NCR and the Legion have made their own marks on the world.

 

Fallout 3 looks and feels like it takes place 20 years after the war. It's more consistent, visually than New Vegas is but it's also anachronistic. You can find jet in pre-war containers.

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How do you mean?

 

The CEO of Robco, the largest pre-war manufacturer of robotics is a central character of New Vegas. It takes place in one of the US's most iconic cities. Most other locations throughout the Mojave are real-world/pre-war towns and locations. Though it's somewhat uneven, New Vegas respects Fallout's timeline and tries, somewhat unevenly to show how post-war factions like the NCR and the Legion have made their own marks on the world.

 

Yes, this.

 

 

Also NV escaped being destroyed. The biggest difference, I think, between NV and FO3 is that NV is a thriving rebuilt society near a proper, rebuilt government. It should be vital and current. FO3 is all about the devastation and it's not about current success in the gameworld. That's why there is so much focus on what came before. Those are different themes that are appropriately displayed in the different gameworlds.

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  • 2 weeks later...

 

How do you mean?

 

The CEO of Robco, the largest pre-war manufacturer of robotics is a central character of New Vegas. It takes place in one of the US's most iconic cities. Most other locations throughout the Mojave are real-world/pre-war towns and locations. Though it's somewhat uneven, New Vegas respects Fallout's timeline and tries, somewhat unevenly to show how post-war factions like the NCR and the Legion have made their own marks on the world.

 

Yes, this.

 

 

Also NV escaped being destroyed. The biggest difference, I think, between NV and FO3 is that NV is a thriving rebuilt society near a proper, rebuilt government. It should be vital and current. FO3 is all about the devastation and it's not about current success in the gameworld. That's why there is so much focus on what came before. Those are different themes that are appropriately displayed in the different gameworlds.

 

the biggist thing i never liked about NV was just that. but the main city around the main area seems to be falling apart. i would of thought if house'es rocked shot every nuke most of the buildings would be in great shape. but they look so run down not even funny. to the point everything looks to much just like the next item.. i mean u could have a dresser in a vault but another in just rubble but they look 100% the same.. (off sub sry but its the same in main suit the player can live in, in the lucky 7

 

alot of other areas where its like they did not even try to add anything or death to it like the train loading area. u cant enter anything there. even tho i know i would of broke into something like that for supplies.. food, ect.

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The whole thing is pretty much high fantasy on a lot of levels. Ideas that were based on jokes in the original games are now the Lore and we're stuck with them. The whole caps thing.. Some piece of whimsical humour but... the strain is showing. Food on shelves after two hundred years (behind an unlocked door, beside a main highway no less). Not forgetting lightbulbs...

 

And it also shows how little experience of the world outside of suburban America the devs who came up with it have, 200 years and car bodies litter the landscape? Tell you what, abandon a car somewhere in 'our world' that might as well be post apocalyptic situation like central Mogadishu and see how long it sits there before every - single - piece is carted off and reused by thrifty 3rd world artisans.

 

So with Fo3 you got the feeling of a place that was rich in 'tat' and still depopulated, which went some way to explaining why there was so much good stuff lying around. Vegas, not so much, not by a long chalk. I fear for Fo4 because 'doing things' with the concept is now like one of those games where you move the little tray and try to get the balls in the holes - and you know the more balls you have in the holes the harder it becomes to get the next one....

 

But yes more pre-war ties. Wide, short with loud prints, Kipper ties, sober business and regimental ties, Cravats and bandannas but definitely The Western Bolo! Silver steer heads, gold cowboy boots and of course arrowheads with turquoise details.

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I fear for Fo4 because 'doing things' with the concept is now like one of those games where you move the little tray and try to get the balls in the holes - and you know the more balls you have in the holes the harder it becomes to get the next one....

Yes. The further into the future Fallout sequels are set, the harder it becomes to justify calling them Fallout (since there isn't any, and there hasn't been for a while).

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I fear for Fo4 because 'doing things' with the concept is now like one of those games where you move the little tray and try to get the balls in the holes - and you know the more balls you have in the holes the harder it becomes to get the next one....

Yes. The further into the future Fallout sequels are set, the harder it becomes to justify calling them Fallout (since there isn't any, and there hasn't been for a while).

 

 

Personally, I thought Project Brazil is far more Fallout than New Vegas is.

 

Oh and bow ties, bow ties are cool.

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It would've been cool for some more war tie-ins in New Vegas (they had the chance with a few characters and locations, but I guess just chose not to utilise them) but as people have said, the West Coast isn't really apocalyptic anymore. I mean Hell, by Fallout 2 the place was already thriving. I think it's implied that areas like the North West, South West, and Four States areas were very lightly hit, especially compared to the likes of the East Coast, and for obvious reasons.

In fact, if you really think about it, New Vegas should've been even less apocalyptic. More children, less Fiends, etc.

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If gameplay = lore, it would make some sense that most civilians would stay huddled together in small, safe communities as even a couple coyotes pose a life threatening situation, and in a place like the Mojave there isnt really much there to begin with. New Vegas kind if skates by on technicalities here since it was never a militarily significant place like Washington DC would have been.

 

I made the argument in another thread that by looking at the modern world with places like Australia and the US which have gone from untamed frontiers to powerful, prosperous nations in about 200 years without any of the remnants of advanced technology that scatters the wasteland, it is getting more and more implausible for Fallout to exist as it is.

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