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Another Request for info and help


phant

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Hi all.

I recently reinstalled Oblivion after a couple of years away. I'm so impressed by the mods that are around now (like the complete UL compilation and Better Cities) and the fact that I now have a machine that should be able to run it well.

 

So, my problem: Oblivion crashes on load, after installing it and installing mods.

 

Here's some things you'll want to know:

OS: Vista 64, and yes, the program path is C:\Bethesda\Oblivion and not C:\Program Files\Bethesda\Oblivion. UAC is also turned off.

Hardware: It can run Oblivion. E8500, 9800GTX+, etc etc, 4 GB system RAM so all is well on that front.

Mods: I'm using OBMM and I've put most things in as OMODs.

Yes, I'm running the OBSE loader.

I haven't used Wrye's software though - I can never get in touch with the server at ufrealms.

 

Here's my mod load order, which BOSS with a current masterlist has arranged for me.

The ones BOSS didn't arrange, I shifted further up the list.

 

Oblivion.esm

Jog_X_Mod.esm

EnhancedWeather.esm

Cobl Main.esm

Oscuro's_Oblivion_Overhaul.esm

Mart's Monster Mod.esm

Enhanced Daedric Invasion.esm

Better Cities Resources.esm

HorseCombatMaster.esm

Unofficial Oblivion Patch.esp

UOP Vampire Aging & Face Fix.esp

Better Cities .esp

EnhancedWeather.esp

EnhancedWeather - Darker Nights, 50.esp

Enhanced Weather - Across-The-Borders Mods Patch.esp

Enhanced Water v2.0 HD.esp

Better Bell Sounds.esp

Symphony of Violence.esp

AmbientTownSounds.esp

The Archer's Paradox Upgrades.esp

PCSoundCalisto.esp

WindowLightingSystem.esp

ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

Wyverex - Deployable Traps.esp

Map Marker Overhaul.esp

Binoculars.esp

PTArtifacts.esp

Thieves Arsenal.esp

Cobl Glue.esp

OOO 1.32-Cobl.esp

Cobl Tweaks.esp

Oscuro's_Oblivion_Overhaul.esp

OOO-Water_Weeds.esp

OOO-Container_Trap_Instant_Effects.esp

Mart's Monster Mod for OOO.esp

Mart's Monster Mod - Looting NPCs & Creatures.esp

Mart's Monster Mod - More Wilderness Life.esp

MMM-Cobl.esp

Amajor7 Imperial Furniture.esp

Anvil_MorningGloryBetterCities_Mixed.esp

Asharnakibibi 1_2.esp

FF_WaldnirsWoods.esp

Gaelendryl.esp

GlenvarCastle.esp

tw1_fov_adjustor.esp

LetThePeopleDrink.esp

Milewood.esp

Scribe Supplies.esp

Seawatch Abode.esp

The Ayleid Steps.esp

thievery.esp

treasure maps captus demus.esp

Unholy Cathedral.esp

VaultsofCyrodiil.esp

VaultsofCyrodiilBC.esp

Verwen Brewery.esp

Villages1.1.esp

Zergonipilamat 1_2.esp

MehrunesFel.esp

The Lost Spires.esp

AFK_Weye.esp

Enhanced Daedric Invasion.esp

ElsweyrAnequina.esp

Feldscar.esp

Vergayun.esp

xuldarkforest.esp

LostSpires-DarkForest patch.esp

xulStendarrValley.esp

xulTheHeath.esp

MMMMWL-TheHeath patch.esp

XulEntiusGorge.esp

xulFallenleafEverglade.esp

LostSpires-Everglade patch.esp

Anequina-Fallenleaf-Patch.esp

xulColovianHighlands_EV.esp

xulChorrolHinterland.esp

xulBeachesOfCyrodiilLostCoast.esp

SeawatchAbode-LostCoast patch.esp

xulBravilBarrowfields.esp

xulLushWoodlands.esp

xulAncientYews.esp

xulAncientRedwoods.esp

WaldnirsWoods-AncientRedwoods patch.esp

xulCloudtopMountains.esp

xulArriusCreek.esp

xulPatch_AY_AC.esp

Verwen Brewery UL_AY_AC Compatable.esp

xulRollingHills_EV_withoutWheat.esp

TreasureMapsCaptusDemus-RollingHills patch.esp

MMMMWL-RollingHills patch.esp

xulPantherRiver.esp

xulRiverEthe.esp

xulBrenaRiverRavine.esp

Gaelendryll-BrenaRiver patch.esp

xulImperialIsle.esp

xulBlackwoodForest.esp

xulCheydinhalFalls.esp

xulAspenWood.esp

xulSkingradOutskirts.esp

Alternative Start by Robert Evrae.esp

SupremeMagicka.esp

SM_OOO.esp

SM_MMM.esp

SM_COBL.esp

SM_EnchantStaff.esp

SM_UnlockSpells.esp

SM_Scrolls.esp

SM_SigilStone.esp

MidasSpells.esp

DirenniAlchemyApparatus.esp

RshAlchemy.esp

StealthOverhaul.esp

Deadly Reflex 5 - Timed block and 150% damage.esp

DeadlyReflex 5 - Combat Moves.esp

SM_DeadlyReflex.esp

Mart's Monster Mod - Resized Races.esp

Cobl Races.esp

Cobl Races - Balanced.esp

Better Cities - Full City Defences.esp

Better Cities Full.esp

BCBravilFULL-Barrowfields patch.esp

BCChorrol-ChorrolHinterland fix.esp

BCCheydinhalFULL-CheydinhalFalls patch.esp

Better Cities - Thievery.esp

Better Imperial City.esp

Better Imperial City FPS Patch.esp

Better Cities - COBL.esp

Better Cities Full FPS Patch.esp

Colored Map for Elsweyr 1.1.esp

Better Cities - VWD of the IC.esp

Streamline 3.1.esp

 

 

I've spent a bit of time de-activating most of the mods on the list one by one to try and isolate the problem.

Haven't isolated it yet, and will continue through this painstaking method unless one of you generous forum users happen to know what I need to do. :-)

 

There are some things on the list above that don't show up - I also use TES4LODGen, which is working okay after a couple of mods and/or patches were deactivated. RAEVWD is installed too.

 

The one thing that itches at me is possible debris left over from a ArchiveInvalidationInvalidated! .exe install, which I dodn't need, because OBMM does that for me through the Utilities. I deleted the .esp or .bsa or whatever that it installed but not sure if there's anything else floating around that may have screwed the load.

Another thing that's itching me is that I made an OMOD of each zip package for Elsweyr-Anequina - so that's three OMODS. Should I have lumped them all together?

(I'm still new to OMODS, last time I played Oblivion, OBMM was just a load order shifter and beta conflict-detector)

 

So basically, I haven't managed to load Oblivion yet. It gets as far as the Bethesda Softwarks/2K splash screens, maybe as far as a loading screen, then CTD.

 

My next step, unless I get other info, is to continue with the mod isolations. I'll also defrag my hard drive again (haven't done it since the installs). If that fails to turn up a culprit, I'll uninstall and then install everything again, maybe loading Oblivion up between every few mod installs just to check that it's loading.

 

 

Any help would be greatly appreciated!

 

Cheers

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First thing is, make sure you have OBSE and are using it to run Oblivion instead of the Oblivion Launcher. I'd recommend having Wyre Bash and creating a Bash file to help out. If those don't work, then there is a mod to help crashing. I believe it's called Crash Prevention.
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Along with the latest stable OBSE v17b be sure you have the latest patch as many mods require them both.

For troubleshooting I recommend removing both streamline and all of deadly reflex. Streamline because it changes things in your Oblivion.ini while playing (BTW, streamline is intended for very weak computers and will mess with both your FPS and visual effects.) Deadly reflex as it makes so many changes in how things work in the game. You can put them back after finding the problem.

 

You show OOO and MMM. Normally you need FCOM to get them to work together smoothly. And you MUST have Wrye Bash for FCOM it will not work without it.

 

Wrye Bash is available on TesNexus. It was uploaded here by Wrye and is up to date as of 6 March 2010

http://www.tesnexus.com/downloads/file.php?id=22368

 

Wrye is no longer on ufrealms and is now at http://wryemusings.com/ BTW, The Monkey God does not like to be disturbed by mere mortals, please read the zookeepers warning before attempting to contact him in any way.

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Wow, thanks to you both for the fast replies, great to see this community alive and well. :-)

 

Yes, I'm running the latest OBSE and the latest official patch. and running the game from the OBSE exe.

 

I'll definitely grab Wrye bash and have a fiddle.

 

Thanks bben46 for the info about Streamline. I have been aware of the Deadly Reflex thing, I'll make sure to disable it when troubleshooting.

 

Should I be concerned about the Elsweyr-Anequina thing I mentioned?

I know that it shouldn't be a game-breaker having installed it as three separate OMODs, but I'm unsure about multi-part zip files for single mods, and OMODing them, and whether this affects their workings or not.

 

I'll report back after getting up to speed with Wrye Bash and let you all know how things go.

Of course I'll be checking back in here in between also :-)

 

Cheers all.

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Okay I'm back.

I decided it was about time to reinstall my OS, so this time I've started again with a fresh install of everything.

 

I'm still ctd'ing on load.

Now, I know it's not the disc as I've tested it before installing mods and after installing some.

 

Here's my load list:

00 Oblivion.esm

01 Enhanced Daedric Invasion.esm

02 Cobl Main.esm [Version 1.72]

03 EnhancedWeather.esm [Version 1.3.5]

04 Oscuro's_Oblivion_Overhaul.esm [Version 1.34]

05 FCOM_Convergence.esm [Version 0.9.9a7]

06 Mart's Monster Mod.esm [Version 3.7b3p3]

07 Better Cities Resources.esm

08 Jog_X_Mod.esm

09 Unofficial Oblivion Patch.esp [Version 3.2.0]

0A UOP Vampire Aging & Face Fix.esp [Version 1.0.0]

++ EnhancedWeather - Darker Nights, 50.esp [Version Final]

0B Cobl Glue.esp [Version 1.72]

0C EnhancedWeather.esp [Version 1.3.5]

0D Better Bell Sounds.esp

0E OOO 1.32-Cobl.esp [Version 1.72]

0F FCOM_Cobl.esp [Version 0.9.9]

10 StealthOverhaul.esp

11 FCOM_Convergence.esp [Version 0.9.9]

----> Delinquent MASTER: Oscuro's_Oblivion_Overhaul.esp

12 Oscuro's_Oblivion_Overhaul.esp [Version 1.34]

13 Gaelendryl.esp

14 thievery.esp

15 Binoculars.esp

16 Villages1.1.esp

17 Amajor7 Imperial Furniture.esp

18 FF_WaldnirsWoods.esp

19 DirenniAlchemyApparatus.esp

1A Enhanced Water v2.0 HD.esp

1B Lions Claw harbuor House.esp

1C Lions Claw harbuor area.esp

1D Wyverex - Deployable Traps.esp

1E treasure maps captus demus.esp

1F Thieves Arsenal.esp

++ Symphony of Violence.esp

20 AmbientTownSounds.esp

21 FCOM_DurabilityAndDamage.esp [Version 0.9.9]

22 Alternative Start by Robert Evrae.esp

23 Milewood.esp

24 LetThePeopleDrink-Cobl.esp [Version 2.5]

25 tw1_fov_adjustor.esp

26 Vergayun.esp [Version 1.0.3]

27 The Archer's Paradox Upgrades.esp

28 Faregyl.esp [Version 1.0.10]

29 Feldscar.esp [Version 1.0.1]

2A Seawatch Abode.esp

2B Unholy Cathedral.esp

2C Trail South East.esp

2D Trail WEST.esp

2E Trail EAST.esp

2F Trail Central.esp

30 Enhanced Weather - Across-The-Borders Mods Patch.esp [Version Final]

31 AFK_Weye.esp

32 Mart's Monster Mod - Additional Enemy NPC Vars.esp [Version 3.7b3p3]

33 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Resized Races.esp [Version 3.7b3p3]

++ Mart's Monster Mod - Less Bone Loot.esp [Version 3.7b3p3]

++ Mart's Monster Mod - More Passive Wildlife.esp [Version 3.7b3p3]

34 Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b3p3]

35 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b3p3]

36 Mart's Monster Mod - Farm Animals.esp [Version 3.7b3p3]

37 Mart's Monster Mod - Diverse WaterLife.esp [Version 3.7b3p3]

38 Mart's Monster Mod - Safer Quest Locations.esp [Version 3.7b3p3]

39 Map Marker Overhaul.esp [Version 3.3.1]

3A WindowLightingSystem.esp

3B Better Cities .esp

3C Better Cities Full.esp

3D The Ayleid Steps.esp [Version 3.2]

3E MidasSpells.esp

3F BCChorrol-ChorrolHinterland fix.esp

40 BCSkingrad-SkingradOutskirts patch.esp

41 Better Cities - Full City Defences.esp

42 Better Cities - Thievery.esp

43 Better Cities - VWD of the IC.esp

44 Better Cities Full FPS Patch.esp

45 ClocksOfCyrodiil_BC_OBC_OC_OCLR_Vanilla.esp

46 Enhanced Economy.esp [Version 3.4.1]

47 Better Cities - COBL.esp [Version 2]

48 RshAlchemy.esp

49 BCCheydinhalFULL-CheydinhalFalls patch.esp

4A VaultsofCyrodiilBC.esp

4B PTArtifacts.esp

4C thievery - EE patch.esp [Version 1.0]

4D SupremeMagicka.esp [Version 0.89]

++ SM_Scrolls.esp [Version 0.84]

++ SM_SigilStone.esp [Version 0.83]

4E SM_EnchantStaff.esp [Version 0.80]

++ SM_COBL.esp [Version 0.86]

++ SM_OOO.esp [Version 0.89]

++ SM_MMM.esp [Version 0.89]

++ SM_UnlockSpells.esp [Version 0.70]

4F The Lost Spires.esp

50 Asharnakibibi 1_2.esp

51 MehrunesFel.esp

52 Zergonipilamat 1_2.esp

53 Anvil_MorningGloryBetterCities_Mixed.esp

54 ElsweyrAnequina.esp

55 Colored Map for Elsweyr 1.1.esp

56 Faregyl+Anequina Patch.esp

57 Verwen Brewery.esp

58 GlenvarCastle.esp

59 xulAncientRedwoods.esp [Version 1.6]

5A xulAncientYews.esp [Version 1.4.2]

5B xulArriusCreek.esp [Version 1.1.3]

5C xulAspenWood.esp [Version 1.0.1]

5D xulBlackwoodForest.esp

5E xulBravilBarrowfields.esp [Version 1.3.2]

5F xulBrenaRiverRavine.esp [Version 1.0.2]

60 xulCheydinhalFalls.esp [Version 1.0.1]

61 xulChorrolHinterland.esp [Version 1.2.2]

62 xulCloudtopMountains.esp [Version 1.0.3]

63 xulColovianHighlands_EV.esp [Version 1.2.1]

64 XulEntiusGorge.esp

65 xulFallenleafEverglade.esp [Version 1.3.1]

66 xulImperialIsle.esp [Version 1.6.3]

67 xulBeachesOfCyrodiilLostCoast.esp [Version 1.6.3]

68 xulLushWoodlands.esp [Version 1.3]

69 xulPantherRiver.esp

6A xulRiverEthe.esp [Version 1.0.2]

6B xulSkingradOutskirts.esp

6C xulStendarrValley.esp [Version 1.2.2]

6D xuldarkforest.esp [Version 1.0.4]

6E xulTheHeath.esp

6F xulRollingHills_EV_withoutWheat.esp [Version 1.3.2]

70 xulPatch_AY_AC.esp [Version 1.1]

71 BCBravilFULL-Barrowfields patch.esp

72 Anequina-Fallenleaf-Patch.esp

73 Gaelendryll-BrenaRiver patch.esp [Version 1.1]

74 SeawatchAbode-LostCoast patch.esp

75 TreasureMapsCaptusDemus-RollingHills patch.esp

76 LostSpires-DarkForest patch.esp

77 LostSpires-Everglade patch.esp [Version 1.2]

78 MMMMWL-RollingHills patch.esp

79 MMMMWL-TheHeath patch.esp

7A WaldnirsWoods-AncientRedwoods patch.esp

7B Enhanced Daedric Invasion.esp

7C FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9]

7D Bashed Patch, 0.esp

 

In Bash, I've had red background behind the text for all the Better Cities mods, so I changed the times on those as instructed by Bash.

I've used BOSS and readme's, as well as TES4LODGen (works well as a load order utility when it hits an error) to order my list.

 

All mods display green boxes EXCEPT:

FCOM_Convergence.esp - orange

thievery - EE patch.esp - orange (it's a patch to get Thievery in the Imperial City working well with Enhanced Economy)

Faregyl-+Anequina Patch.esp - orange

BCBravilFULL-Barrowfields patch.esp - orange

FCOM_EnhancedDaedricInvasion.esp - orange

 

In the details pane for the mods above with orange boxes, their master which they depend on are also listed with an orange box, though not in the main load list pane.

 

Any ideas what might be causing the CTD on load?

 

Cheers.

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Are you installing all of the mods at once? If so, start over. Just deactivate all OMODs to get a nearly clean game. Then test to be sure it works. I install only a few at a time, then test to be sure they work before installing any more.

 

Put in the FCOM first, with all associated mods. Make sure it works before continuing.

 

A good place to test is in the IC market district. Talk to a few NPCs, get in a fight. If the mod uses a custom location, go there to be sure it is there and works.

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Since you reinstalled the OS itself your installation was clean, so...

 

bben's advices are sound and you should avoid installing several mods at a time, at least it is difficult to isolate the culprit if something goes wrong.

 

But is about the OMODs I want to talk here. Supposing you do not ready or want to deal with making OBMM scripts to control complexes omod installations and you may have mods that has optionals and exclusive options, the correct procedure is you making a folder from where OBMM will work that must contain only the parts you want to install.

 

By default OBMM understand everything directly under the "mod root folder", BTW that folder you created for the mod, is to go directly under the /data. This way you must have eventual /textures. /meshes, /sound... etc and the files ESPs and ESMs there. It means you must not have a /data inside that folder and not have subfolders to those others mentioned above directly placed in the root.

 

If everything is OK, OBMM will create an extra folder inside the root directory where it keep it's configuration files and so it's apt to know what to install and where to install (so it will know what to remove later). That whole structure is now packed as a 7z file and have the extension changed to omod so to be recon by OBMM.

 

The point is every time you must choose between mod parts only the desired ones must go inside the folder you'll use to create the omod. A more elegant way is creating a script that allows choosing those parts and assure conflicting ones can't go together and that some ESPs must go after determined others (and much more options).

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Thanks guys.

Good info once again.

I've actually uninstalled Oblivion (again) following the advice given on the bethsoft forums.

I'll start again from scratch and make sure to test after every couple of mod loads.

 

nosisab, I've started using BAIN rather than OBMM, although I do have a few things that I have been installing using OBMM.

So I should just take out any unwanted .esp's before I make an omod. Makes sense. I did have a couple of omods with "choose only one esp" that were installing automatically with all esp's checked. I did uncheck the unwanted esp's after that, but was given an OBMM pop up message. I was never sure about that situation, so thanks for clearing it up for me!

 

One more question, re: BAIN: Is it okay to reinstall an already installed mod, using bash installer?

ie. load the installers tab, right click a mod and choose install - even though it's already installed.

Would this cause problems?

 

Cheers

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Sorry, one more quick question:

 

BOSS says to use FCOM options rather than OOO or MMM ones.

When I rebuild the bashed patch, do I include MMM and OOO options as well as FCOM options?

eg.

Import Actors - there are MMM, OOO and FCOM optional check boxes, both .esm and .esp files. Do I check them all, or only the FCOM ones?

 

I've been forum trawling and googling my @%$# off but I haven't found a conclusive answer to this yet.

 

Cheers.

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I don't know if this will help you or not - it's just something I noticed when I reloaded after wiping my harddrive for other reasons. I clean installed all of my old mods on a clean Oblivion and I was getting a CTD on startup. I happened to remove the ArchiveInvalidation.txt file and suddenly Oblivion was perfectly happy - no CTDs at all.

 

While removing the ArchiveInvalidation.txt file may be a bit radical, you can rename it to see if that changes the situation (i.e Oblivion starts working without it). IF IT DOES, then you can create a new one and start adding in entries from the old one by one to see which one(s) caused the CTD.

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