kettering Posted July 8, 2014 Share Posted July 8, 2014 (edited) My game has been getting a bit laggy and occasionally CTDs. I do have a lot of mods, but it had been running smoothly up until now (around 50 hours in.) Unfortunately, I can't actually open the papyrus logs to see what might be causing these CTDs. The smallest file I have, Papyrus.0, is 49 gigabytes. I am not joking here. Not 4, not 9, 49. http://i.imgur.com/Y8uiu7w.jpg I have no idea how it got this large. Nothing will open it - not notepad, not the papyrus script editor, not the viewer. I'm guessing I screwed something up royally here. Is there any way at all to either view the log as it is or shrink the size of it? Or should I just write this off as 'not possible' and start another game... which I would really rather not do. I mean, the game is not unplayable. It's just a bit laggy, and apparently has qutie a few issues. Edited July 8, 2014 by kettering Link to comment Share on other sites More sharing options...
ripple Posted July 8, 2014 Share Posted July 8, 2014 You can try NotePad++. Link to comment Share on other sites More sharing options...
kettering Posted July 8, 2014 Author Share Posted July 8, 2014 It's still too large for Notepad++. Link to comment Share on other sites More sharing options...
AaronOfMpls Posted July 8, 2014 Share Posted July 8, 2014 (edited) You may have to set those log files aside for now, and let the game create new ones. Hopefully, the new files will be small enough to open. Who knows, your game might even lag less, since it won't be editing monstrously-large files any more. Personally, I'd either * make an "old logs" subfolder and move the old logs in there, and/or * rename them by adding the last-modified date ("2014-07-08", for example) to the end of the filenames. (I've been doing something similar with local-chat logs in Second Life for years. I regularly make a copy of chat.txt, and rename the copy to chat_old_YYYY-MM.txt, where YYYY and MM are the year and month numbers of the current month (e.g., 2014-07). At the beginning of every month, after copying, I open chat.txt itself and delete the previous month's chat history, so the file doesn't get too big.) Edited July 8, 2014 by AaronOfMpls Link to comment Share on other sites More sharing options...
camaro_69_327 Posted July 9, 2014 Share Posted July 9, 2014 (edited) Now That has got to be some serious SPAM going on ....I would Delete all 4 files ( if nothing can open them why keep.?) ....Load the game for ONE Minuit, close game and open the Log file and see what is in it! Play for an hour see how big it is.... Personally i don't have Papyrus logging even enabled. Is causes stuttering, lag, and long load screens. Wait ...that's like 500 GB ....how big is your HDD??? EDIT:....574.122 GB <<<to be exact...EDIT 2 : ...Am curious ...so ...after getting a new Log can you post it and your Papyrus settings...did you edit it with the insane 800 values? Edited July 9, 2014 by camaro_69_327 Link to comment Share on other sites More sharing options...
kettering Posted July 9, 2014 Author Share Posted July 9, 2014 My HDD is 931 GB, though the logs didn't really seem to have much of an impact on space. I also have Skyrim on an SDD. I went and deleted the old logs, started the game briefly, and went to go check on the new logs. The new one is only ('only') 126 mb, which is unfortunately too large to paste into pastebin, so here is a download link should you really be that interested in it!: http://we.tl/4olD7iKEAc And my papyrus .ini settings:[Papyrus]fPostLoadUpdateTimeMS=500.0bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1 I only enabled logging a few days ago and just copied this from some guide somewhere... Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 9, 2014 Share Posted July 9, 2014 [07/08/2014 - 10:50:51PM] Warning: Property AttackStrikesBeforeCollectionGV_CCO on script MineOreScript attached to (0010EE01) cannot be initialized because the script no longer contains that property [07/08/2014 - 10:50:51PM] Warning: Property ResourceCountGV_CCO on script MineOreScript attached to (0010EE01) cannot be initialized because the script no longer contains that property [07/08/2014 - 10:50:51PM] Warning: Property ResourceCountTotalGV_CCO on script MineOreScript attached to (0010EE01) cannot be initialized because the script no longer contains that property [07/08/2014 - 10:50:51PM] Warning: Property StrikesBeforeCollectionGV_CCO on script MineOreScript attached to (0010EE01) cannot be initialized because the script no longer contains that property These 4 lines repeat for every stored mine in your save file. Looks like you had a mod that modified the MineOreScript and added properties to it. Then later removed that mod. Every ore vein reference that was loaded and stored in your save is reporting missing properties. These errors will repeat on every reload within your game session. A large majority of the log is comprised of this and similar [07/08/2014 - 10:51:17PM] Error: Cannot call Show() on a None object, aborting function call stack: [_sycMainQuest (3E0012C4)]._sycmainquestscript.ChooseOptionalTraitsMenu() - "_sycMainQuestScript.psc" Line 4010 [_sycMainQuest (3E0012C4)]._sycmainquestscript.ChooseClassMenu() - "_sycMainQuestScript.psc" Line 1457 [_sycMainQuest (3E0012C4)]._sycmainquestscript.ChooseBirthsignMenu() - "_sycMainQuestScript.psc" Line 1030 [_sycMainQuest (3E0012C4)]._sycmainquestscript.ChooseRaceMenu() - "_sycMainQuestScript.psc" Line 910 [_sycMainQuest (3E0012C4)]._sycmainquestscript.onBeginState() - "_sycMainQuestScript.psc" Line 527 [_sycMainQuest (3E0012C4)]._sycmainquestscript.GotoState() - "Form.psc" Line ? [_sycMainQuest (3E0012C4)]._sycmainquestscript.onBeginState() - "_sycMainQuestScript.psc" Line 520 [_sycMainQuest (3E0012C4)]._sycmainquestscript.GotoState() - "Form.psc" Line ? [_sycMainQuest (3E0012C4)]._sycmainquestscript.OnUpdate() - "_sycMainQuestScript.psc" Line 498 [07/08/2014 - 10:51:17PM] Warning: Assigning None to a non-object variable named "::temp166" stack: [_sycMainQuest (3E0012C4)]._sycmainquestscript.ChooseOptionalTraitsMenu() - "_sycMainQuestScript.psc" Line 4010 [_sycMainQuest (3E0012C4)]._sycmainquestscript.ChooseClassMenu() - "_sycMainQuestScript.psc" Line 1457 [_sycMainQuest (3E0012C4)]._sycmainquestscript.ChooseBirthsignMenu() - "_sycMainQuestScript.psc" Line 1030 [_sycMainQuest (3E0012C4)]._sycmainquestscript.ChooseRaceMenu() - "_sycMainQuestScript.psc" Line 910 [_sycMainQuest (3E0012C4)]._sycmainquestscript.onBeginState() - "_sycMainQuestScript.psc" Line 527 [_sycMainQuest (3E0012C4)]._sycmainquestscript.GotoState() - "Form.psc" Line ? [_sycMainQuest (3E0012C4)]._sycmainquestscript.onBeginState() - "_sycMainQuestScript.psc" Line 520 [_sycMainQuest (3E0012C4)]._sycmainquestscript.GotoState() - "Form.psc" Line ? [_sycMainQuest (3E0012C4)]._sycmainquestscript.OnUpdate() - "_sycMainQuestScript.psc" Line 498 Other than a few things mixed in, this starts at line #3718 and goes till line #1480468 I suggest one or more of the following take place: 1. Start a new test game and see what the log is like. Some of the errors might be related to having updated mods mid-game. A new game could remove some.2. Find out what mod is in load order position 3E and remove it. See how that affects the log. Will probably need to start a new game as well.3. Ask the author of whatever mod is in load order position 3E about that error above. Link to comment Share on other sites More sharing options...
kettering Posted July 9, 2014 Author Share Posted July 9, 2014 Thank you so much! The only mod I can think of that would affect the ores is Mining More and Faster, but I have never removed it. It's always been enabled. :s The mods I have disabled since starting the game mostly related to combat... I did have Harvesting Animation which I disabled due to annoyance, but I believe that only affects ingredients, not ores. Hmm. As far as the other errors - holy moly! The mod causing those issues is, unfortunately, Character Creation Overhaul, which is one of my favourite mods. :( I'll have to test it to see how the game looks after disabling it. Thank you very much for taking the time to look through that mess, I really apprecate it! Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 9, 2014 Share Posted July 9, 2014 Well the CCO tag on the end of the properties mentioned missing on the MineOreScript may indicate the Character Creation Overhaul is responsible as well. Link to comment Share on other sites More sharing options...
AaronOfMpls Posted July 10, 2014 Share Posted July 10, 2014 Looks like you had a mod that modified the MineOreScript and added properties to it. Then later removed that mod. Every ore vein reference that was loaded and stored in your save is reporting missing properties. These errors will repeat on every reload within your game session.Problems like this are why it's a bad idea to remove mods from an existing save -- especially mods that add or change scripts. Better to revert to an old save made before installing those mods, or to start a new save without them. (Kinda makes me wonder about some of my early saves, made before I knew better. Would I get similarly large, spammy script logs if I loaded them with logging turned on?) Link to comment Share on other sites More sharing options...
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