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Answers for all those easy questions


DragoonFurey

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How do I sell something over 10K?

 

You can sell something for its total amount of money - always get top dollar including 1%. Sell your trinket and at the same transaction buy stuff from the trader (creeper or mudcrab) so the NET is around $4900. Then add on another $49 for the heck of it. Say, "Goodbye," wait for 24 hours and then start selling back stuff at a rate of up to $5000/day Creeper or 10,000/day mudcrab. OK it may take you a couple of weeks to do all the transacitons, so what. That is only a few minutes in non-Morrowind time. All that time spent resting will just refill the chests at the mage and fighter guilds potions, books, and stuff.

 

You can even "sell" money to the traders and get 1% over its value = free money! It takes forever but it is free.

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I will post more about what i know, though there is another thing not included here...

 

Wearing Ordinator armour..

 

First of all, i have read that wearing it in Vivec means the guards attack you on sight. Wrong, they only attack you if you talk to them, meaning your free to wear this armour though. it's not the best as it is not a complete set though Orcish greaves will do great for it.

 

Easy money>

Everyone talks about killing to get easy money but here is something for all those weak characters (lvl 5 and below)

 

Glass daggers - if your buying glass daggers, you will notices there are priced at 4000 gold though they never sell for that much esp in Suran ( you will know this town because of the Heavenly delight place- strippers) they will sell for 24 gold buying though if you repair it will sell for 4000

 

soon to come FULL SET OF ORCISH, which even lvl one characters can get.

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...

Wearing Ordinator armour..

 

First of all, i have read that wearing it in Vivec means the guards attack you on sight. Wrong, they only attack you if you talk to them, meaning your free to wear this armour though.

...

about that, i found the same thing during the main quest i talked to one wearing the armour, he attacked me, none of the others reacted tho. however, after i completed the main quest ordinators now seem to attack me on site (ive completed the main quest b4 and they didnt do that so i know it isnt supposed to happen) and no i dont have a bounty on my head :P

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I want to be a marksman but can't hit anything.

 

Any bow will do, but the better the bow AND the better you marksman skill AND the better your agility attribute SO the better your chance of hitting something you aim at AND killing it with few arrows. In fact, if using a bow catches your fancy, several really wonderful bows will come you way as you quest. My favourite is the Bow of Shadows, but others include the Bonebiter Bow, Auril's Bow, and a daedric bow.

 

Initially you will place your crosshair on something, pull the bow and MISS, and MISS, and MISS. Try aiming somewhat away from the target, but not too far. Eventually you will figure out where you need to aim to hit something; that's what rats, mudcrabs, and as you improve, cliff racers, nixhounds etc. are for - target practice. As your skill/attribute/bow improve, so your crosshair will get closer to the target, and the fewer arrows you will need to kill it. Also remember that arrows do not travel "line-of-sight", so, for long shots you may need to aim a little high.

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  • 3 weeks later...

I'm on the "Sottilde's Code Book" quest for the Fighters' Guild. However, Sottilde will not give me said code book because I am in the Thieves' Guild. No matter how much I bribe, admire, and intimidate her, the dialogue does not change. How can I complete the quest?

 

There are only three scenarios in which you can leave the cornerclub with the book in hand if you're part of the Thieves' Guild. You can pickpocket the book from her, kill her and take the book, or you can mug her and steal the book (In theory, if you cast a slow-working Damage Fatigue spell on her and then cast Calm Humanoid, she won't be in bad with you at the time her fatigue reaches zero and you can legally take the book from her slightly less conscious hands). However, you can just avoid the quest by putting it off entirely, breaking Fire-Eye's ties with the Cammona Tong via a Thieves' Guild quest, or using an exploit involving prematurely getting the dialogue topic "debts" and skipping ahead in the Fighters' Guild quest line. If you want to cheat and be done with this quest once and for all...

 

Player->AddItem Bk_SottildesCodeBook 1

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  • 4 months later...

Where is the Amulet of Shadows?

 

Go out of Gnisis (through the large Balmora style architecture arch with the large dome next to it, and head towards Ald Velothi, staying on the path and following the signs. After a little while you will come across a lady near a pond. If you talk to her she will ask you to retrieve her ring from the pond. Go down into the pond and get her ring. Then you will hear a creepy voice saying, " No good deed goes unpunished outlander..." You will be attacked by the lady and a 80% invisible person. Kill them and take the invisible persons, amulet. The amulet of shadows.

(I posted this because I could NEVER find this amulet for about 2 months...)

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A tourist guide to the Urshilaku Burial Caverns

 

These caverns don't give up all their secrets without some work. Ideally have an item of constant levitate.

 

You enter through the Astral Burial. Levitate to two side tunnels one containing a dead adventurer.

 

The next chamber is Karma Burial. It has a dead adventurer and an urn containing five spell scrolls.

 

The main chamber is the Laterus Burial. There are several mummies with miscellaneous artifacts and another urn with five spell scrolls. One mummy on the central pillar holds the Magebane Sword (a unique item value 32000 gold). Close to the top is a small ledge with lots of good loot. Four side chambers open from this chamber. In ascending order:-

 

Fragile Burial. This has two side tunnels and a central tunnel entered via a submerged locked door. The lock is only level 10 but the key can be found in the right hand passage at the top of a pillar (Key to Worm Lord's Tomb). There is less in the tomb than this promises, one dead adventurer, a few weapons and the book The Mystery of Talara part 4 (increases Illusion).

 

Kefka Burial. As usual a dead adventurer. However you will find two daedric darts. As these are light and worth 4000 gold pieces each they are worth picking up.

 

Kakuna Burial. Levitation is required to get to the dead adventurer and two chests. There is another urn with 5 spell scrolls. Easily overlooked however is the small chamber behind the waterfall at the back of the cavern. It has a valuable enchanted helm and a small chest stuffed with gems.

 

Juno Burial. This is the goal of the quest where you will have to defeat the spirit of Sul-Senipal to get his bow. Otherwise there is not a lot to be found here.

 

If I have missed anything, feel free to PM me and I'll edit it in.

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  • 4 weeks later...
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