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Omod question


Jidysi

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Greetz! ^.^

 

This might sound like a bit of a stupid question, but I was wondering if there was anyway to extract files from an omod (like the textures and meshes etc.).

 

Looking forward to some guidance :)

 

Jid.

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Greetz! ^.^

 

This might sound like a bit of a stupid question, but I was wondering if there was anyway to extract files from an omod (like the textures and meshes etc.).

 

Looking forward to some guidance :)

 

Jid.

I assume you are talking about doing this "without" using OBMM? Because you can use OBMM to convert an OMOD back to a 7Zip archive.

 

I don't think you can access files inside an OMOD without using OBMM...which is why I archive all my mods in OMOD-Ready format.

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Greetz! ^.^

 

This might sound like a bit of a stupid question, but I was wondering if there was anyway to extract files from an omod (like the textures and meshes etc.).

 

Looking forward to some guidance :)

 

Jid.

I assume you are talking about doing this "without" using OBMM? Because you can use OBMM to convert an OMOD back to a 7Zip archive.

 

I don't think you can access files inside an OMOD without using OBMM...which is why I archive all my mods in OMOD-Ready format.

Actually it's just renaming the extension to 7z and unpacking it normally. That may help someone that wanna not use OBMM (for some obscure and hard to understand reason).

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Actually it's just renaming the extension to 7z and unpacking it normally.

At one point in time, it was not this simple. There were additional header information that made it more than a 7z archive that 7z could not open. This may work for newer OMODs but might not for older OMODs. Something worth validating I think.

 

EDIT: I have confirmed that OMODs such as the one created for Lost Paladins of the Divines cannot simply be renamed .7z and opened with 7-Zip with any success.

 

 

 

FYI - You can simply right-click on the OMOD (or any file) and go into the 7-Zip menu and choose Open to open the file in 7-Zip Manager.

 

With this said, I don't need to see if newer OMODs act differently since most existing OMODs will require OBMM to convert into a usable archive outside OBMM...hence the reason I have been recommending to authors to create OMOD-Ready archive which can be extracted manually or quickly converted back to an OMOD with all settings preserved (such as Scripts, Screenshots, etc.)

 

LHammonds

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Actually it's just renaming the extension to 7z and unpacking it normally.

At one point in time, it was not this simple. There were additional header information that made it more than a 7z archive that 7z could not open. This may work for newer OMODs but might not for older OMODs. Something worth validating I think.

 

EDIT: I have confirmed that OMODs such as the one created for Lost Paladins of the Divines cannot simply be renamed .7z and opened with 7-Zip with any success.

 

 

 

FYI - You can simply right-click on the OMOD (or any file) and go into the 7-Zip menu and choose Open to open the file in 7-Zip Manager.

 

With this said, I don't need to see if newer OMODs act differently since most existing OMODs will require OBMM to convert into a usable archive outside OBMM...hence the reason I have been recommending to authors to create OMOD-Ready archive which can be extracted manually or quickly converted back to an OMOD with all settings preserved (such as Scripts, Screenshots, etc.)

 

LHammonds

Thanks for actualizing my informations LHammonds. The last time I used such things OBMM just added an extra configuration folder to the working on.

 

Since it's hard to understand why not use OBMM for it's many, nice and sometimes essential functions, should be just simple to use that other that is reconstructing the original folder from which the omod was built :)

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The last time I used such things OBMM just added an extra configuration folder to the working on.
I am not quite following what you are saying here. Are you talking about creating an OMOD, then creating an OMOD-Ready Archive (which is a normal archive but with a "Data" subfolder which contains all the OMOD-specific settings)?

 

should be just simple to use that other that is reconstructing the original folder from which the omod was built :)
If you are referring to the re-creation of an OMOD from an OMOD-Ready Archive, then yes, it is VERY simply to re-create an OMOD...especially if the author of the OMOD added all the bells and whistles such as source URL, screenshots, description, install scripts, etc.

 

LHammonds

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