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Mods and conflicts


laimisza

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Hi all, i have some questions, maybe they will sound silly, but i want to clear out some doubts. K, so for example installing hentai mods, like BlackLolita and HentaiDarkRoseSet, these mods overwrite some their files in data folder, like if i first installed HentaiDarkRoseSet, after that blacklolita overwrites the files which HentaiDarkRoseSet uses, is it good or bad? Should i let overwrite those files or not?

 

Second question, mod conflict detector in Oblivion Mod Manager shows that a lot of mods in my game have conflicts with each other, anyway game loads normally and is playable. Do these conflicts make problems or should i leave them as they are? Of course, i can delete or disable conflicting mods, but i need them all. How this can be resolved?

 

Thanx

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First, as far as the overwriting files in the mods, make sure that the mods don't add the same thing, if they do then you only need one. If they need to overwrite then more then likely they one adds the exact same things as the other plus more. I could be wrong, but just check just in case.

 

Next, download and install both BOSS and Wyre Bash. These two things will help with conflicts and load order to optimize your mods so they can run with other mods with little to no conflicts(certain mods will always conflict with other certain mods).

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Almost all mods overwrite something, that is how mods work. They change things in the vanilla version by overwriting on load - not on install. So the vanilla (original) objects are never actually removed, just displaced by the mod version. so if you were to remove some mod that changes something in the vanilla game, the vanilla object will now return.

 

As to one mod modifying another, the last one loaded controls. For example:

A robe in the original game is red. Mod A changes that robe to be blue. Now you load mod B which makes the same robe green. If you load B after A then the robe will be green. If you load A after B then the robe will be blue. if you remove both A and B the robe will be red. Of course this is a huge oversimplification as a most mods will change more than one object and many objects may be changed by either mod that are not changed by the other.

 

The conflicts shown in the OBMM conflict detector show every object in the game that has been changed, whether they cause problems or not. Most will not cause a problem at all. Others can be fixed by changing load order, and still others may not be compatible no matter what you do.

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In your specific case, where overwrite is involved (most conflicts are just overrides) it means the last mod "installed" will have the correct resourse displayed does not matter the eventual ESP load order.

 

Yet, that case in particular seems to refer to a wide range resources mod with several models of cloth and others 'objects' related to the buzz and another mod that seems particularly to use a resource the first already supply. In that case nothing actually happens other than changing something that already exist by itself...

 

PS: As a rule of thumb, broad and generic mods should be installed first and only so the particular mods that uses or changes things from the first. That is not an absolute rule but is closest the best when in doubt.

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