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Frustration of Facemaking...


SiniVII

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Yeah this is my issue pretty much. I am pretty much aiming for an exact feature on the faces I am trying to make, but whenever I get it, I mess up something else. And in the end I manage to get the face into a state where it get's intensively hard to balance it out, but even then I can't fix a single thing. So I am wondering if there is a better way to make faces, a mod or something? I know it is possible in the TESCS but...

 

Well can anyone recommend something? All help would be greatly appreciated.

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By experimenting around, I've discovered that you can copy most faces from a mod into your saved game or other mods, onto other faces. It's a matter of going into the advanced faces tab, and choosing to copy or paste. This appears to work best when the same races are involved, though there's a fair amount of crossover between similar ones, such as Imperials, Nords, and Bretons.
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On the contrary, i find it easier making faces in CS than in Oblivion. It easy because for 2 minutes you can make preety face. Use right-click a little here and there, and *puff*, you got excelent face.

 

For those who don't know for right-click system, simply drag your cursor to the "face window", hold and drag right-click on your mouse and you can change any part of face. :thumbsup:

 

Sorry for bad English.

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Alternately, you can use Facegen Modeller to make a face. Since Oblivion uses Facegen SDK, it's possible to copy and paste Facegen values from .fg file to your save file(although not all values are applied, due to version difference and SDK customization) via some utilities(like Facegen to Oblivion converter).

 

**The best result can be gotten from vanilla human head mesh(and Head06 Base). For some popular head meshes, such as Corean head meshes, I rather recommend to use in-game Facegen sliders.

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