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the disappointing thing about skyrim


black06

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Neither of those were made by Bethesda and therefor are fan made thus not *canon*. Just because the infernal city got some input by some of the game designers doesn't mean they are canon. They are still the interpretations of a non bethesda writer as well as the PGE.

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No, again, wrong. The PGE more than anything IS Bethesda. Parts of it were even written by Kurt Kuhlmann for crying out loud. It is as official as the Forgotten Realms Source Book is official to Faerun.

 

It was written by Bethesda employees, for a Bethesda game, and published WITH that game BY Bethesda.

 

And saying that the Greg Keyes novels are not 'lore' is like saying the New England Journal of Medicine isn't Science, because it's not published by the Journal Nature. They even reference the damn books IN Skyrim!

Edited by Lachdonin
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I can grab hold of my copy of the PGE if needed, I have it from my Collector's Ed.

 

As for the novels: http://forums.uesp.net/viewtopic.php?f=35&t=20246

 

 

While browsing through the topics, I saw that many people are confused about whether or not Keyes' novel is canon to the TES lore.

Pete Hines confirmed it is :

@Silvade14 Yes, we consider the Elder Scrolls novels canon to TES lore.

You can see it on his Twitter account : DCDeacon (sorry, they won't let me post the link)

So there should be LOTS of Dunmer refugees in Skyrim http://forums.uesp.net/images/smilies/icon_razz.gif

 

 

Here is an interview with Pete Hines from the Shack as well:

Shack: With respect to the two Elder Scrolls novels by Greg Keyes, is Bethesda looking to increasingly leverage its franchises in this sort of way?

Pete Hines: In so much as we can find stuff that feels right for whatever particular brand or series we're talking about, in terms of what it is and how it's executed and stuff, yeah, I think so.

This was something that was born out of a conversation I had with folks that work on our strategy guide. They're also owned by the same parent company, and they eventually put me in touch with some of their book folks. And I talked with them a bit, and talked to a few of our guys on the dev team about it.

It was an initiative that really [bethesda senior designer] Kurt Kuhlmann and I sort of ganged up and hounded [Elder Scrolls director] Todd Howard like, "We really need to do this, you need to let us do this." And Todd finally sort of came around. It's not that he didn't want to do it. He just worries about distractions to his team, and getting away from the focus.

But you know, we talked to him about it, and worked through a long list that they had suggested, and ones we had suggested to them. And we read Greg Keyes' book, and just loved it, and were like, this is the kind of guy who in our world could do some really great stuff. So not just doing the book, but doing it in the right way with the right author.

So in so much as we find opportunities like that where it just feels like a good fit--the right person doing the right project for a game--then, yeah. But at the same time, we're pretty selective, so if we don't find any of those, then there won't be any. It's not like go find five projects like this in the next year. We evaluate each one as it comes in and see whether it's worth doing or not.

Shack: These will be books that stand alone, but use the Elder Scrolls world as their setting?

Pete Hines: No, actually part of our thing is, if you're going to write it, then it needs to fit into the Elder Scrolls lore and canon.

Shack: So future games will take this fiction into account?

Pete Hines: It's hard to say. Hard to say, because we haven't gotten to future games yet. Certainly the reason that these two key guys--well, three: Bruce [Nesmith], Kurt and Todd are all involved in it--is to make sure that [Keyes] doesn't write anything that messes with the lore. "That race would never do that," or "those guys would never work together"--everything has to fit. But beyond that, we are doing it as if it's part of Elder Scrolls lore and canon.

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Well seems to me they didn't succeed very well then. Oh well.

 

How so? Greg Keyes did exceptionally well. His Argonians were mysterious and tree-worshiping, his Dunmer were egotistical, viscous and and carried grudges, his Nords were only slightly more intelligent than a cabbage. He even managed to repair some of the damage to Cyrodiilic culture that Oblivion shat over.

Edited by Lachdonin
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Jarls and High Kings/Queens are decided by the rules of succession. If there is no legitimate line to the throne, the Moot decides who becomes High King. Now old nordic laws may have allowed somebody to challenge the High King/Queen ('ll just call them High Rulers) but those have certainly fell out of practice when Tiber Septim created the third empire.

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What, being in charge of every reasonably important organization in the province save the actual government isn't enough? I'll grant that the PC is never given the respect he deserves, but I feel like giving them the actual position of High King or anything would be a bit much, and cause complications down the line.

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There are numerous mods on the Nexus (too numerous to list, please exercise your search skills) that alter the behavior of NPCs to be more "aware" of your status and/or what you've been up to recently. In cities where I'm a Thane, the guards frequently recognize and hail me respectfully. On the road, I'll run into NPCs who will suddenly say something like: "Wait, you're the one that's been saving us from the dragons!" Or "I hear you've given the Thalmor a black eye. You sure know how to pick your enemies." Or (if you've been hitting Thalmor patrols) "YOU! You will pay for your crimes against the Thalmor!"

 

Some of this is baked into the vanilla game, but mods add a lot more to the "Check it out, I'm the big bad Dragonborn!" immersion.

 

Okay, okay! I can feel the evil stares beating on the back of my neck. Fine, here's a FEW of the mods I'm talking about. You can find the rest perfectly well by yourself.

-Guard Dialogue Overhaul

-Respectful Guard Animations

-Interesting NPCs

 

Add "Helgen Reborn" if you want to be head of your own city, and you pretty much have all the adulation you could desire from the masses.

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Guest deleted6132538

Theres 2 things that disappoint me about Skyrim.

1 There is no impact (near enough) to any other quest lines when you kill the emperor during the dark brotherhood quest line.

2 The water render distance is awful, its always the same colour and extremely ugly in the distance.

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