Dracaris8599 Posted July 24, 2014 Author Share Posted July 24, 2014 Use spoilers, and post the Papyrus log? Kinda easier to narrow down the problem. :smile:How do I find the Papyrus log? I can only find skes_papyrus_docs.txt or Hooks_Papyrus.cpp/.h Link to comment Share on other sites More sharing options...
Dracaris8599 Posted July 24, 2014 Author Share Posted July 24, 2014 Well plugins can be installed as mods in case of mo as I am using it as well. Thats why in left pane of mo I would check if there isn't memoryblock.log or something like that. The mod was called skse in for lazy people just type skse in the mod researchfield and it should come right up. If I recall correctly yku could install it as mod as well. Ok got this http://www.nexusmods.com/skyrim/mods/51038 Gophers vid is still relevant in your case since just like skse it's plugins can be treated as a mod but they don't really have to be. I cannot give you more details since Im at work and writing from my phone but it really seems to me to be like a memory block issue and if it is then it is really easy to do. I found the memoryblockslog.log and it looks like it is indeed a memory block issue (1st block reached the 256 mb limit before crashing). I'll take another look at gopher's vid and the SKSE.ini you posted later today, but I have to get to work in a bit. Link to comment Share on other sites More sharing options...
gamefever Posted July 24, 2014 Share Posted July 24, 2014 For SSME, 1st download the very first one under older files and then overwrite it with the newest. Install it directly to the Skyrim folder where your exe is. Play with an FPS counter on,What FPS are you getting Test that in high stress situations Are you satisfied? Try other stuff like removing ENB effects Try pruning back on stuff like eye candy mods Try other fixes for performance Skyrim Configulatortry its threading options, since your using MO you have to drag and drop the ini file it generates into your profile in mo. BTW MO stores the ini file in the profile in MO\profile\(character profile name) Link to comment Share on other sites More sharing options...
Nyquist Posted July 25, 2014 Share Posted July 25, 2014 Hey in case of skse 1.7 you shouldn't install the ssme since it is already included, it just needs to be activated however via the skse file. I must say it's great news since you can easily correct thhis issue Link to comment Share on other sites More sharing options...
johnnyprozac Posted August 1, 2014 Share Posted August 1, 2014 For all SKSE plugins like memory block log...you really shouldn't (although you can) install any plugins through MO. Just install it manually in the main data folder. This also includes the SKSE.ini that you have to make. Yes it defeats the purpose of MO but...I have just found less issues that way. Oh and just one note about the skse.ini REMEMBER that it is [Memory]DefaultHeapInitialAllocMB=768ScrapHeapSizeMB=256 The 768 is needed because even though it is in actuality 512 it needs the added 256. Link to comment Share on other sites More sharing options...
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