Umberstone Posted April 9, 2010 Share Posted April 9, 2010 I wanted to make a Racial Power like "Ghostly Visage" from neverwinter nights. I made it in the construction set using "ghost effect script" and set every thing including the ghost effect to last 60 seconds. It looked great in-game, but when the sixty seconds were up, my pc still looked like a ghost. When the power is active there is an icon for the "ghost effect script", and it seems to be counting down like the other effects, but the appearance remains. Is there any way to use the ghost effect script and have it turn off when the spell is over? Link to comment Share on other sites More sharing options...
David Brasher Posted April 10, 2010 Share Posted April 10, 2010 I wonder if something like this would work? scn GhostEffectScript begin ScriptEffectStart saa 0.01 pms ghosteffect end begin ScriptEffectUpdate end begin ScriptEffectFinish StopMagicShaderVisuals ghosteffect end Link to comment Share on other sites More sharing options...
Umberstone Posted April 10, 2010 Author Share Posted April 10, 2010 thanks for the reply. I tried it and it did stop the effect at the end of the spell, however it left the character completely invisible afterward. Scripting is kind-of interesting, Is there a tutorial online somewhere about scripting for oblivion? I wonder if something like this would work? scn GhostEffectScript begin ScriptEffectStart saa 0.01 pms ghosteffect end begin ScriptEffectUpdate end begin ScriptEffectFinish StopMagicShaderVisuals ghosteffect end Link to comment Share on other sites More sharing options...
Pronam Posted April 10, 2010 Share Posted April 10, 2010 On nexus, hereThe wiki contains most of the knowledge though. Link to comment Share on other sites More sharing options...
Rokonoki Posted April 12, 2010 Share Posted April 12, 2010 SetActorAlpha to 1.0 should fix your invisibility issues. scn GhostEffectScript begin ScriptEffectStart saa 0.01 pms ghosteffect end begin ScriptEffectUpdate end begin ScriptEffectFinish StopMagicShaderVisuals ghosteffect saa 1.0 end Link to comment Share on other sites More sharing options...
Umberstone Posted April 12, 2010 Author Share Posted April 12, 2010 It worked! Thanks to everybody for the help. If any body is interested in this, the working code is below. I added a 2 to the effect's name so it wont mess with the game's original code. SetActorAlpha to 1.0 should fix your invisibility issues. scn GhostEffectScript2 begin ScriptEffectStart saa 0.01 pms ghosteffect end begin ScriptEffectUpdate end begin ScriptEffectFinish StopMagicShaderVisuals ghosteffect saa 1.0 end Link to comment Share on other sites More sharing options...
TokisGrey Posted April 8, 2011 Share Posted April 8, 2011 It worked! Thanks to everybody for the help. If any body is interested in this, the working code is below. I added a 2 to the effect's name so it wont mess with the game's original code. SetActorAlpha to 1.0 should fix your invisibility issues. scn GhostEffectScript2 begin ScriptEffectStart saa 0.01 pms ghosteffect end begin ScriptEffectUpdate end begin ScriptEffectFinish StopMagicShaderVisuals ghosteffect saa 1.0 endI realize this is over a year old, but is there a way to get this script to be successful in a constant effect enchantment? It would be really cool to be able to be a ghost for however long you want without a set spell time Link to comment Share on other sites More sharing options...
jamochawoke Posted April 8, 2011 Share Posted April 8, 2011 (edited) Yes, you would just put that script in your enchantment. Edited April 8, 2011 by jamochawoke Link to comment Share on other sites More sharing options...
riair Posted August 31, 2014 Share Posted August 31, 2014 thank you to the people who did this Link to comment Share on other sites More sharing options...
riair Posted August 31, 2014 Share Posted August 31, 2014 (edited) im having a problem when i go into or out of 1st person my character turns invisiblehow do i make the script so it doesnt do thatin other words how do i make the script effect updatewhenever i enter or exit first person/third person Edited August 31, 2014 by riair Link to comment Share on other sites More sharing options...
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