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Ghost Effect Script


Umberstone

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I wanted to make a Racial Power like "Ghostly Visage" from neverwinter nights. I made it in the construction set using "ghost effect script" and set every thing including the ghost effect to last 60 seconds. It looked great in-game, but when the sixty seconds were up, my pc still looked like a ghost. When the power is active there is an icon for the "ghost effect script", and it seems to be counting down like the other effects, but the appearance remains. Is there any way to use the ghost effect script and have it turn off when the spell is over?
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I wonder if something like this would work?

 

scn GhostEffectScript

begin ScriptEffectStart
saa 0.01
pms ghosteffect
end

begin ScriptEffectUpdate

end

begin ScriptEffectFinish
        StopMagicShaderVisuals ghosteffect
end
 

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thanks for the reply. I tried it and it did stop the effect at the end of the spell, however it left the character completely invisible afterward. Scripting is kind-of interesting, Is there a tutorial online somewhere about scripting for oblivion?

 

 

 

I wonder if something like this would work?

 

scn GhostEffectScript

begin ScriptEffectStart
saa 0.01
pms ghosteffect
end

begin ScriptEffectUpdate

end

begin ScriptEffectFinish
        StopMagicShaderVisuals ghosteffect
end
 

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SetActorAlpha to 1.0 should fix your invisibility issues.

 

scn GhostEffectScript

begin ScriptEffectStart
saa 0.01
pms ghosteffect
end

begin ScriptEffectUpdate

end

begin ScriptEffectFinish
StopMagicShaderVisuals ghosteffect
saa 1.0
end

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It worked! Thanks to everybody for the help. If any body is interested in this, the working code is below. I added a 2 to the effect's name so it wont mess with the game's original code.

 

 

SetActorAlpha to 1.0 should fix your invisibility issues.

 

scn GhostEffectScript2

begin ScriptEffectStart
saa 0.01
pms ghosteffect
end

begin ScriptEffectUpdate

end

begin ScriptEffectFinish
StopMagicShaderVisuals ghosteffect
saa 1.0
end

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  • 11 months later...

It worked! Thanks to everybody for the help. If any body is interested in this, the working code is below. I added a 2 to the effect's name so it wont mess with the game's original code.

 

 

SetActorAlpha to 1.0 should fix your invisibility issues.

 

scn GhostEffectScript2

begin ScriptEffectStart
saa 0.01
pms ghosteffect
end

begin ScriptEffectUpdate

end

begin ScriptEffectFinish
StopMagicShaderVisuals ghosteffect
saa 1.0
end

I realize this is over a year old, but is there a way to get this script to be successful in a constant effect enchantment? It would be really cool to be able to be a ghost for however long you want without a set spell time

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  • 3 years later...

im having a problem when i go into or out of 1st person my character turns invisible

how do i make the script so it doesnt do that

in other words how do i make the script effect update

whenever i enter or exit first person/third person

Edited by riair
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