icecreamassassin Posted July 27, 2014 Share Posted July 27, 2014 I remember Oblivion having a max code line value which is why OBSE was so useful, does Skyrim also have a code limitation? I'm not able to add a single character more to a script which has some 1800+ lines of code in it. Basically I have gotten permission to create a patch for my mod and "Alternate Start- Live another life" so that you can start the game already associated with the Solitude Museum. I have spent the last couple hours pouring over this simply huge and amazing piece of work and have been able to integrate the right conversation options and the right variable settings to add my choice option to the main menu of choices at the start and the corresponding quest triggers to get you there, but when I go to configure the quest stage script fragment and compile, I get a response that Initarrays is not a function on like 1463 or so. I looked and the only Initarrays usage I can find in the quest scripts is one instance that pertains to the caravan start... So long story short, have I hit some kind of upward limit? Link to comment Share on other sites More sharing options...
gulogulo Posted July 28, 2014 Share Posted July 28, 2014 I have written few scripts of over 2000 lines each I think without any problem. Link to comment Share on other sites More sharing options...
lofgren Posted July 28, 2014 Share Posted July 28, 2014 InitArrays is a custom function, right? Perhaps the compiler simply cannot find the script where InitArrays is defined? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 28, 2014 Share Posted July 28, 2014 The Creation Kit has an upper limit to the number of characters that can be typed into a script. You can use Notepad ++ and set it up to compile scripts larger than what the Creation Kit can display. However, the CK will compile extra large scripts it simply has problems with the number of characters when typing/copy-pasting. If you are getting a compiler error, that has nothing to do with the size of the script but rather how something was done or something is missing something that it needs. Suggest extracting LAL's script files PEX & PSC before compiling your script. That may solve that particular problem. Link to comment Share on other sites More sharing options...
icecreamassassin Posted July 28, 2014 Author Share Posted July 28, 2014 Yeah I think I extracted all the scripts from the BSA but I'll double check So what do I need to be able to compile a raw text document I can't copy and paste the data in through the ck? Link to comment Share on other sites More sharing options...
IsharaMeradin Posted July 28, 2014 Share Posted July 28, 2014 http://www.creationkit.com/Notepad%2B%2B_Setup Link to comment Share on other sites More sharing options...
icecreamassassin Posted July 29, 2014 Author Share Posted July 29, 2014 (edited) Awesome thanks :) Edited July 31, 2014 by icecreamassassin Link to comment Share on other sites More sharing options...
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