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Script size maximum?


icecreamassassin

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I remember Oblivion having a max code line value which is why OBSE was so useful, does Skyrim also have a code limitation? I'm not able to add a single character more to a script which has some 1800+ lines of code in it.

 

Basically I have gotten permission to create a patch for my mod and "Alternate Start- Live another life" so that you can start the game already associated with the Solitude Museum. I have spent the last couple hours pouring over this simply huge and amazing piece of work and have been able to integrate the right conversation options and the right variable settings to add my choice option to the main menu of choices at the start and the corresponding quest triggers to get you there, but when I go to configure the quest stage script fragment and compile, I get a response that Initarrays is not a function on like 1463 or so. I looked and the only Initarrays usage I can find in the quest scripts is one instance that pertains to the caravan start...

 

So long story short, have I hit some kind of upward limit?

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The Creation Kit has an upper limit to the number of characters that can be typed into a script. You can use Notepad ++ and set it up to compile scripts larger than what the Creation Kit can display. However, the CK will compile extra large scripts it simply has problems with the number of characters when typing/copy-pasting.

 

If you are getting a compiler error, that has nothing to do with the size of the script but rather how something was done or something is missing something that it needs. Suggest extracting LAL's script files PEX & PSC before compiling your script. That may solve that particular problem.

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