Bael Posted April 18, 2010 Share Posted April 18, 2010 Thought this would fit in here, correct me if I'm wrong or there is already a topic on this. So it would appear it has been four years since Oblivion (eight since Morrowind) and I figured the next instalment was due. I'm curious as to what the community is speculating about gore in the new Elder Scrolls. The good gentlemen and gentlewomen at Bethesda spent a fair amount of time beefing up the Gambryo engine for Fallout 3, and the gore is definately part of that. In essence I'm wondering if the community thinks that Bethesda will integrate that into the new Elder Scrolls. And how you all would react if they did. Personally I have always found the amount of gore in the Elder Scrolls quite tasteful, I would quite like to see dismemberment in the next installment. Not in the extreme like Fallout 3, quite well done however probably not fitting in the Elder Scrolls. Remember this is for posterity and Bethesda does keep an eye on the community(hence the BodyAddon slots in the GECK for fallout three, incase you didn't notice the amount of piercings and things that had to be cleverly worked into in Oblivion. I thought that was just awesome when I saw it.) ƷƸ Link to comment Share on other sites More sharing options...
Retribution Posted April 18, 2010 Share Posted April 18, 2010 If Bethesda uses the Gamebryo engine for The Elder Scrolls V, I will be very unhappy. Link to comment Share on other sites More sharing options...
Monolithic0117 Posted April 18, 2010 Share Posted April 18, 2010 If Bethesda uses the Gamebryo engine for The Elder Scrolls V, I will be very unhappy. I as well. The Gamebryo engine just isn't up to par in terms of graphical capabilities anymore. Based on the screenshots of Fallout - New Vegas, the game's graphics already look dated compared to other upcoming games.Now, graphics aren't everything, but TES V could definitely benefit from a stronger engine. Link to comment Share on other sites More sharing options...
Bael Posted April 18, 2010 Author Share Posted April 18, 2010 Guys, Morrowind ran on the Gamebryo engine. They re-code and add new code every game. It isn't like it's the same tech everytime. So of course there will be an improvement in graphics. No doubt a plentitude of people will complain about the graphics, Bethesda just has more important things to work on. Link to comment Share on other sites More sharing options...
Fonger Posted April 18, 2010 Share Posted April 18, 2010 Thought this would fit in here, correct me if I'm wrong or there is already a topic on this. So it would appear it has been four years since Oblivion (eight since Morrowind) and I figured the next instalment was due.with Vegas on the known horizon TES V would be delayed by 2-4 years. Link to comment Share on other sites More sharing options...
Retribution Posted April 18, 2010 Share Posted April 18, 2010 Well, there aren't any improvements for Fallout New Vegas. It looks worse than Oblivion to me. Link to comment Share on other sites More sharing options...
Skotte Posted April 18, 2010 Share Posted April 18, 2010 Guys, Morrowind ran on the Gamebryo engine. They re-code and add new code every game. It isn't like it's the same tech everytime. So of course there will be an improvement in graphics. No doubt a plentitude of people will complain about the graphics, Bethesda just has more important things to work on. From what I can tell Morrowind ran on the NetImmerse engine which is the preceding engine to Gamebryo. While I don't expect an improvement (at least not a significant one) with New Vegas. I hope in future titles that engine & implementation are both improved Link to comment Share on other sites More sharing options...
Vagrant0 Posted April 18, 2010 Share Posted April 18, 2010 Well, I think it mostly depends on if some of the internal limitations with the model format can be worked out well enough to be applied to whatever TES V will be about. I don't think they'll change engines, but they may need to re-code/alter some parts of it. Using FO:NV as an example is not good since the game is still in development with another company doing most of the work. As long as they don't do anything like what EA seems to be doing lately with pre-baked, muddy textures on EVERYTHING, it really can't look that bad. Link to comment Share on other sites More sharing options...
DarkWarrior45 Posted April 19, 2010 Share Posted April 19, 2010 If Bethesda uses the Gamebryo engine for The Elder Scrolls V, I will be very unhappy. I as well. The Gamebryo engine just isn't up to par in terms of graphical capabilities anymore. Based on the screenshots of Fallout - New Vegas, the game's graphics already look dated compared to other upcoming games.Now, graphics aren't everything, but TES V could definitely benefit from a stronger engine. It's not always the game engine that determines how pretty graphics look, yes they do have a big role in graphics and how they look, but what really makes the graphics is the digital artists behind the graphics. If you do not have great artists, then your graphics will turn out bad no matter how good the engine is. I do agree with the notion though that Bethesda needs to work with something other than gamebryo though. Me personally, I would like to see Tes V made on either Cryotek or Unreal Engine 3. Link to comment Share on other sites More sharing options...
Monolithic0117 Posted April 19, 2010 Share Posted April 19, 2010 If Bethesda uses the Gamebryo engine for The Elder Scrolls V, I will be very unhappy. I as well. The Gamebryo engine just isn't up to par in terms of graphical capabilities anymore. Based on the screenshots of Fallout - New Vegas, the game's graphics already look dated compared to other upcoming games.Now, graphics aren't everything, but TES V could definitely benefit from a stronger engine. It's not always the game engine that determines how pretty graphics look, yes they do have a big role in graphics and how they look, but what really makes the graphics is the digital artists behind the graphics. If you do not have great artists, then your graphics will turn out bad no matter how good the engine is. In terms of textures, actual object design, etc., yes, the engine is not too important. But the stuff beneath it - the actual graphical technologies that envelop aspects such as lighting, animation and particles - are governed by the engine. You can only do so much with an engine framework, it is not infinitely meldable. Link to comment Share on other sites More sharing options...
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