ArchangelCassiel Posted August 3, 2014 Share Posted August 3, 2014 (edited) My modded FO3 regularly crashes in combat when I shoot someone. Sometimes I can play for an hour or so but sometimes it crashes after 10 minutes when shooting someone. I have the Multicore CPU fix, enabled 4GB memory usage via CFF Explorer, the Stutter Remover, and I play in windowed mode using OneTweak. I got the GOTY version from Steam. My system is: AMD FX-8320 3,5 GHzSapphire HD6790 1GBCorsair Vengeance 8GB 1866 MHz memoryGigabyte 970A-UD3Windows 7 64bit My load order is as follows: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmAdvanced Recon Tech.esmDetect Traps.esmDCInteriors_ComboEdition.esmStreetLights.esmEVE.esmImpervious Power Armour.esmMart's Mutant Mod.esmProject Beauty.esmFO3 Wanderers Edition - Main File.esmFO3 Wanderers Edition - Alternate Travel.espRH_IRONSIGHTS.esmaHUD.esmiHUD.esmDarNifiedUIF3.espProject Beauty- Broken Steel.espProject Beauty- Point Lookout.espEcho_UseBothGloves.espArmored Duster.espDark Justice Duster.espBBBackpacks-v1-1.espAction_Boy_hacking.espPiPBoy Light Range x2.espFlashlight-Performance.espUPP - Pack 1.espUPP - Pack 2.espUPP - Beverage Perks.espFO3 Wanderers Edition - Main File.espFO3 Wanderers Edition - DLC Anchorage.espFO3 Wanderers Edition - DLC The Pitt.espFO3 Wanderers Edition - DLC Broken Steel.espFO3 Wanderers Edition - DLC Point Lookout.espFO3 Wanderers Edition - DLC Mothership Zeta.espFO3 Wanderers Edition - Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition - Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Optional VATS Halftime.espMart's Mutant Mod.espMart's Mutant Mod - DLC Anchorage.espMart's Mutant Mod - DLC The Pitt.espMart's Mutant Mod - DLC Broken Steel.espMart's Mutant Mod - DLC Point Lookout.espMart's Mutant Mod - DLC Zeta.espMart's Mutant Mod - Project Beauty.espMart's Mutant Mod - Master Menu Module.espWeaponModKits.espWeaponModKits - OperationAnchorage.espWeaponModKits - ThePitt.espWeaponModKits - BrokenSteel.espWeaponModKits - PointLookout.espWeaponModKits - Zeta.espWeaponModKits - FWE Master Release.espBlackened FWE + MMM + EVE + Project Beauty.espAdvanced Recon Gear.espAdvanced Recon Tech.espAdvanced Recon Tech - Detect Traps.espDetect Traps - The Traponator 4000.espDetect Traps - Perk.espDetect Traps - DLC.espAdvanced Recon Range Finder.espAdvanced Recon Tech FWE.espDogmeat Leather Armor - CRAFT.espJIP Companions Command & Control.espDC Moods.espPointLookout Moods.espThe Pitt Moods.espDYNAVISION - Dynamic Lens Effect.espRH_WMK_Bridge.espRH_EVE_Bridge.espRH_FWE_Bridge.espFO3_WRP.espCASM.espMerged Patch.esp I also use NMC's Perfomance texture pack. I noticed that it tends to crash more when shooting Talon Company or Super Mutants but it crashes with Raiders and such too so I'm clueless. I suspect it's a load order problem or an incompatibility I just can't figure it out. Any help is appreciated.Cheers! Edited August 3, 2014 by ArchangelCassiel Link to comment Share on other sites More sharing options...
Billy1969 Posted August 3, 2014 Share Posted August 3, 2014 Crashing during combat is more than often due to too many active actors with MMM enabled. You can specify the number of active actors in combat you want with Wrye Flash for Fallout 3 in the bashed patch tweaks section. MMM default is at 30 but if you have increased spâwns activated you're going to crash fast. In WF I have it at 25, with MMM running slightly increased spawns only and no iguanas, that keeps it crash free and no even if you own the NASA Mars program system computer to run Fallout 3 on with a zillion Gigs of RAM it won't matter a thing, it's due to the Fallout 3 engine.... While MMM is an essential mod for my playthroughs, it is also the most common cause for the crashes I experienced over the years, if it weren't so good I would have deleted it already eons ago lol Link to comment Share on other sites More sharing options...
ArchangelCassiel Posted August 3, 2014 Author Share Posted August 3, 2014 (edited) I had a feeling MMM was the culprit. Thank you for the advice I will try it right away. The NASA Mars program thing is hilarious :laugh: Edit: That did it. Edited August 9, 2014 by ArchangelCassiel Link to comment Share on other sites More sharing options...
robi7alfa Posted March 22, 2020 Share Posted March 22, 2020 Fallout 3 crashes when shooting... very, very long time have been trying to find solution on internet for this problem! Nothing, not one single advice worked on win xp or win 10 until I removed sweetfx. Problem solved, no crashes, working perfect with tweaked stutter remover. Using FWE + 35 plugins in load order. From this 35 3 or 4 are made by merging many smaller mods with FO3plugin. Then made them master files. Fallout3.esm ThePitt.esm Anchorage.esm BrokenSteel.esm PointLookout.esm Zeta.esm Unofficial Fallout 3 Patch.esm CALIBR.esm CRAFT.esm Abbreviated Effects.esm BridgeTown.esm CollapsedDC.esm MergedMods2withTalonOutpostsZaFWE.esm MergedMods1.esm Point Lookout Reborn.esm RivetCityReborn.esm AWorldOfPainFO3.esm Another Interior Mod.esm DCInteriors_ComboEdition.esm RangerCompoundRedux.esm FO3 Wanderers Edition - Main File.esm Merged_Plugins.esm Mart's Mutant Mod - Increased Spawns1_3.esm DarNifiedUIF3.esp CollapsedDC.esp MetroCars.esp Nat_Guard_Refurb.esp Keller Family Refuge.esp Conelrad 640-1240.esp Bigtown-Mercantile.esp BottleRefill.esp DXWastelandWorkshopV3.0.esp FO3 Wanderers Edition - Main File.esp FO3 Wanderers Edition - DLC The Pitt.esp FO3 Wanderers Edition - DLC Anchorage.esp FO3 Wanderers Edition - DLC Broken Steel.esp FO3 Wanderers Edition - DLC Point Lookout.esp FO3 Wanderers Edition - DLC Mothership Zeta.esp Scavenger World - FWE Edition Fix.esp BottleRefill - FWE Patch.esp DynamicCrosshair.esp Fellout-PointLookout.esp Fellout-BrokenSteel.esp Fellout-Anchorage.esp Fellout-Zeta.esp Fellout-Full.esp Ver01FWE.esp - merged patch Total active plugins: 47 Link to comment Share on other sites More sharing options...
jjb54 Posted March 24, 2020 Share Posted March 24, 2020 What is: MERGED_PLUGINS.ESM? Specifically what was " merged "??? Also I would try to play the game WITHOUT: Mart's Mutant Mod - Increased Spawns1_3. Usually what happens is these types of mods OVERLOAD the game and cause serious issues with FPS to crashing. Link to comment Share on other sites More sharing options...
M48A5 Posted March 24, 2020 Share Posted March 24, 2020 @robi7alfa: Mart's Mutant Mod - Increased Spawns1_3.esm requires Mart's Mutant Mod as a master. Also, it is redundant since it is part of FWE. The FWE and Fellout plugins are out of order. Link to comment Share on other sites More sharing options...
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