Tywin2010 Posted April 20, 2010 Share Posted April 20, 2010 Hello, As I said in the title, I need to find out a specific non-vanilla NPC's (Saerileth) BaseID. Can anyone tell me, how can I find it out? Link to comment Share on other sites More sharing options...
The Extreme TES Posted April 20, 2010 Share Posted April 20, 2010 If i am right...You go NPC tab...Then see what characters id you need and get him in the game somewhere then double click on it...And it should be there some informations...I think one of them is BaseID ...Hope it works ...Im not using CS anymore but i think i remember that :thumbsup: Peace :teehee: Link to comment Share on other sites More sharing options...
Pineapplerum Posted April 20, 2010 Share Posted April 20, 2010 If it's a non vanilla npc, I think you have to check off the mod the npc came from in the data file along with the Oblivion file and set the mod as the active file? Link to comment Share on other sites More sharing options...
David Brasher Posted April 20, 2010 Share Posted April 20, 2010 Yes. The mod that the NPC resides in must be open for you to be able to see information about him. It does not have to active though. I think there might also be some special utility software available. It seems like one of them is named something like ****Skope so that it will sound like NIFSkope. Link to comment Share on other sites More sharing options...
BlackerrR Posted April 21, 2010 Share Posted April 21, 2010 Is this what you're looking for? http://www.tesnexus.com/downloads/file.php?id=21862 And David, its name is Ref Scope and it's very useful. :thumbsup: Link to comment Share on other sites More sharing options...
slygothmog Posted April 21, 2010 Share Posted April 21, 2010 Is this what you're looking for? http://www.tesnexus.com/downloads/file.php?id=21862 And David, its name is Ref Scope and it's very useful. :thumbsup: That looks like a very handy tool :) There is another way, if my thinking is correct, just open up the console and click on the person/object and their name should appear at the top of the screen with their BaseID next to it in brackets. Link to comment Share on other sites More sharing options...
LFact Posted April 21, 2010 Share Posted April 21, 2010 Is this what you're looking for? http://www.tesnexus....le.php?id=21862 And David, its name is Ref Scope and it's very useful. :thumbsup: That looks like a very handy tool :) There is another way, if my thinking is correct, just open up the console and click on the person/object and their name should appear at the top of the screen with their BaseID next to it in brackets. That's Reference ID, not Base ID. Some script command needs reference ID to work(like <ref>.additem <object baseID> <value>), while others need baseID to work(like setquestobject <Object BaseID> 0/1). Link to comment Share on other sites More sharing options...
slygothmog Posted April 21, 2010 Share Posted April 21, 2010 Is this what you're looking for? http://www.tesnexus....le.php?id=21862 And David, its name is Ref Scope and it's very useful. :thumbsup: That looks like a very handy tool :) There is another way, if my thinking is correct, just open up the console and click on the person/object and their name should appear at the top of the screen with their BaseID next to it in brackets. That's Reference ID, not Base ID. Some script command needs reference ID to work(like <ref>.additem <object baseID> <value>), while others need baseID to work(like setquestobject <Object BaseID> 0/1). Thank you for correcting me :) Link to comment Share on other sites More sharing options...
Tywin2010 Posted April 21, 2010 Author Share Posted April 21, 2010 Thank you for replies, everyone. I seem to have found it in the editor via by viewing mod's "Details" in CS, and it was also confirmed by the mod's author. However, when I try to make Saerileth (NPC in question) non-essential, it still doesn't seem to work. When I type SetEssential A909Saeri 0 (should make NPC non-essential, I understand) in console I recieve the following response: Script 'SysWindowCompileAndRun', line 1:Item 'A909Saeri' not found for parameter Actor Base.Compiled script not saved! Could anyone explain to me, does that mean that I am imputting a wrong ID, or am I doing something else wrong? (This is my first time trying to use the console.) Link to comment Share on other sites More sharing options...
Javalin Posted April 21, 2010 Share Posted April 21, 2010 This following link holds EVERYTHING you need/should/want to know about Oblivion and base ID's, Item ID's and what not. http://www.uesp.net/wiki/Oblivion:Oblivion Quest guides, possible bugs and how to exploit them/consequences of the bugs within :) Its very good :D Love it. Link to comment Share on other sites More sharing options...
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