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How to find out NPC's BaseID?


Tywin2010

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If i am right...You go NPC tab...Then see what characters id you need and get him in the game somewhere then double click on it...And it should be there some informations...I think one of them is BaseID ...Hope it works ...Im not using CS anymore but i think i remember that :thumbsup:

 

Peace :teehee:

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Yes. The mod that the NPC resides in must be open for you to be able to see information about him. It does not have to active though. I think there might also be some special utility software available. It seems like one of them is named something like ****Skope so that it will sound like NIFSkope.
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Is this what you're looking for?

 

http://www.tesnexus.com/downloads/file.php?id=21862

 

And David, its name is Ref Scope and it's very useful. :thumbsup:

 

That looks like a very handy tool :)

 

There is another way, if my thinking is correct, just open up the console and click on the person/object and their name should appear at the top of the screen with their BaseID next to it in brackets.

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Is this what you're looking for?

 

http://www.tesnexus....le.php?id=21862

 

And David, its name is Ref Scope and it's very useful. :thumbsup:

 

That looks like a very handy tool :)

 

There is another way, if my thinking is correct, just open up the console and click on the person/object and their name should appear at the top of the screen with their BaseID next to it in brackets.

 

That's Reference ID, not Base ID. Some script command needs reference ID to work(like <ref>.additem <object baseID> <value>), while others need baseID to work(like setquestobject <Object BaseID> 0/1).

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Is this what you're looking for?

 

http://www.tesnexus....le.php?id=21862

 

And David, its name is Ref Scope and it's very useful. :thumbsup:

 

That looks like a very handy tool :)

 

There is another way, if my thinking is correct, just open up the console and click on the person/object and their name should appear at the top of the screen with their BaseID next to it in brackets.

 

That's Reference ID, not Base ID. Some script command needs reference ID to work(like <ref>.additem <object baseID> <value>), while others need baseID to work(like setquestobject <Object BaseID> 0/1).

 

Thank you for correcting me :)

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Thank you for replies, everyone.

 

I seem to have found it in the editor via by viewing mod's "Details" in CS, and it was also confirmed by the mod's author. However, when I try to make Saerileth (NPC in question) non-essential, it still doesn't seem to work.

 

When I type SetEssential A909Saeri 0 (should make NPC non-essential, I understand) in console I recieve the following response:

 

Script 'SysWindowCompileAndRun', line 1:

Item 'A909Saeri' not found for parameter Actor Base.

Compiled script not saved!

 

Could anyone explain to me, does that mean that I am imputting a wrong ID, or am I doing something else wrong? (This is my first time trying to use the console.)

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This following link holds EVERYTHING you need/should/want to know about Oblivion and base ID's, Item ID's and what not.

 

http://www.uesp.net/wiki/Oblivion:Oblivion

 

 

 

Quest guides, possible bugs and how to exploit them/consequences of the bugs within :) Its very good :D Love it.

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