Melkutus Posted August 8, 2014 Posted August 8, 2014 I've been looking all over the Internet for solutions, but none of them have worked. The only mod I can get to work is StreetLamps and that's it. I have this same issue as well, I've tried most of the solutions but they still won't work. I have all of the required master files and still they refuse to work.[ ] CRAFT.esm[ ] FO3 Wanderers Edition - Main File.esm[X] Fallout3.esm[X] Anchorage.esm[X] ThePitt.esm[X] StreetLights.esm[X] BrokenSteel.esm[X] PointLookout.esm[X] Zeta.esm[ ] Unofficial Fallout 3 Patch.esm[ ] Project Beauty.esm[ ] EVE.esm[ ] DCInteriors_ComboEdition.esm[ ] RH_IRONSIGHTS.esm[ ] CFWR.esm[ ] CALIBR.esm[ ] Mart's Mutant Mod.esm[ ] FO3 Wanderers Edition - Main File.esp[ ] FO3 Wanderers Edition - DLC The Pitt.esp[ ] FO3 Wanderers Edition - DLC Anchorage.esp[ ] FO3 Wanderers Edition - DLC Broken Steel.esp[ ] FO3 Wanderers Edition - DLC Point Lookout.esp[ ] FO3 Wanderers Edition - DLC Mothership Zeta.esp[ ] FO3 Wanderers Edition - Alternate Travel.esp[ ] FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp[ ] FO3 Wanderers Edition - Followers Enhanced.esp[ ] FO3 Wanderers Edition - Optional VATS Halftime.esp[ ] FO3 Wanderers Edition - Optional VATS Realtime.esp[ ] FO3 Wanderers Edition - Optional Restore Tracers (automatics only).esp[ ] FO3 Wanderers Edition - Optional Restore Tracers.esp[ ] Unofficial Fallout 3 Patch - Operation Anchorage.esp[ ] Unofficial Fallout 3 Patch - The Pitt.esp[ ] Unofficial Fallout 3 Patch - Broken Steel.esp[ ] Unofficial Fallout 3 Patch - Point Lookout.esp[ ] Unofficial Fallout 3 Patch - Mothership Zeta.esp[ ] Project Beauty- Broken Steel.esp[ ] Project Beauty- Point Lookout.esp[ ] EVE - FWE Master Release.esp[ ] EVE Anchorage - FWE DLC Anchorage.esp[ ] EVE - FWE Master Release (Follower Enhanced).esp[ ] EVE - FWE with WeaponModKits.esp[ ] RH_IronSights_Basic_AnchoragePlugin.esp[ ] RH_IronSights_Basic_BrokenSteelPlugin.esp[ ] RH_IronSights_Basic_PittPlugin.esp[ ] RH_IronSights_Basic_PointLookoutPlugin.esp[ ] RH_IronSights_Basic_VanillaPlugin.esp[ ] RH_IronSights_Basic_ZetaPlugin.esp[ ] RH_IronSights_Pitt_NewRifleSights.esp[ ] RH_IronSights_PL_NewItems.esp[ ] CALIBRxMerchant.esp[ ] RH_IronSights_RemoveReticule.esp[ ] Fellout-Full.esp[ ] dD - Enhanced Blood Main.esp[X] UndergroundHideout.esp[ ] Fellout-Anchorage.esp[ ] Fellout-BrokenSteel.esp[ ] Fellout-pipboylight.esp[ ] Fellout-PointLookout.esp[ ] Fellout-Zeta.esp[ ] Player Animations - Stimpak (5s, restore crippled).esp[ ] Mart's Mutant Mod - DLC Anchorage.esp[ ] Mart's Mutant Mod - DLC Broken Steel.esp[ ] Mart's Mutant Mod - DLC Point Lookout.esp[ ] Mart's Mutant Mod - DLC The Pitt.esp[ ] Mart's Mutant Mod - DLC Zeta.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[ ] Mart's Mutant Mod.esp[ ] CFWR_EVE_LoadLast.espThe only one that actually works is the Street Lights mod. Literally, just that one. I would like to enjoy Fallout 3 with some flavor. Vanilla does not suit me.
M48A5 Posted August 8, 2014 Posted August 8, 2014 Move Craft.esm to load above Calibr.esm. Move FO3 Wanderers Edition.esm to load after Calibr.esm. Move Fellout-Full.esp to load above Fellout-Anchorage. Delete Mart's Mutant Mod-Natural Selection, Tougher Traders, Zones Respawn. They are part of FO3 Wanderers Edition. Use only FO3 Wanderers Editon-Followers Enhanced (BrokenSteel), delete the other one. Use only one of Optional Restore Tracers and Optional VATS. Move FO3 Wanderers Edition - Alternate Travel.esp to load after Mart's Mutant Mod.esm. Move Mart's Mutant Mod.esp to load before Mart's Mutant Mod-DLC Anchorage.esp. Play through the opening sequence until just before you leave the vault entrance tunnel. Make a save and then exit the tunnel. Once you are in the wasteland, take a few steps and make another save. At this time you can start enabling your mods one group at a time and then check in the game to make sure they work. See this: http://forums.nexusmods.com/index.php?/topic/652876-fallout-3-modding-and-you/ And this: http://forums.bethsoft.com/topic/1465357-installing-fallout-3-with-windows-78-and-xp/ Just an FYI, none of the mods will work unless they have been activated. You do this by left clicking in the box to the left of the mod name. What mod manager are you using?
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