aktaylorh Posted April 27, 2010 Share Posted April 27, 2010 Would anyone know where i can find a tutorial to take oblivion armor/clothing and put them in to fallout? im having some trouble figuring it out. Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted April 27, 2010 Share Posted April 27, 2010 Here is the gist of it, I assume some knowledge of Blender or your 3d app of choice. Download nifscripts for your app, or do whatever you have to do to enable it to import .nif files.Import the nif of the fo3 body you want to base it on. Even if it doesn't show skin, if it has arms you will want to move them so that they align with the fallout3 skeleton/body. So it helps to have it there. Delete the skeleton/armature.At this point it's helpful to hide all of the meshes you see so far. Import the armor you want to convert. Delete the skeleton/armature. At this point there should be no skeletons in your scene, and that's the way you want it. If your armor is multiple pieces, delete as many skeletons as there are. Delete the oblivion body, arms, etc. Whatever shows skin from oblivion, delete it. Now you should see only the oblivion armor pieces. Unhide all of your meshes. Now you should see your armor and the fo3 body. Hide the meatcaps.One at a time, make your oblivion pieces fit the fo3 body. Proportional edit in blender is a big help for this, but do whatever you need to do. Remember that all you care about skinwise is what you can see. It's usually a lot better to delete unseen vertices in the body mesh than make the armor fit over it.Once you've got all the armor fitted to the body, it is a good time to do bone weight copy. I usually do it for anything that is around the torso or hips because I find that's where clipping is worst. Select your armor mesh first, then select the body mesh (both should be selected now). For blender, go to object -> scripts, bone weight copy. The quality is up to you, the higher the number, the longer it takes. Click update selected. When it's done, select all meshes. Import the fo3 skeleton (found in fallout-meshes.bsa, you can extract it with FOMM), and make sure you click 'import skeleton only + parent selected. That's the option in blender, do the equivalent in 3ds or whatever you use. After a minute or so, you will see all your meshes selected, plus a new skeleton that is also selected. Select the skeleton only and export your new mesh.View it in GECK to make sure you have successfully completed the arcane rituals. If you can see it there, 90% of the time you are good to see it in game. You will probably have to open it in nifskope also to set the texture paths for the normal maps, I find blender doesn't always export those.There are some differences between the fo3 and oblivion skeletons so you may see errors related to this. What you do about them is up to you and I find is something of a case by case basis.Good luck. Link to comment Share on other sites More sharing options...
aktaylorh Posted April 27, 2010 Author Share Posted April 27, 2010 thank you that was very helpful Link to comment Share on other sites More sharing options...
Rabbit1251 Posted April 27, 2010 Share Posted April 27, 2010 Here is the gist of it, I assume some knowledge of Blender or your 3d app of choice. Download nifscripts for your app, or do whatever you have to do to enable it to import .nif files.Import the nif of the fo3 body you want to base it on. Even if it doesn't show skin, if it has arms you will want to move them so that they align with the fallout3 skeleton/body. So it helps to have it there. Delete the skeleton/armature.At this point it's helpful to hide all of the meshes you see so far. Import the armor you want to convert. Delete the skeleton/armature. At this point there should be no skeletons in your scene, and that's the way you want it. If your armor is multiple pieces, delete as many skeletons as there are. Delete the oblivion body, arms, etc. Whatever shows skin from oblivion, delete it. Now you should see only the oblivion armor pieces. Unhide all of your meshes. Now you should see your armor and the fo3 body. Hide the meatcaps.One at a time, make your oblivion pieces fit the fo3 body. Proportional edit in blender is a big help for this, but do whatever you need to do. Remember that all you care about skinwise is what you can see. It's usually a lot better to delete unseen vertices in the body mesh than make the armor fit over it.Once you've got all the armor fitted to the body, it is a good time to do bone weight copy. I usually do it for anything that is around the torso or hips because I find that's where clipping is worst. Select your armor mesh first, then select the body mesh (both should be selected now). For blender, go to object -> scripts, bone weight copy. The quality is up to you, the higher the number, the longer it takes. Click update selected. When it's done, select all meshes. Import the fo3 skeleton (found in fallout-meshes.bsa, you can extract it with FOMM), and make sure you click 'import skeleton only + parent selected. That's the option in blender, do the equivalent in 3ds or whatever you use. After a minute or so, you will see all your meshes selected, plus a new skeleton that is also selected. Select the skeleton only and export your new mesh.View it in GECK to make sure you have successfully completed the arcane rituals. If you can see it there, 90% of the time you are good to see it in game. You will probably have to open it in nifskope also to set the texture paths for the normal maps, I find blender doesn't always export those.There are some differences between the fo3 and oblivion skeletons so you may see errors related to this. What you do about them is up to you and I find is something of a case by case basis.Good luck. Wow, I'd love to see something like this in an English edition. Really, though, this, or something very much like this, should be pinned as we seem to be getting allot of questions lately on this very subject. Well explained Mr. Quetzlsacatanango, so that even a turnip-head like me could almost understand the most of it. Rabbit Link to comment Share on other sites More sharing options...
aktaylorh Posted April 27, 2010 Author Share Posted April 27, 2010 I just need to learn a little more about blender and actually get it to use .nif files. I've had a little trouble getting all the programs to work with each other. Link to comment Share on other sites More sharing options...
ZombieUK Posted April 27, 2010 Share Posted April 27, 2010 Uragh! o.O! Now the light has been shined Uponeth! Now methinks I can has some try at converty some Obliv Armor and put tit into Fallout! Just wanted to play the Knight in Shining Armor Trodding about The Wasteland. And when I finally Do get my Copy of Obliv (Orded for a copy two weeks ago Finally but the twitty thing not arrived yet) I shalt see if One can get a Power Armor into it For a Luagh & Giggles. Just wish to mish/mash games abit because I can (: Cheers for a point in the rite direction. Link to comment Share on other sites More sharing options...
dantedemon Posted November 2, 2010 Share Posted November 2, 2010 Thank you very much! Kudos ! :D Link to comment Share on other sites More sharing options...
Bungholes Posted May 3, 2011 Share Posted May 3, 2011 (edited) -Quetzlsacatanango: I don't suppose you can give any tips as to how to get the arms in the right place? Pictures would be nice if possible too. If you can do this for me, the Capital Wasteland had better brace itself for me running around in steel armour :D Also, I have found your tutorials very helpful, thank you very much for them. Edited May 3, 2011 by Rusty Corkscrew Link to comment Share on other sites More sharing options...
dragbody Posted August 15, 2011 Share Posted August 15, 2011 After reading this tutorial earlier today, I came home tonight and (with no blender experience) began successfully porting Oblivion armor into New Vegas. As the author indicates, it's a relatively simple process once you learn it--it's just a matter of having the patience to do it! Link to comment Share on other sites More sharing options...
nekekami Posted October 2, 2011 Share Posted October 2, 2011 first off thatnks for this, i am one very annoying problem though, everything looks good in the geck, but when i go in game and equip the armor it doesnt attach itself to my character, it just floats in the room. Obviously I'm screwing something up here any help would be great. Link to comment Share on other sites More sharing options...
Recommended Posts