aktaylorh Posted May 3, 2010 Share Posted May 3, 2010 Im converting an oblivion armor mod to fallout and im having some troubles with it. it show up in the GEck but when im in game i just have an invisible body. anyone got ideas?http://i949.photobucket.com/albums/ad340/aktaylorh/SCRN1.pnghttp://i949.photobucket.com/albums/ad340/aktaylorh/SCRN2.pngi know theres no texture on it in the picture but i put in game textures on it just to try it and theres nothing still. Link to comment Share on other sites More sharing options...
JimboUK Posted May 4, 2010 Share Posted May 4, 2010 There's a guide here that shows step by step how to do it, might be worth looking through that and seeing if there is anything you've missed. http://www.fallout3nexus.com/downloads/file.php?id=11380 Link to comment Share on other sites More sharing options...
Ghogiel Posted May 4, 2010 Share Posted May 4, 2010 for a start, don't export the skeleton with the outfit. And stripifing rigged meshes is something I don't do. the are no developers using the gamebryo engine that strip rigged meshes....I asume there is a reason. even heavily modified export scrips like what bethesda use keeps things as shapes. beyond that your block list isn't expanded so I can't actually see anything at all. < the viewport is fairly useless for diagnosing wtf is up. Link to comment Share on other sites More sharing options...
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