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Werewolf Model desired - Dealthclaw Skeleton used


ZombieUK

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Howday yall.

 

Basically im trying to locate a decent Werewolf Model I can use to animate using the Deathclaw Animation Skeleton thingy or what ever so Werewolfs would be running about the wasteland.

 

The idea is that since Wolf like dog breeds e.g Dog meat's breed are out and about the wasteland, might as well have Doggy-Men roaming abput for chuckles.

 

Idealy Like to have 3-4 veriations: 1. Basic Gray/brown Werewolf 2. White Wolf for snow Mods ( That would be pretty epic) 3. Ghoul veriation Werewolf ( Its ghoulified due the human part radiated) and FEV Enhanced Werewolf ( Humans exposed to FEV = Super Mutants, So half Human/half Dogmeat = Uber Yellow Skinned Less hairy Werewolfie type Dog-mutant-man thing.... get the picture?

 

Anyone seen Underworld and Underworld: Evolution? Those types of dog-men Models Im after or perhaps a werewolf Model like the ones in Dragon Age: Origins. I see a few about on the net but not with the slouching postion like a Deathclaw. Anyone can help if ya like. I still am a noob but my motion making knowlegde is stedaly growing.

 

Something like this:http://http//earbuds.popdose.com/zack/SongOff/Images/whttp://earbuds.popdose.com/zack/SongOff/Images/werewolf.jpg

 

Firstly just need a decent model, I shall worry about the Textures later.

 

Thanks and dont let the bedbugs bite.

 

Zombie

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Wow. High praise coming from the Mighty LHammonds! Makes me more determined Noo! I always thought that a Werewolf Mesh could be easily be reproduced using the Deathclaw Skeleton and Anim as it basically has the say movement and behavior Minus the Howling and Dog Drool animations but who knows.

 

Loved the Gecko Meshes from Martin's Mutant Mod as that made me think it must be a simple task to undertake the task.

 

All I need is to find a suitable mesh/model...tho it would be always best to start a model from sketch but Time is limited for me for some reason

 

Google Sketchup 3d Werehouse might help as it help me in the past but a really decent model would have to be purchased and go through all the tedious legal stuff.

 

Still Ill have a crack and see what happens.

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Does it? I still not been able to grab ahold of a copy yet. (I orded a copy of Game of The Year addition 3 weeks ago but still no response, now I sent a Complaint form to the store just to either have a copy resent or a refund to me)

 

If I had Oblivion, Id try and convert that but I never played it as of yet. Still Ill have a look around, but I would like a point in the right direction for a decent model hence this Topic.

 

Thanks.

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i do believe that those werewolves for ob use modified vanilla assets in at the least the mesh creation. so those are out the window.

 

werewolves are very attractive modelling project. if i wasn't busy i'd seriously consider it. that any i reckon tes5 will have them in vanilla if they do indeed do skyrim :cool:

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Morrowind contained a number of werewolf models, my guess is you could use those?

 

NO! illegal or at leats not permitted, borderline, not allowed blabla...

 

anyway, you can simply take any werewolfmodel you like if it fits formwise on the skeleton, the pose is not that important, you can simply fit the skeleton according to the werwolf model's pose in your 3dproggy and then skin the beast

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