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Why is there no multi-player feature in Skyrim?


AmysDragon

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Skyrim wouldn't be easy to make MP as we saw from the coop mod that was being developed for a while but it certainly can be addressed with the current Skyrim design as an after thought. Your double the time prediction is a huge exaggeration, if the orginial development team was on it and not coders trying to build it 3rd party I suspect the add on would be very small in the overall development of the game, No new meshes would need creating, alterations to Animal and NPC AI would be minimal to allow them to address multiplayers and have quests be either group or individual. The most difficult part would be compressing the communication between players and compressing it for fast low latency play.

I disagree. It's not as simple as just tacking another character commjd line in and calling it a day. The AI would need to be reworked to accomidate some form of prioritization, interaction and responses would have to be redesigned practically from the ground up, the cells would likely have to he divided up or a mechanism put in place to kee the players close together, and the entire scaling mechanism would need tobe rewritten. Those are just the problems I can identify with my limited coding knowledge.

 

The massive synchronization and stability issues that plagued the CO-OP mod are in indication that no, it's not something you can just tack on at the end. It has to be built I.to the coding framework from the start, or be totally seperate (like the Mass Effect multiplayer, which was basically a seperate game

Edited by Lachdonin
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Gamebryo engine actual was used to create a few mmos DAoC, Rift and warhammer. Making skyrim mp you would have to ram up the hardness even on master its pretty easy dragons were well done but never lived up to any legend of an sinister beast. Creating a mod for mp would never effect the single player experience at all but if Bethesda ever did do it for the next game you have to consider that mass amount of time implementing it witch would directly effect the single player experience. In that case I wouldn't want Bethesda to do it they cut so much stuff looking back on Morrowind and mp would mean a bunch more cuts

Edited by Bloodinfested
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Warcraft started as a single player game. Then in Warcraft III a multi player component was added - the multi player made Blizzard a lot more money - even in the first version, So the single player version was dropped entirely in the next - That is how a multi player version can affect a single player game.

 

I have no interest in playing MMOs. I dropped Warcraft when they went multi player as that is not what I wanted in a game.

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I wish multiplayer was an option or even an unlockable option. Me and my bro both play Skyrim on separate Pc's and sometimes we like to "Pretend" as if we are

passing by each other on our tasks or just plain out exploring. Sometimes we even try to make use of trading by using console commands, I pay a sum of gold

for something he has, he gains gold, and I get the item. Almost like multiplayer, but I rarely do this as I still consider it cheating.

 

I wouldn't like if it became invasive, but an esp where those who WANTED it would download it, so people like Dante would have no issue

because they haven't downloaded the esp. Or simply if Bethesda made an expansion pack including Multiplayer but kept it limited to 4 players

or 2 saying, play with A friend or A brother/sister. That way you wouldn't have to worry about multiple people joining, or attempting to invade

your world. Sadly though Bethesda didn't implement this option into the game because of marketing reasons and because the engine would

not support it.

 

I'm almost positive though they could have done something to put a multiplayer feature in the game, but they can make more money if they don't. Using Elderscrolls online

as this point of interest, they can successfully market a brand new game, make more money then they could on an old game, whilst still

keeping players happy as it is not an indirect continuation of the series. This is one of the reasons the Skyrim Online project failed,

I'd seen posts about them getting in trouble for "Trying" to build a multiplayer mod that would essentially ruin Bethesda as

everyone would realize how much Skyrim outweighs ESO in popularity, thus the co-op skyrim online would be successful, Bethesda

would lose money, they would profit, and that isn't acceptable, and not legal either I believe, so they took action and the project

is dead as far as I know.

Edited by Kurzusseus
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Warcraft started as a single player game. Then in Warcraft III a multi player component was added - the multi player made Blizzard a lot more money - even in the first version, So the single player version was dropped entirely in the next - That is how a multi player version can affect a single player game.

 

I have no interest in playing MMOs. I dropped Warcraft when they went multi player as that is not what I wanted in a game.

 

What? I was Playing WarCraft 1 multiplayer back in the Mid 90's

It always had a multiplayer element to it. What I love about RTS is playing multiplayer RTS is my first gaming love followed by RPG. Though the Mix of RTS+RPG in Warcraft 3 I was not a fan of.

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i think the multi player mode is not very conductable as different players are using different mods. so if there is this mode it can only play with vanilla game without any mods for the fairy of the game. but i think there will be less more pleasure without mods for this game.

in addition, i remembered that someone had once made a mod of the multi player mode of oblivion.

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I'll add my 2 mills worth of opinion. I prefer that the main tiles remain single player. there is already a shortage of good single-player, open world, moddable titles. Instead of co-opping skyrim, I'm waiting for the first true 64-bit game engine with a playable game attached. That's where all my wishes reside.

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