BLKnight Posted May 11, 2010 Share Posted May 11, 2010 Hi guys. Iv been playing Oblivion and decided to spice things up by using the FCOM mod along with a few others.I have installed about 5-6 times now "each time with a complete uninstallation prior to the install".The problem I have is that first of all my game crashes very randomly. Sometimes when sleeping and other times when opening doors. And now Im not so sure if the load order is in the correct order or even if a few of the mods conflict with the complete setup. I am using all the required utilities such as OBMM, OBSE and so on. My system specs: Vista 32bit250 GB Sata HDD4gb Memory Nvidia 9800GT card 1gb http://img6.imageshack.us/img6/240/loadorder.gif Please can you tell me if I have done anything wrong with this load order.BOSS puts Bashed patch to the end, manually moved deadly combat down. Thank you kindly. Link to comment Share on other sites More sharing options...
Fonger Posted May 11, 2010 Share Posted May 11, 2010 run that load order through boss (easily found on tesnexus) you somehow have "the lost spires.esp" in that list twice and at least one of your esp's is outdated (by name alone) and Boss will point you toward the update. Link to comment Share on other sites More sharing options...
BLKnight Posted May 11, 2010 Author Share Posted May 11, 2010 Oops bad photoshoping :P. I ran it through Boss again and one thing I dont understand.When I do run with BOSS it gives me the bash tags suggestions ie {{invent}}, now do I go into wyre bash and under the rebuild bashed patch settings add a tick under the inventory section ? Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted May 11, 2010 Share Posted May 11, 2010 Yeah you typically go through the different categories and tick the stuff that you need when you rebuild the Bashed Patch. Also I suggest you load Deadly Reflex higher up. It doesn't actually have to load dead last, as in even after your Bashed Patch. Load it before companion mods and after other mods that affect combat (this is the same advice that BOSS will tell you). This should prevent crashes during combat. Crashes when opening doors can be random, sometimes it's because of something not loading properly. If you're entering a dungeon, for example, it could be because of faulty equipment for the NPCs inside the dungeon, which in my experience is likely if you don't rebuild your bashed patch properly, considering your overhaul mods. Just run it through BOSS and trust that BOSS will be right... It usually is anyway. If you have mods that are unlisted in BOSS, follow BOSS's ideas. So if it's a combat mod, try to load it along with the other combat mods, armor mod with armor mods, etc. I used to not trust BOSS and I didn't use Wrye Bash even though I was using over 170 mods. So I was having lots of problems, including but not limited to crashes and bugs and mods not working. After I followed the BOSS load order and arranged my remaining mods to the same style that BOSS does, and used Wrye Bash to bash them up, my Oblivion suddenly became very stable. I can play for 8 hours without a single crash, which I often do, even with all my combat and gameplay mods. Sure, it's a hassle to have to rebuild the bashed patch whenever you add a new mod, but if it's for stability and compatibility, it's well worth it. Link to comment Share on other sites More sharing options...
BLKnight Posted May 11, 2010 Author Share Posted May 11, 2010 Wow thanks for the reply that really helps alot.Regarding the based patch options (let me see if i got this right) I go into Rebuild PatchSelect the options for each mod. For example, Import InventorySelect all the mods under import inventory?? I have currently Frans OOO MMM and others there do I select them all under every based tag option thanks Link to comment Share on other sites More sharing options...
MichikoUnknownFox Posted May 11, 2010 Share Posted May 11, 2010 For mods like those that add to inventories and leveled lists you should definitely add them to your bashed patch, otherwise you'll have bugs and conflicts. I don't have OOO or MMM though so I can't speak from experience, but something tells me it's the right thing to do. Both Frans and OOO add items, and having them loading together without somehow properly putting them together (such as importing their inventories through Wrye Bash) will absolutely 100% surely give you bugs, anomalies, errors and/or crashes. All of them modify and add spawn records, so if they modify the same record, you may get a crash or other weirdness (like bandits fighting each other, or twin bandits) upon exiting a town, for example. One more thing. I know the Wrye Bash web design is not very user-friendly, but it's worth it to read through what they have to say about Bashed Patches. They give the best advice and instructions, of course, since they put the program together. This is where I got most of the information I know about it, which led to my current very stable Oblivion state. :) Link to comment Share on other sites More sharing options...
BLKnight Posted May 11, 2010 Author Share Posted May 11, 2010 excellent thank you so much ill report back asap Link to comment Share on other sites More sharing options...
Shadowfen Posted May 12, 2010 Share Posted May 12, 2010 One thing that you want to do is to remove HrmnsOblivionScriptOptimizationv1.0.esp (don't just disable - physically remove it) and regenerate your Bashed patch without it. HrmnsOblivionScriptOptimizationv1.0 is not compatible with Shivering Isles. If you simply disable the mod, Bash will merge it into the Bashed Patch anyway. Link to comment Share on other sites More sharing options...
Tomlong54210 Posted May 12, 2010 Share Posted May 12, 2010 One thing that you want to do is to remove HrmnsOblivionScriptOptimizationv1.0.esp (don't just disable - physically remove it) and regenerate your Bashed patch without it. HrmnsOblivionScriptOptimizationv1.0 is not compatible with Shivering Isles. If you simply disable the mod, Bash will merge it into the Bashed Patch anyway.That mod is buggy and offers little or no benefit. OP (hope you don't mind me calling you that) please post your load order through Wrye Bash. Right-click on the "File" tab and choose list mods. That will make commenting on your LO a little easier. Edit: Plus, it is more informative (gives version numbers, etc.) which is very important when evaluating FCOM LO's. I'll try my best from here though... EW Darker Nights <-- If you are using OBSE, set 50% darker nights in EW's INI and get rid of this. ...need to see version numbers for the Exnem Runeskulls comment. ...It would be nice to now your CPU's model and specs as well. You should leave all purple-text, green-text and italicized text mods deactivated. They should be merged or imported into the bashed patch ONLY. Simply leaved them deactivated, even while rebuilding the bashed patch. There is no reason to activate them. Remove TIE - In. Wait for Corepc to release the revamped TIE4MODs, which will actually be compatible with FCOM. Plus, that might be too much for your system anyway. Popular Outdated Mods - http://sites.google.com/site/oblivionpoinfo/stabilization/outdatedmods <-- About IWR... What is that OPE & - NW thing? Link to comment Share on other sites More sharing options...
BLKnight Posted May 12, 2010 Author Share Posted May 12, 2010 One thing that you want to do is to remove HrmnsOblivionScriptOptimizationv1.0.esp (don't just disable - physically remove it) and regenerate your Bashed patch without it. HrmnsOblivionScriptOptimizationv1.0 is not compatible with Shivering Isles. If you simply disable the mod, Bash will merge it into the Bashed Patch anyway.That mod is buggy and offers little or no benefit. OP (hope you don't mind me calling you that) please post your load order through Wrye Bash. Right-click on the "File" tab and choose list mods. That will make commenting on your LO a little easier. Edit: Plus, it is more informative (gives version numbers, etc.) which is very important when evaluating FCOM LO's. I'll try my best from here though... EW Darker Nights <-- If you are using OBSE, set 50% darker nights in EW's INI and get rid of this. ...need to see version numbers for the Exnem Runeskulls comment. ...It would be nice to now your CPU's model and specs as well. You should leave all purple-text, green-text and italicized text mods deactivated. They should be merged or imported into the bashed patch ONLY. Simply leaved them deactivated, even while rebuilding the bashed patch. There is no reason to activate them. Remove TIE - In. Wait for Corepc to release the revamped TIE4MODs, which will actually be compatible with FCOM. Plus, that might be too much for your system anyway. Popular Outdated Mods - http://sites.google.com/site/oblivionpoinfo/stabilization/outdatedmods <-- About IWR... What is that OPE & - NW thing? Hi thank you for the reply. My report from last night is that the game crashed 11 times in 10 mins of play so it was buggy. Works like a charm with just pure fcom install no mods. The computer Specs are as follows:This is the second computer not same as the original one I was trying to install Oblivion on as that just dont cut it. AMD Black Edition - AMD Phenom II X4 3.4 GHz Processor1TB Sata HDD4GB Dual Core MemoryWin Vista 32bit (downgraded from the 64bit) ...need to see version numbers for the Exnem Runeskulls comment.Where do I find that out ? OPE & - NWThis is the Oblivion version of Shoujo’s Morrowind mod: Wound Effects & Penalties I tried to go with some realism into the combat. >_> Totally removed TIE. Load Order: (with changes suggested and All Natural added instead of the weather mods) Active Mod Files: 00 Oblivion.esm 01 All Natural Base.esm [Version 0.9.9] 02 Francesco's Leveled Creatures-Items Mod.esm 03 Francesco's Optional New Items Add-On.esm 04 Cobl Main.esm [Version 1.72] 05 Ulrim's Horses.esm 06 Oscuro's_Oblivion_Overhaul.esm [Version 1.34] 07 Mart's Monster Mod.esm [Version 3.7b1] 08 Enhanced Daedric Invasion.esm 09 TamrielTravellers.esm [Version 1.39c] 0A FCOM_Convergence.esm [Version 0.9.9a7] 0B Kvatch Rebuilt.esm 0C CM Partners.esm 0D Toaster Says Share v3.esm 0E HorseCombatMaster.esm 0F Unofficial Oblivion Patch.esp [Version 3.2.0] 10 DLCShiveringIsles.esp 11 Unofficial Shivering Isles Patch.esp [Version 1.4.0] 12 Francesco's Optional Chance of Stronger Bosses.esp 13 Francesco's Optional Chance of Stronger Enemies.esp 14 Francesco's Optional Chance of More Enemies.esp 15 Francesco's Optional Leveled Quests-SI only.esp 16 Francesco's Optional Leveled Guards.esp ++ Francesco's Dark Seducer Weapons Patch.esp ++ FCOM_Francescos.esp [Version 0.9.9] ++ FCOM_FrancescosItemsAddOn.esp [Version 0.9.9] 17 FCOM_FrancescosNamedBosses.esp [Version 0.9.9] 18 Fran Armor Add-on.esp 19 Fran_Lv30Item_Maltz.esp 1A All Natural - Real Lights.esp [Version 0.9.9] 1B All Natural.esp [Version 0.9.9] 1C All Natural - SI.esp [Version 0.9.9] ++ All Natural - EW + NW + AWS.esp [Version Final] 1D Akatosh Mount By Saiden Storm.esp 1E diversegrasses.esp 1F fwDropGold.esp 20 Portable Campsite.esp ++ VA_BetterGold.esp 21 FF_Real_Thirst.esp 22 DLCHorseArmor.esp 23 DLCHorseArmor - Unofficial Patch.esp [Version 1.0.5] 24 DLCSpellTomes.esp ++ DLCSpellTomes - Unofficial Patch.esp [Version 1.0.1] 25 Slof's Horses Base.esp 26 DLCThievesDen.esp 27 DLCThievesDen - Unofficial Patch.esp [Version 1.0.5] 28 DLCThievesDen - Unofficial Patch - SSSB.esp [Version 1.0.4] 29 KDCircletsOOOOptimized - NPC Equip.esp [Version 1.2] ++ FCOM_KDCircletsOOOOptimizedNPCEquip.esp [Version 0.9.9] 2A ExnemRuneskulls.esp ++ FCOM_ExnemRuneskulls.esp [Version 0.9.9] 2B Cobl Glue.esp [Version 1.72] 2C Cobl Si.esp [Version 1.63] 2D FF_Real_Thirst, Cobl.esp 2E OOO 1.32-Cobl.esp [Version 1.72] ++ FCOM_Cobl.esp [Version 0.9.9] 2F Bob's Armory Oblivion.esp 30 FCOM_BobsArmory.esp [Version 0.9.9] 31 Loth's Blunt Weapons for Npcs.esp ++ FCOM_LothsBluntWeapons.esp [Version 0.9.9] 32 Oblivion WarCry EV.esp 33 FCOM_WarCry.esp [Version 0.9.9] 34 Oscuro's_Oblivion_Overhaul.esp [Version 1.34] 35 FCOM_Convergence.esp [Version 0.9.9] ++ FCOM_EntropicOrderRebalance.esp [Version 0.9.9beta2] 36 FCOM_RealSwords.esp [Version 0.9.9] 37 FCOM_DurabilityAndDamage.esp [Version 0.9.9] ++ FCOM_SpawnRatesReduced.esp [Version 0.9.9] 38 Mart's Monster Mod - More Wilderness Life.esp [Version 3.7b1] ++ FCOM_SaferRoads.esp [Version 0.9.9] 39 Mart's Monster Mod - Extra Wounding.esp [Version 3.7b1] ++ Mart's Monster Mod - Looting NPCs & Creatures.esp [Version 3.7b1] 3A Mart's Monster Mod - Dungeons of MMM.esp [Version 3.7b1] 3B TamrielTravellers4OOO.esp [Version 1.39c] ++ FCOM_TamrielTravelers.esp [Version 0.9.9] ++ FCOM_DiverseGuardUnity.esp [Version 0.9.9] ++ FCOM_BobsGuardUnity.esp [Version 0.9.9] ** FCOM_Archery.esp [Version 0.9.9] 3C DragonInvasion.esp 3D GB_Oblivion Tournament.esp 3E SB IC Palace Tower Light Mod v1.1 - Modified Version.esp 3F ImpeREAL City Unique Districts - All the Districts - Merged.esp 40 ImpeREAL City Unique Districts - All the Districts Visible From Cyrodiil.esp 41 300_White Stallion 4.esp 42 Kvatch Rebuilt.esp 43 Kvatch Rebuilt - Leveled Guards - FCOM.esp ++ Kvatch Rebuilt Weather Patch.esp 44 Legion Faction Mod.esp 45 za_bankmod.esp 46 24HrArenaAliveV2Towers.esp 47 ArenaGamblingHighRollers.esp 48 DLCBattlehornCastle.esp 49 DLCBattlehornCastle - Unofficial Patch.esp [Version 1.0.4] 4A Ulrim's Horses.esp 4B Knights.esp 4C Knights - Unofficial Patch.esp [Version 1.0.9] ++ Ulrim's Horses - Knights patch.esp 4D The Lost Spires.esp 4E Mighty Umbra.esp 4F Blood&Mud.esp 50 HoarfrostCastle.esp 51 Mart's Monster Mod - City Defences.esp [Version 3.7b1] ++ FCOM_MightyUmbra.esp [Version 0.9.9] 52 FCOM_Blood&Mud.esp [Version 0.9.9] ++ FCOM_Knights.esp [Version 0.9.9] 53 Enhanced Daedric Invasion.esp ++ FCOM_EnhancedDaedricInvasion.esp [Version 0.9.9] ++ FCOM_UnofficialFranArmorAddon.esp [Version 0.9.9] 54 Bag of Holding.esp [Version 1.5.0] 55 Alternative Start by Robert Evrae.esp 56 MidasSpells.esp 57 Deadly Reflex 5 - Timed Block with no damage or durability changes.esp 58 DeadlyReflex 5 - Combat Moves.esp 59 Beautiful People.esp 5A CM Partners.esp 5B CM Partners Special NPCs.esp 5C CM Partners More NPCs.esp 5D Real Hunger, Cobl.esp [Version 1.6.1] ** All Natural - Indoor Weather Filter For Mods.esp [Version 0.9.9] 5E Bashed Patch, 0.esp 5F Oblivion Graphics Extender Support.esp [Version 0.2] 60 Streamline 3.1.esp 61 OWE&P -NW.esp Also under the "Bashed Patch" when I clicked Rebuild Patch I put a tick next to all the options the Bosslog suggested. Example in the image below. http://img192.imageshack.us/img192/5843/11642633.gif Is this correct. All the ticks have the subcatagories ticked too exactly how "Merged Patches" and its sub catagories are ticked. Thanks you :D Link to comment Share on other sites More sharing options...
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