thegreatgamecreator Posted May 24, 2010 Share Posted May 24, 2010 I have seen all of these converts off the site FPS BANANA and I was hoping someone could show me how convert these files so that they can be used in the GECK. If you could point me to a tutorial that would be great. And yes I know about copyright so I'm not going post someone else's work unless I am given permission by the author. I would really appreciate it. Link to comment Share on other sites More sharing options...
thegreatgamecreator Posted June 5, 2010 Author Share Posted June 5, 2010 Nobody? I would really appreciate any help. And if you can't then at least acknowledge that you don't, I want to know if nobody posted because they didn't know the answer or If nobody read the thread. Link to comment Share on other sites More sharing options...
roquefort Posted June 5, 2010 Share Posted June 5, 2010 Nobody? I would really appreciate any help. And if you can't then at least acknowledge that you don't, I want to know if nobody posted because they didn't know the answer or If nobody read the thread. The stats show that (right now) 42 people read your thread. If they all posted that they didn't know, that would pointlessly bloat the thread. For the record, I don't know either :thumbsup: Link to comment Share on other sites More sharing options...
Ghogiel Posted June 5, 2010 Share Posted June 5, 2010 converting- it's the same as making any custom modded assets ready for F3 consumption. once you have your assets in your 3d modelling program- you may need sdk/importer for the particular file format to get the assets into your 3d package. set the scene up ready for exporting. depending on what it is- rigging, materials/textures, dismemberment, collision, alignments/pivots... export to nif using the niftools plugin for blender/max. a little post export setup in nifskope and thats it. Link to comment Share on other sites More sharing options...
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