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Dungeons & Draugr Roleplaying Mod Poll  

16 members have voted

  1. 1. Balancing Vote: What should imperials get? You decide!

    • 10% Magic Resistance
      0
    • 15% Boost to speech
      5
    • 15% Chance to slowtime in battle
      0


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I'm glad you like the build Chris, I thought you'd like it. I'd do the Reachmen just like you did the Imperials (separate Nibenese and Colovian Builds)

added Reachmen to the manual here:http://dungeons-draugr.wikia.com/wiki/Reachmen

 

Now in regards to Orc traits let me think, how about...

 

+10 smithing

+5 Two-handed

+5 Heavy armor

+5 Block

+5 One-handed

+5 Enchanting

 

There, what do you think?

and this is more like orcs to me! more on the smithing side and you still managed to put heavy armor proficiency in there I like that. Also I included them teaching Malacath(Heathen Magic/Religion) to the Reachmen.

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I just read the updated wiki, I love that you brought back magic resistance from Morrowind and oblivion for the Orcs. (magic was always my Achilles heel for my orcish characters lol) And I also like the "built tough" trait as well.

 

Oh my goodness, you used my suggestion for the racial description of the Reachmen! I don't know what to say... I'm honoured, thank you.

Edited by Sarus31
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Thank you, I wanted to make them different to the Nords (They are both warrior races after all) But I didn't want them to simply be clones skillwise.

 

The Reachmen in the lore were the original settlers of Skyrim I think. Which makes them worthy advesaries to the Nords.

I just read the updated wiki, I love that you brought back magic resistance from Morrowind and oblivion for the Orcs. (magic was always my Achilles heel for my orcish characters lol) And I also like the "built tough" trait as well.

 

Oh my goodness, you used my suggestion for the racial description of the Reachmen! I don't know what to say... I'm honoured, thank you.

I couldn't resist! You were the one that came up with it and its perfect for Roleplay so it had to be added. and yes magic resistance is a must for roleplay especially for orcs, due to Malacath which I will be working on as soon as redguards are finished. Feel free to cast your vote in the poll of which trait should be the major boost for the Redguards. I also want to work out some kind of Deity system for this mod that allows players to pray/worship their favored deity at their alters/statues, but that will be a little later. Playtest will be available Friday, and it will be a Nexus Exclusive.

 

(Anyone have any ideas on how to create a deity system? Feel free to post your opinions.)

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I've already cast my vote, I think it should +10 One-handed considering their warrior culture and history.

 

Nah what I meant was... I wrote my suggestion for the Reachmen thinking you'd do your own thing with it, that's why was surprised is all. I once again thank you for including it.

Edited by Sarus31
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Oh, I can make a different profile description if you would like. Not to mention if you want to you can write the Reachmen in game description. You have contributed a good amount of creative input so it's only going to get better with both of us writing.
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Don't give up on this it sounds so damn amazing and if I knew anything about modding i'd ask is I could help but sadly I don't. Keep up the amazing work SnippyChris!

Thanks for your interest in Dungeons & Draugr LORDBowDOS, and suggestions, feedback on the playtest this Friday, and voting on the polls would greatly help out. Just because you don't know how to mod doesn't mean you cant help;)

 

*Added a new Poll

Edited by SnippyChris
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