itsbuffy Posted September 7, 2014 Share Posted September 7, 2014 (edited) Hey So like the title says, my game is freezing (not CTD, it just completly freeze) at quite an annoying rate. I'm not exactly sure what kind of information you guys need to help me out. What I can say is the load order has been sorted with LOOT and my game has 0 dirty plugins in it. I'm not 100% sure but i think the freezings occurs only in outside areas. I've 157 mods total. I'll name mods that directly affect outside areas (This isnt the order in which they're loaded) RealVision END 262aDucks and Swans for skyrimExtended encountersTravellers of skyrimImmersive patrolsLanterns of skyrimSkyrim performance PLUS - pine needles FXSkyrim performance PLUS - rainfall FXSkyrim performance PLUS - snowfall FXEnhanced Light and FX + dawnguard/dragon patch + SMIM MeshesClimate of tamriel + dawnguard/dragon patch + Weather patchSupreme stormsSkyrim Flora OverhaulStatic Mesh improvementCinemate Fire EffectsBetheda Hi-res Vanilla + DLC OptimizedStable uGridsToLoadAll unofficial patches My last papyrus log : Line ?[09/07/2014 - 02:05:01PM] warning: (8900748C): Ref is in an unloaded cell, so it cannot cast spells..stack:[ (2601F222)].SPELL.Cast() - "<native>" Line ?[Active effect 7 on (8900748C)].zbloodnpcbleed.OnHit() - "zBloodNPCbleed.psc" Line ?[09/07/2014 - 02:05:01PM] warning: (FF0011D7): Ref is in an unloaded cell, so it cannot cast spells..stack:[ (2601F222)].SPELL.Cast() - "<native>" Line ?[Active effect 15 on (FF0011D7)].zbloodnpcbleed.OnHit() - "zBloodNPCbleed.psc" Line ?[09/07/2014 - 02:05:02PM] warning: (FF0011D7): Ref is in an unloaded cell, so it cannot cast spells..stack:[ (2601F222)].SPELL.Cast() - "<native>" Line ?[Active effect 15 on (FF0011D7)].zbloodnpcbleed.OnHit() - "zBloodNPCbleed.psc" Line ?[09/07/2014 - 02:05:02PM] warning: (8900748C): Ref is in an unloaded cell, so it cannot cast spells..stack:[ (2601F222)].SPELL.Cast() - "<native>" Line ?[Active effect 7 on (8900748C)].zbloodnpcbleed.OnHit() - "zBloodNPCbleed.psc" Line ?[09/07/2014 - 02:05:03PM] warning: (8900748C): Ref is in an unloaded cell, so it cannot cast spells..stack:[ (2601F222)].SPELL.Cast() - "<native>" Line ?[Active effect 7 on (8900748C)].zbloodnpcbleed.OnHit() - "zBloodNPCbleed.psc" Line ?[09/07/2014 - 02:05:04PM] warning: (8900748C): Ref is in an unloaded cell, so it cannot cast spells..stack:[ (2601F222)].SPELL.Cast() - "<native>" Line ?[Active effect 7 on (8900748C)].zbloodnpcbleed.OnHit() - "zBloodNPCbleed.psc" Line ?[09/07/2014 - 02:05:05PM] warning: (8900748C): Ref is in an unloaded cell, so it cannot cast spells..stack:[ (2601F222)].SPELL.Cast() - "<native>" Line ?[Active effect 7 on (8900748C)].zbloodnpcbleed.OnHit() - "zBloodNPCbleed.psc" Line ?[09/07/2014 - 02:05:06PM] warning: (8900748C): Ref is in an unloaded cell, so it cannot cast spells..stack:[ (2601F222)].SPELL.Cast() - "<native>" Line ?[Active effect 7 on (8900748C)].zbloodnpcbleed.OnHit() - "zBloodNPCbleed.psc" Line ?[09/07/2014 - 02:05:08PM] RNPC: Periodic update check.[09/07/2014 - 02:05:14PM] Error: Object reference has no 3Dstack:[ (000A7EA9)].Sound.Play() - "<native>" Line ?[ (000B78EE)].HelgenRandomSoundScript.OnUpdate() - "HelgenRandomSoundScript.psc" Line 117[09/07/2014 - 02:05:30PM] VM is freezing...[09/07/2014 - 02:05:30PM] VM is frozen[09/07/2014 - 02:05:31PM] Saving game...[09/07/2014 - 02:05:31PM] VM is thawing...[09/07/2014 - 02:05:39PM] RNPC: Periodic update check.[09/07/2014 - 02:05:45PM] Error: Object reference has no 3Dstack:[ (000A7EA9)].Sound.Play() - "<native>" Line ?[ (000B78EE)].HelgenRandomSoundScript.OnUpdate() - "HelgenRandomSoundScript.psc" Line 117[09/07/2014 - 02:06:05PM] Error: Object reference has no 3Dstack:[ (000A7EA9)].Sound.Play() - "<native>" Line ?[ (000B78EE)].HelgenRandomSoundScript.OnUpdate() - "HelgenRandomSoundScript.psc" Line 107[09/07/2014 - 02:06:07PM] warning: Property xxxsneakTouchOfCalamity on script xxxMagicSneak attached to Active effect 2 on (89007497) cannot be initialized because the script no longer contains that property[09/07/2014 - 02:06:07PM] warning: Property xxxsneaktouchofcalamitysneakmessage on script xxxMagicSneak attached to Active effect 2 on (89007497) cannot be initialized because the script no longer contains that property[09/07/2014 - 02:06:07PM] warning: Property xxxsneakArcaneAssassin on script xxxMagicSneak attached to Active effect 2 on (89007497) cannot be initialized because the script no longer contains that property[09/07/2014 - 02:06:10PM] RNPC: Periodic update check.[09/07/2014 - 02:06:35PM] Error: Object reference has no 3Dstack:[ (000A7EA9)].Sound.Play() - "<native>" Line ?[ (000B78EE)].HelgenRandomSoundScript.OnUpdate() - "HelgenRandomSoundScript.psc" Line 117[09/07/2014 - 02:06:40PM] RNPC: Periodic update check.[09/07/2014 - 02:07:25PM] Error: (720B85A9): Spell is permanent (e.g. an ability/addiction/disease) and cannot be Cast..stack:[ (720B85A9)].SPELL.Cast() - "<native>" Line ?[None].SIC_ReviveMe.OnUpdate() - "SIC_ReviveMe.psc" Line 22[09/07/2014 - 02:07:34PM] Error: Object reference has no 3Dstack: If you need more informations please ask thx a lot Edited September 7, 2014 by itsbuffy Link to comment Share on other sites More sharing options...
iXenite Posted September 7, 2014 Share Posted September 7, 2014 (edited) Could you post your exact load order as it appears in LOOT? It's best to see it that way. Also, things like game settings/system specs are helpful too. And, what are your uGridstoLoad set at? I'm assuming you've raised them if you have the stable uGridstoLoad mod. Another thing, do you have things like SKSE and the SKSE memory patch .ini file edits? Edited September 7, 2014 by DaddyDirection Link to comment Share on other sites More sharing options...
NewThalos Posted September 7, 2014 Share Posted September 7, 2014 My last papyrus log : .......... etc etc It appears as though you could use a script cleanse. I just posted this on another forum, so might as well quote myself. Cleaning your save with script cleaner is a good start. Plus, when you uninstall mods to test which one is breaking your game, you need to run the above script cleaner to wipe out all of the left over garbage inside said save which would have caused the loop to begin with. Just to clarify, removing mods is not enough without removing the leftover files that those removed mods left behind. Once the script cleaner is open, load the save game you want to clean and make ONLY the following steps: 1) Click the "Open" button in order to load the save game file that you want to clean2) Click the "Fix All #->" button.3) Click the "Fix Script Instances" button4) Click the "Save" button in order to save the newly cleaned file. Here is a picture of the menu with pointers indicating Step 1-4: http://i302.photobucket.com/albums/nn91/zhalls/Skyrim%20Troubleshooting/savetool.jpg Link to comment Share on other sites More sharing options...
NewThalos Posted September 7, 2014 Share Posted September 7, 2014 Addendum Freezing is often caused by your VRAM filling up as well as other similar issues that can be solved simply by updating essential components to your game such as the most recent version of SKSE (1.7.1). As DaddyDirection requested, we need to know your computers specs. 1) CPU Power2) Type of video card + vram, etc details3) Laptop or Desktop4) Physical ram5) Have you made any changes to the papyrus section of your INI's6) Using the most current version of SKSE (Current build (1.7.1, compatible with runtime 1.9.32.0.*))7) Please give us your entire load order Link to comment Share on other sites More sharing options...
itsbuffy Posted September 7, 2014 Author Share Posted September 7, 2014 (edited) I tried the script cleaner and I went longer without freezing but that could easily have been luck. Addendum Freezing is often caused by your VRAM filling up as well as other similar issues that can be solved simply by updating essential components to your game such as the most recent version of SKSE (1.7.1). As DaddyDirection requested, we need to know your computers specs. 1) CPU Power2) Type of video card + vram, etc details3) Laptop or Desktop4) Physical ram5) Have you made any changes to the papyrus section of your INI's6) Using the most current version of SKSE (Current build (1.7.1, compatible with runtime 1.9.32.0.*))7) Please give us your entire load order ive an i5-4570 CPU @ 3,20 3.20GHz8192 MB RAM I've an AMD Radeon R9 200 series4095MB Ive a desktop Yes I did some change with the papyrus. Here's my papyrus : [Papyrus]fUpdateBudgetMS=2.0fExtraTaskletBudgetMS=1.2fPostLoadUpdateTimeMS=500.0iMinMemoryPageSize=128iMaxMemoryPageSize=512iMaxAllocatedMemoryBytes=76800bEnableLogging=1bEnableTrace=1bLoadDebugInformation=1bEnableProfiling=1 My SKSE is up to date and my video card drivers too. Complete load order : Note that essential children and paarthurnax dilemma don't appear twice in my load order I just screenshoted them twice to make sure I dont miss any mods.Oh and also Im using the performance version of ENB not the full version And thanks a lot for the help Edited September 7, 2014 by itsbuffy Link to comment Share on other sites More sharing options...
itsbuffy Posted September 7, 2014 Author Share Posted September 7, 2014 Also, things like game settings/system specs are helpful too. And, what are your uGridstoLoad set at? I'm assuming you've raised them if you have the stable uGridstoLoad mod. its at defaut 5 Link to comment Share on other sites More sharing options...
NewThalos Posted September 7, 2014 Share Posted September 7, 2014 (edited) Alright, I have some suggestions and questions to help understand better what you done, and have not done yet: But first.... let's fix your papyrus [Papyrus]fUpdateBudgetMS=1.6fExtraTaskletBudgetMS=1.6fPostLoadUpdateTimeMS=1000.0 <------ Extends loading time to give you more time to process (1000 is plenty)iMinMemoryPageSize=128 <------ Never change, SKSE 1.7.1 relies on this variableiMaxMemoryPageSize=512 <------ Never change, SKSE 1.7.1 relies on this variableiMaxAllocatedMemoryBytes=76800 <------ Never increase beyond 76800bEnableLogging=0 <------ set back to 0bEnableTrace=0 <------ set back to 0bLoadDebugInformation=0 <------ set back to 0bEnableProfiling=0 <------ set back to 0 Second thing you need to do is make sure you have the latest SKSE installed. Just download the installer version, place the exe into your Skyrim folder (where your TESV.exe is located) and run it. The installer should do all of the work for you at this point, no need to install it via MO. Make sure you use v1.7.1 because this version includes all sorts of GREAT updates built right in so you don't have to worry about installing them separate. A list of mods you no longer need since you have SKSE 1.7.1: Safety Load <----- Officially obsolete with current SKSE build. (yay!)Skyrim Memory Patch <----- Officially obsolete with SKSE 1.7.1 (yay!)SSME - Skyrim Startup Memory Editor <----- Officially obsolete with SKSE 1.7.1 (yay!) And it fixes a few other things too that I can't recall at the top of my head, but suffice to say, you need SKSE v1.7.1 and it will probably solve your freezing problem by itself. Next, you need a bashed patch Wrye Bash to be compiled before you can compile your ReProccer. Thankfully you're using MO so this is going to be 100 times easier for you to do compared to other people, and thankfully easier to explain. Create a folder somewhere (I have a special folder just for Skyrim programs such as MO, LOOT, TESVEdit, Wrye Bash, etc) and extract the latest Wrye Bash zip file there. Next go into MO and add the Wrye Bash executable in your dropdown menu at the top right hand side of MO (hopefully you're familiar with it by now, since this is how you run SKSE). Google search for any number of guides on how to create Bashed patches with the latest version of Wrye Bash. Once you have created your bashed patch, it's going to be placed into your overwrite folder, so now you need to create a folder in your MO Installed Mod's folder named "bashed patch", go back into MO, refresh, activate this empty folder, and now drag that newly created bashed patch that's sitting in the overwrite over into the bashed patch mod. Make sure that your bashed patch mod is dragged down to the very bottom of your load order, and then at this point, drag ReProccer down beneath the bashed patch on both your mod install order (left window) AND the plugin order (right window). Now you need to run your ReProccer in order to create your ReProccer patches. (SkyReProc Patches). Simply right click on the ReProccer.jar file found within your Data Tab (right menu of MO) and click Open/Execute. Here's a picture of what to look for:http://i302.photobucket.com/albums/nn91/zhalls/Skyrim%20Troubleshooting/ReProccerjarexecute.jpg Creating Your SkyProc Patches - Step 1http://i302.photobucket.com/albums/nn91/zhalls/Skyrim%20Troubleshooting/ReProccer%20Guide/ReProcceropened1.jpg Creating Your SkyProc Patches - Step 2http://i302.photobucket.com/albums/nn91/zhalls/Skyrim%20Troubleshooting/ReProccer%20Guide/ReProcceropened2.jpg Creating Your SkyProc Patches - Step 3http://i302.photobucket.com/albums/nn91/zhalls/Skyrim%20Troubleshooting/ReProccer%20Guide/ReProcceropened3.jpg Creating Your SkyProc Patches - Step 4http://i302.photobucket.com/albums/nn91/zhalls/Skyrim%20Troubleshooting/ReProccer%20Guide/ReProcceropened4.jpg Creating Your SkyProc Patches - Step 5http://i302.photobucket.com/albums/nn91/zhalls/Skyrim%20Troubleshooting/ReProccer%20Guide/ReProcceropened5.jpg Creating Your SkyProc Patches - Step 6http://i302.photobucket.com/albums/nn91/zhalls/Skyrim%20Troubleshooting/ReProccer%20Guide/ReProcceropened6.jpg Creating Your SkyProc Patches - Step 7http://i302.photobucket.com/albums/nn91/zhalls/Skyrim%20Troubleshooting/ReProccer%20Guide/ReProcceropened7.jpg And.... that's it for now. Go ahead and finish everything up to this point and let me know where you get stuck and I can toss up some more screenshots of whatever. Good luck and happy modding! Edited September 8, 2014 by SkyrimCliff Link to comment Share on other sites More sharing options...
itsbuffy Posted September 8, 2014 Author Share Posted September 8, 2014 Thanks a lot for your help ! I really appreciate. I'm pretty sure ive already the last SKSE. See screenshot If for X reason you think I should reinstall it I can do that. I changed my papyrus settings. they're now exactly like yours. I've uninstalled Stable uGridsToLoad since you told me it was useless with the last SKSE. I don't know if just changing papyrus can solve my issue ? Probably not I suppose but what do I know :P As for the rest, I don't know why you think I've MO installed but I do not :(. Maybe because of the screenshots ? Maybe the font is the same as LOOT ? Those SS were taken from LOOT not MO. I've nexus mod manager.I'm aware of MO existence though and I'm also aware that it's better but I don't feel like the extra perks it offers are actually worth the time I will need to spend to master it. I already spent countless hours on modding/fixing. Unless you're telling me that not having MO is the reason why I'm freezing, I would like to avoid it. Sorry maybe I shouldve said I was running NMM For some reason, we can see reproccer at the bottom of the load order even though I don't have Reproccer installed according to NMM at least (there's an X next to the mod) but it's still appears. I've no idea why. I didnt installed it/used it because the last time I did ran a patch, my save crashed. If I need to fix armor or weapon stats, I do it manually to my likings in TES5Edit. I don't do any major changes, just very simple things like changing damage or changing something from clothing to light armor. I never did a bashed patch. It requires skyrim to not be in program files i think and mine is and ive no idea how to move it from there with disrupting everything :/I guess I should look up for guides. Thanks again for the help ! Link to comment Share on other sites More sharing options...
NewThalos Posted September 8, 2014 Share Posted September 8, 2014 (edited) Thanks a lot for your help ! I really appreciate. 1)I'm pretty sure ive already the last SKSE. See screenshotIf for X reason you think I should reinstall it I can do that. 2)I changed my papyrus settings. they're now exactly like yours. I've uninstalled Stable uGridsToLoad since you told me it was useless with the last SKSE.I don't know if just changing papyrus can solve my issue ? Probably not I suppose but what do I know :tongue: 3)As for the rest, I don't know why you think I've MO installed but I do not :sad:. Maybe because of the screenshots ? Maybe the font is the same as LOOT ? Those SS were taken from LOOT not MO. 4)For some reason, we can see reproccer at the bottom of the load order even though I don't have Reproccer installed according to NMM at least (there's an X next to the mod) but it's still appears. I've no idea why. I didnt installed it/used it because the last time I did ran a patch, my save crashed. If I need to fix armor or weapon stats, I do it manually to my likings in TES5Edit. I don't do any major changes, just very simple things like changing damage or changing something from clothing to light armor. 5)I never did a bashed patch. It requires skyrim to not be in program files i think and mine is and ive no idea how to move it from there with disrupting everything :/I guess I should look up for guides. Thanks again for the help ! 1) It's probably fine, although using the installer inside your game folder again wouldn't hurt, although yeah, probably unnecessary. 2) Excellent about the Papyrus but I made a mistake about 'Stable uGridsToLoad', that one is still needed, and the one that is now obsolete that I was thinking of is the 'Safety Load' mod, which has been since included in SKSE. For the record, I don't use mods for these sort of things, I just toss the item directly into the Data/SKSE/Plugins folder. I'm going to edit the previous post so people don't read that and follow it. (oops!) 3) I have no idea why I thought that either, lol. Sorry about that, you're on your own as far as that stuff goes with NMM then, heh. Sorry! 4) Hmmm, you're telling me the plugin is showing as active? 5) I'm fairly certain you do not need to move the Skyrim, you just have to disable UAC in Windows 7, and/or Run as Administrator. It's an age old trick, been around for years. I never use UAC anyways, its annoying as hell for experienced Windows Users. You really need a bashed patch. And your welcome EDIT: Addendum Without turning off your UAC or moving the game folder, you cannot run SKSE, Wrye Bash or anything else in your game folder. And now that we've figured out you don't have UAC turned off, this is exactly why you're crashing, because you don't have SKSE active because of an enabled UAC. THUS..... the solution to your problems are almost assuredly SKSE related, aka, you need to disable UAC in Windows 7. Edited September 8, 2014 by SkyrimCliff Link to comment Share on other sites More sharing options...
NewThalos Posted September 8, 2014 Share Posted September 8, 2014 Addendum Without turning off your UAC or moving the game folder, you cannot run SKSE, Wrye Bash or anything else in your game folder. And now that we've figured out you don't have UAC turned off, this is exactly why you're crashing, because you don't have SKSE active because of an enabled UAC. THUS..... the solution to your problems are almost assuredly SKSE related, aka, you need to disable UAC in Windows 7. Link to comment Share on other sites More sharing options...
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