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How to corrupt quicksave.ess


eldritch

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Last night I was up late (for me) - after midnight playing away. I have my defrag scheduler set to defrag all my hard drives starting at midnight. When trying to quicksave the hard drive went nuts, chattered for about 5 minutes, and I was informed that the program couldn't remove the temp file for the quicksave. I was able to auto-save (rest) and also save to an already created file, but was unable to quicksave until I deleted quicksave.ess after exiting the game and then reloading. My conjecture is that the defragger must must have working with the clusters in the quicksave.ess file somehow corrupting it.

Any thoughts? Has anyone else had a similar experience?

Points out the need for regularly saving apart from quicksave.

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Teach your grandmother to suck eggs. :)

 

I've been using computers since 1965, and making a living writing systems since 1983. I've been using Executive Software Diskeeper ever since NT 3.51 first came out (mid 90's) and regularly run Defrag in the background at work while running very large database, spreadsheet and number crunching jobs. I think these game engines are pushing the limits of the current hardware and OS's too much. Their frequency of "going to the desktop" is way too high for commercially produced software IMO. Business and scientific programs are much more reliable.

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Now that that little misunderstanding is all cleared up, can we move on and get back to the topic? :P

 

 

I cannot run ANYTHING else witht he defragger - have to turn off the firewall, the screensaver and especially the annoying little program called task scheduler which keeps sneaking back into my startup. If I have anything else running as the same time as the defragger it keeps restarting itself every 30 seconds.

 

But then - what more do you need when you have the defragger running? Is nobody else here able to acknowledge the transcendent beauty and zen-like tranquility of watching the defragger as it sorts out your hd?

 

If only I could get something to defrag my house.... :lol:

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Yes. If you use the defragger which comes with XP or 2000 or NT4 then that's not surprising. I am using a commercial piece of software written by Executive Software which has always been excellent. In fact, we use the server version on our network here at work and it runs both continuously and non-intrusively in the background. I guess I'm going to have to go back to the manual mode for this defragger - but with my incipient Alzheimers my disks are probably going to get pretty cruddy.

 

Watching the little blue/green squares cavort is almost as good as some of the RPG's I've encountered recently. :)

 

 

Edit: Ghorgareth: Apology accepted. Don't mind me. I'm old and cranky. After having taught for over 20 years (more than 20 years ago) I'm preternaturally sensitive to what I perceive as insouciance. I guess I should recognize O tempora! O mores!.

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I had an experience not just similar to yours but EXACTLY the same. I run one of the most current versions of Diskeeper myself, (wouldn't use anything else!) and had the same results when a scheduled defrag' kicked in: corrupted save files. I'm not saying it was Diskeepers fault, but what happened, happened.

 

The only saving grace is that I run dual HDD's and regularly make a copy of my Saves folder to my secondary drive, so I wasn't hurt all that bad. Still, I lost a few days worth of gameplay and learned not to play MW while defragging. I've never had a problem with corrupted saves since.

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