icecreamassassin Posted September 27, 2014 Share Posted September 27, 2014 Just as it states, I'm trying to copy a bunch of MISC items, A couple magic effects, and spells from one plug in of mine to another and it won't do it without making the mod dependent on the first mod. I just want to duplicate the same data, how can I do it? Link to comment Share on other sites More sharing options...
Valkirth Posted September 27, 2014 Share Posted September 27, 2014 have you tried merging the two plugins Link to comment Share on other sites More sharing options...
Jokerine Posted September 27, 2014 Share Posted September 27, 2014 Alternatively just use the Creation Kit. Select both mods but make your mod the active one so both load. Then select the records you want to copy and duplicate them. They will be copied into your .esp without the other mod being required as a master. Link to comment Share on other sites More sharing options...
lofgren Posted September 27, 2014 Share Posted September 27, 2014 Select copy as new form instead of copy as override. Link to comment Share on other sites More sharing options...
LoneWolfEburg Posted September 27, 2014 Share Posted September 27, 2014 If you know what you're doing in tesedit, you can just remove the master file manually from the list after you're sure that all "actually existing" dependencies are removed. Link to comment Share on other sites More sharing options...
DemongelRex Posted September 27, 2014 Share Posted September 27, 2014 ^^^I would suggest the same thing. Just remove the master after and make sure they don't become errors afterward. Link to comment Share on other sites More sharing options...
lofgren Posted September 27, 2014 Share Posted September 27, 2014 Did selecting copy as new form not work? There should not be any need to remove the master. Link to comment Share on other sites More sharing options...
LoneWolfEburg Posted September 27, 2014 Share Posted September 27, 2014 (edited) In some more complicated instances (like - npc you need to copy as a new form has an outfit that is not included in vanilla Skyrim) copying as new form will still add a master (in this instance, for the outfit in question). Then you need to manually change the outfit, then manually delete the master. Of course, you can change the NPC outfit to a vanilla Skyrim one, then copy it as a new form, then change the original NPC's outfit back (or not save the changes to the original plugin). Neither methods are particularly internally elegant, but that's what we have. I guess you can encounter something like this while copying spells and magic effects also. Edited September 27, 2014 by LoneWolfEburg Link to comment Share on other sites More sharing options...
lofgren Posted September 28, 2014 Share Posted September 28, 2014 I honestly did not realize that TESVEdit was that smart. In any event, the answer then is that you need to figure out which assets the items are using from those other mods. If you can't figure out why the forms are requiring their masters then it's only going to cause grief down the road. Link to comment Share on other sites More sharing options...
Mookeylama Posted April 4, 2016 Share Posted April 4, 2016 If you know what you're doing in tesedit, you can just remove the master file manually from the list after you're sure that all "actually existing" dependencies are removed.i did this. added 1 item from an esp, into another esp, which made the 1st a master to the 2nd. then manually removed that master...but that removed the item i had just added to 2nd lol. so how to add an item to another esp, without having 1st esp be a master?if only way is w/ CK, please give some detailed steps as i'm not too familiar w/ ck Link to comment Share on other sites More sharing options...
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