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CTD in Starting Jail Cell


DaleDystopiq

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So. I've been getting back into Oblivion and figured I'd try out modding again. I've gotten it to work at one point, I figure I could again. Oh no. I was wrong. Instead, I've been getting various crashes, without and without mods active. I tried picking my mods apart, to see if I could pinpoint what was going wrong. No matter what I took apart, I'd still crash. Then I figured I'd try running a vanilla Oblivion. Nope, still crashing. I'm so confused. I've uninstalled Oblivion, reinstalled it for a completely clean install- still crash.

 

It boots up perfectly fine. No problems there. However, once I start walking around in the jail cell after the intro, I crash. I can either just be looking at a wall and not move, or start to approach the cell door. Nothing more than the first half of the dialogue with the cellmate across from the players cel is able to get through before the game crashes. Ideas? ;-;

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Make sure that you have not installed Oblivion to its default path of "c:\Program Files\Bethesda Softworks\Oblivion" and make sure you are running the game as an administrator.

 

I once saw a mod install some xml files in some subfolder of the data folder that, until found and manually deleted, would continually crash the game. When you uninstalled and reinstalled, did you delete the oblivion and data folders?

 

Are you using any and texture mods, these can play havoc with some machines. I had once tried Quarl's, but it slowed the game to a crawl and caused all kinds of crashing problems.

 

How, exactly, does it crash? If it just crashes without announcement, then that is typically because of memory issues. There are several mods that attempt to help with that.

 

Presumably you have tried with a totally vanilla game... no mods whatsoever. Does it still crash?

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I am going to post a guide for you just make sure you use the Oblivion version instead of the skyrim versions. I have tested and perfected this guide with Skyrim, Fallout 3, and FO New Vegas, so it should work for OB also :smile:

 

try this mini guide I have developed over time, works for a LOT of people and it's really easy :smile:

 

1) You need to run LOOT, Wrye Bash and TES5Edit, in that order

 

Loot is not 100% and if that is all you're using you're going to have many problems as you progress through your play through

 

1.5 ) with many mods loaded, you should be using 2 other programs ( Wrye Bash and TES5Edit ), when you run Wrye Bash if any checkmarks are not green, those mods are causing problems in your game, you make them turn green by dragging them up or down in your load order in wrye bash till they do turn green, ok that's one problem

 

2) with many mods loaded into your game you HAVE to have either a merged patch or bashed patch file, once again Wrye Bash is your friend because it will automatically make you a bashed patch file when it loads your mods. A bashed patch file makes all your weapon and armor and other mods play nice together, it also keeps track of leveled lists in the game and makes them work better together also. One other thing, make sure you enable ( check mark ) the bashed patch Wrye Bash makes, then right click it and choose rebuild patch as the one Wrye Bash makes is empty, which should always be last in your load order unless you're using an ENB or the Reproccer. DO NOT USE A MERGED PATCH AND A BASHED PATCH AT THE SAME TIME, ONE OR THE OTHER.

 

3) TES5EDIT is used to do 2 things,

 

(A) verify that your load order is not missing any files that your mods need and

 

(B) verify that no primary files are being loaded after secondary files. When you run TES5EDIT it will throw up an error box and the error will be displayed at the bottom of the right pane / panel. All you have to do is read what it says and it will tell you exactly how to fix the problem in Wrye Bash. Yes, you can open Wrye Bash while TES5EDIT is open so you don't even have to write down what the error is :smile:

 

Please remember that while LOOT is a great program it is NOT 100 %

 

- concerning what the red, orange, and green check marks mean

Red means a missing master file - basically a guaranteed CTD on startup. Orange means that some ESP has requested its master files in an order that is different to the the order that you currently have them in. Orange mods are arguably more dangerous, because you won't necessarily get an immediate CTD every time, so you may be lulled into a false sense of security, whereas in reality you have an unstable load order.

Clicking on the orange/red mods will show you what masters they have, and what order they want them in. From here on in, it becomes like a puzzle: you need to manually drag and drop the various masters in your load order until their order is harmonious ( IE:. you've managed to provide the desired order of master files for every single ESP in your list simultaneously ) and all of your oranges have disappeared. If it's not possible to eliminate all orange mods, you may need to ditch one or two mods/patches.

 

All the files in here are in my siggy, just run them in the order I have them listed

 

Let me know if you need any more help :smile:

Edited by gromulos
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