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meat666

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You have to take your data from your exported nif and transfer it over to a nif that already exists in game its a long and troublesome job. Skree has a tutorial for it somewhere on here look that up it walks you through the whole process very nice tutorial. I dont have time to look for it right now sorry.

No you don't.

why are people still wasting time doing this- blender and max are perfectly capable of exporting game ready nifs. there are even tutorials to explain how.

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You have to take your data from your exported nif and transfer it over to a nif that already exists in game its a long and troublesome job. Skree has a tutorial for it somewhere on here look that up it walks you through the whole process very nice tutorial. I dont have time to look for it right now sorry.

No you don't.

why are people still wasting time doing this- blender and max are perfectly capable of exporting game ready nifs. there are even tutorials to explain how.

 

so please link to this tutoriels, because i use blender and the meshes i export for fallout don't work.

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My blender exports dont work either unless i go through that process. They will crash the game on activation. Although i have noticed that it seems to have something to do with the bones or the mesh data or something I'm not sure exactly what. Because my Glove mod worked straight out of blender but the suit wouldn't, and the metro masks i ported wouldn't work without the transfer they would also crash the game. AFAIK i have the newest nifskope and nifscripts I checked not that long ago and they hadn't updated them in a while...Fallout 3 is so temperamental :confused:
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AFAIK i have the newest nifskope and nifscripts I checked not that long ago and they hadn't updated them in a while...Fallout 3 is so temperamental :confused:

the exporters have been able to export fully functional nifs for over a year.

 

everyone is still perpetuating old workflows from the first few months of F3s release... when you had to do so to hack in assets.

 

here is one tutorial that deals with exporting of rigged meshes-

http://www.thenexusforums.com/index.php?/topic/164423-tutorial-riggingskinning-and-vatsdismemberment/

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Maybe you can do it without getting your hands dirty editing meshes. You could create a new race and put a script on it to wear a male body party anytime they are nude. You could make it so the player can't remove it from NPCs the same way you can't remove some clothes from some NPCs now. I believe there are already some modes that have wearable male parts for females. I think AP does, I could be wrong though. I haven't touch geck so I have no idea if that is possible but it seems like it would be based on things I seen in the fo3 world.
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Maybe you can do it without getting your hands dirty editing meshes. You could create a new race and put a script on it to wear a male body party anytime they are nude. You could make it so the player can't remove it from NPCs the same way you can't remove some clothes from some NPCs now. I believe there are already some modes that have wearable male parts for females. I think AP does, I could be wrong though. I haven't touch geck so I have no idea if that is possible but it seems like it would be based on things I seen in the fo3 world.

 

i guess you never used GECK, otherwhise you knew you're idea is not possible.

body meshes and clothes are in only one part, it's not possible to use one piece of a mesh to put in another one with geck.

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