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Making it work - Oblivion to Fallout conversion


hamon

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Hi everyone!

 

For starters my modding skills are really modest, comprising mostly of changing textures for some stuff aiming for a more customized look and such... but this time I ventured on a project of importing from Oblivion to Fallout. I read tutorials on importing nifs into Blender and that's what I did, then exporting to Fallout 3 nif. After that opening nif in GECK, applying textures there, setting 2 handed melee animation, finally putting it into world and saving, everything was fine...

 

Until the moment I started Fallout and equipped my new 2 handed sword - it was there, no missing textures or meshes but the "alignment" of the sword to my character was wrong. Sword was almost passing trough my character's body when drawn and hilt wasn't in character hands but higher although alinged with "imaginary" line of the hands. There was this slight shift of position between character and sword so to say. I'm sorry If this isn't vivid enough or if it's awkwardly described, I hope you understand what's the problem.

I would post image but I don't know if it's against the rules considering original sword from Oblivion isn't my work. Naturally, I would never release this "mod" simply because it is not done by me.

 

Now, did I do something wrong? I know this kind of conversion is perfectly doable judging from some other mods (like Daedric Nodachi) so I'm wondering how to make it right. In Blender when exporting to Fallout 3 nif there where options that I didn't quite understand, mostly I left everything as it was... I set weapon body location at side when exporting, is this right or wrong? Are there some fixed settings when doing this to make it right or does the problem lies somewhere else. Also I'm a total beginner and thus some of the stuff I described or said maybe have some technical expression for it, and I apologize.

I appreciate your help and thank you.

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if you're using Oblivion Model Converter for Fallout3 I'd try deleting the oblivion bones & try using bones for the type of weapon you want it to be (examples could be Chinese sword sword if it on the hip or use a bat or a sledge hammer if you want it on the back)

 

hope that helps.

 

Hey thanks for your answer! Sorry but I didn't use Oblivion Model Converter for Fallout 3...I'm a Blender noob to be exact. I simply imported Oblivion nif to Blender, then exporting it and adding it via GECK. I experimented a little more with options in Blender ending with almost right position of sword in character hands but the sword was positioned in a way that right hand of the character was holding blade, not on the hilt of the sword... I'm out of ideas for now... maybe this is beyond me.

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I had a similar problem when making a custom weapon. You need to open one of the first person nifs, in this case one of the melee ones, in nifscope and align your model with that by opening importing it into that file. Then line up your hilt with their hilt, delete they model, keeping yours in the same place, and hey presto! It should stop floating in mid air! There are quite a few tutorials for custom weapons so its worth having a wee look around, as they'll explain it better than me.
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You need to open one of the first person nifs

you don't need to do any of that. he's in blender, so just set it up in the blender scene, and export it. 0xyz is where the weapon bone will be, when equiped that attaches pretty much smack dab in the middle of the hand bone in game.

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