Jokerine Posted October 27, 2014 Share Posted October 27, 2014 It's that it takes ages for it to start again! :mad: Granted, my computer is not the best, but I'm so used to the NV GECK loading super fast, that when the CK crashes (usually because of a model badly made, that's my own fault really) it takes some solid 5 minutes to load up. Drives me nuts! ...Yeah, just posted this while waiting for the CK to load :laugh: Sorry about rambling! Link to comment Share on other sites More sharing options...
Elianora Posted October 27, 2014 Share Posted October 27, 2014 AMEN. Damn that thing takes forever to load up, and as soon as I'm editing something big, like Mörskom, I have to turn off my textures folder completely (renaming it to 0textures) in order to keep the damn thing up. Link to comment Share on other sites More sharing options...
DDProductions83 Posted October 27, 2014 Share Posted October 27, 2014 Lol try a 19mb esp ;)Takes like FOOOOOREEEVER and my specs are insane. Also takes like a minute or two to save. Was helping the guy doing the shivering isles and the 4 sec saves kept throwing me off my game. I mean I run to mcdonalds during saves and loads lol Link to comment Share on other sites More sharing options...
EnaiSiaion Posted October 27, 2014 Share Posted October 27, 2014 Generating the .bsa for Wintermyst... 20 minute wait. (And then "failed") Link to comment Share on other sites More sharing options...
DDProductions83 Posted October 27, 2014 Share Posted October 27, 2014 20 min holy ballsUsing archive the 980 meg discworld BSA was approx 14 seconds Link to comment Share on other sites More sharing options...
yourenotsupposedtobeinhere Posted October 28, 2014 Share Posted October 28, 2014 39mb esp and about 7 minutes :sad:Edit: 7 minutes to load the CK with my mod, Haven't BSA'd it yet. Link to comment Share on other sites More sharing options...
DDProductions83 Posted October 28, 2014 Share Posted October 28, 2014 WHat the living hell are you guys using to BSA the files?Just use the archive tool, takes like noooo time Link to comment Share on other sites More sharing options...
Elianora Posted October 28, 2014 Share Posted October 28, 2014 There's a build in BSA maker in CK. "Upload and Archive to Steam" makes a bsa. Pulls all the files you need for you, instead of you having to hand pick them all. Is good for assembling files you need but bad if you don't check what files it puts in. Biggest mistake most do is letting it put SMIM textures in there because Brumbek's mod changes texture paths on meshes and CK tries to get those files in there as well. I usually make the bsa with CK because I hate handpicking hundreds of items, then use BSAopt to unpack it and optimise it. The CK bsa maker makes huge, uncompressed crappy bsas. Link to comment Share on other sites More sharing options...
Jokerine Posted October 28, 2014 Author Share Posted October 28, 2014 I usually just use the archive tool, yeah. Just make a new folder in the desktop, put a Data folder inside and then my meshes and textures or whatever in the required order, an bsa that bad boy up with Archive.exe. And here I thought little Nipton Rebuilt (1.65 MB) was huge, hahaha! :laugh: Link to comment Share on other sites More sharing options...
EnaiSiaion Posted October 28, 2014 Share Posted October 28, 2014 20 min holy ballsUsing archive the 980 meg discworld BSA was approx 14 seconds It's because the new enchantments equal thousands of new items and apparently the CK opens each and every .nif and looks up its textures. Link to comment Share on other sites More sharing options...
Recommended Posts