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You know what pisses me off the most about the CK crashing...?


Jokerine

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It's that it takes ages for it to start again! :mad:

 

Granted, my computer is not the best, but I'm so used to the NV GECK loading super fast, that when the CK crashes (usually because of a model badly made, that's my own fault really) it takes some solid 5 minutes to load up. Drives me nuts!

 

...Yeah, just posted this while waiting for the CK to load :laugh: Sorry about rambling!

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AMEN.

 

Damn that thing takes forever to load up, and as soon as I'm editing something big, like Mörskom, I have to turn off my textures folder completely (renaming it to 0textures) in order to keep the damn thing up.

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There's a build in BSA maker in CK. "Upload and Archive to Steam" makes a bsa. Pulls all the files you need for you, instead of you having to hand pick them all.

 

Is good for assembling files you need but bad if you don't check what files it puts in. Biggest mistake most do is letting it put SMIM textures in there because Brumbek's mod changes texture paths on meshes and CK tries to get those files in there as well.

 

I usually make the bsa with CK because I hate handpicking hundreds of items, then use BSAopt to unpack it and optimise it. The CK bsa maker makes huge, uncompressed crappy bsas.

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I usually just use the archive tool, yeah. Just make a new folder in the desktop, put a Data folder inside and then my meshes and textures or whatever in the required order, an bsa that bad boy up with Archive.exe.

 

And here I thought little Nipton Rebuilt (1.65 MB) was huge, hahaha! :laugh:

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